Here's the situation: The PCs are investigating a mystery far from town, in the dangerous wilderness. Against my expectations, they decide to go back to town, recruit some help, and return to continue ...
I notice while reading the AD&D 1e manuals there seems to be a heightened importance on the tracking of time compared to when I was playing 4e. I agree with this, I think it helps the game world ...
Introduction I've been playing table top RPGs for some twelve years now, both as a player and a frequent DM. During this time, I've had maybe half a dozen campaigns and none of them have been ...
The party wishes to leave the village and go to the dungeon. This will require a few hours of venturing through a forest. How do I keep the passage of hours meaningful to the players? I want to avoid ...
Let's say that on my Turn during this Exchange I want to Create an Advantage: I Know That Fighting Style! - I spend my turn observing the opponent's fighting style. This takes a little bit of time to ...
The campaign is set in an open world, giving the players lots of freedom, including the option to split up. This specific player was unfortunate enough to become plagued with a terrible illness, and ...
Halfling Summoner lvl 9 in Pathfinder, with a big problem. GM "killed" my Eidolon the only way he knew how: send it into the future a hundred years. It was planar locked, so when it got knocked out, ...