I tend to GM campaigns where players travel a lot. Whether it is through D&D planes or in a space-opera setting, they are bound to visit a lot of very different and varied places. And I have to ...
I was in chat here on the site and saw mention of an online tabletop gaming website called roll20.net. I have checked it out and it looks pretty promising for online play as it works in the browser, ...
Me and a couple of friends are just getting into P&P rpgs and are really excited to try something new. However, we have a problem that we live quite far apart from each other. Therefore we'd ...
As part of my "Closed Circle" campaign, I'm looking for ways to quickly put together a believable map of a college campus and surrounding area, complete with believable building placement. "Quickly" ...
I'm currently designing a campaign that has a monumental amount of in-game variables to keep track of, which I'll need to check every time a certain kind of event happens. Reducing the number of ...
I'm serching for wiki engine, preferably written on python(but is not necessary), with one specific feature - user should be able to insert the block on pages, which will be visible only for one user, ...
In a comment in my answer within What qualifies exploration gaming? Javafueled commented: It almost begs me to ask the question: How do I get players to explore more? :) – javafueled In order ...
One of the things that I dislike when running a session is how a great majority of the items are bland - a short sword is a short sword, a bow is a bow, an arrow is an arrow. After sitting on it for ...
I am contemplating starting up a web-based text game for my D&D group to be played alongside our weekly sessions. The idea would be to play through events related to the main storyline, but not so ...
The dragon hovers 2 squares over the paladin, the ranger is perched 5 squares up in a tree, and the fighter is magically flying 3 squares off the ground. Aerial minions soar all about. In tactically ...
I'm currently planning a game with a significant amount of intrigue. I envision the players undertaking actions and adventures that will endear them to one group, and anger others. It occurs to me ...
Does anyone know of a good online name generator that can be set up to create random names with culture-specific flavour? (Meaning, for example, names that sound like Russian, Norwegian etc etc.)