Background My players are officially recognized deputies, underlings of clan capital's chief magistrate, the most likely pretender to being next clan chief magistrate (same position but for whole ...
I have other players read out information from my dyslexic player's character sheets when necessary, and I use non-verbal visual aids whenever possible. I generally give out copies of any important ...
I have always had difficulty keeping track of NPCs, their attitudes and their relationships with each other and the PCs. I find relationship webs/diagrams are helpful, but find them difficult to keep ...
As part of my "Closed Circle" campaign, I'm looking for ways to quickly put together a believable map of a college campus and surrounding area, complete with believable building placement. "Quickly" ...
I'm currently designing a campaign that has a monumental amount of in-game variables to keep track of, which I'll need to check every time a certain kind of event happens. Reducing the number of ...
In a comment in my answer within What qualifies exploration gaming? Javafueled commented: It almost begs me to ask the question: How do I get players to explore more? :) – javafueled In order ...
One of the things that I dislike when running a session is how a great majority of the items are bland - a short sword is a short sword, a bow is a bow, an arrow is an arrow. After sitting on it for ...
What kind of measures should one take when running a game which includes a [dis]abled player (or players) such as a blind of deaf player? Are there any technologies or styles which are particularly ...
For a game, gaslight fantasy meets weird west, I am looking for tangible props to establish the various pacing points (call them beats in Robin's newest fascination). I'm looking for a good idea that ...