Tagged Questions

This tag is for questions relating to devices designed primarily to unpleasantly surprise and generally damage antagonists.

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13
votes
6answers
2k views

How does one stop the rogue from trap checking every five feet

In our fourth edition game, our party's rogue has gained the habit of checking for traps whenever he moves anywhere. I find this annoying, not only because it stops traps from ever coming into ...
1
vote
2answers
259 views

How can I get players to fall for this trap?

In 3 days I'm hosting a session and I devised a horribly fun trap. The trap kills them with a powerful poison in 1D4+2 rounds if they fail the consecutive saves. After the poison kills the target, ...
9
votes
2answers
411 views

What are the rules for crafting traps that don't cost anything?

In D&D 3.5, crafting time is linked to the cost of the item created. But how is it handled when the item doesn't have a cost? Example: a group of PCs want to build a camouflaged pit trap to kill ...
5
votes
3answers
307 views

Why is there such a big cost difference between Trap Crafting and a simple Bear Trap?

Trap crafting rules: The cost of a mechanical trap is 1,000 gp × the trap's Challenge Rating. If the trap uses spells in its trigger or reset, add those costs separately. If the trap cannot be ...
12
votes
3answers
584 views

In Moldvay's Basic D&D, should the Thief roll twice to find a trap?

In Basic D&D, the default way to find a trap is to roll 1d6 and if you get 1 you find it. But thieves have a special % of finding it: e.g., a first level thief has 10%. Should we roll this % ...
21
votes
6answers
4k views

How would a 7th level wizard defend his shop?

So my players have been hired by a wizard to recover 3 copies of a spell he created. Three other wizards have copied the spell into secondary spellbooks (which required them to break a ...
2
votes
2answers
207 views

How does one trap a magic item?

As a GM, I would like to introduce a "trapped" magic item in one of my next adventures. The idea is that interacting with the item (detect magic, most probably, or touching it for a moment) would ...
7
votes
1answer
706 views

Can someone explain haunts to me?

It seems like haunts are just souped up traps. My problem is according to the book, they have some ridiculous requirements for getting rid of them. How would my party even know the very specific ...
3
votes
2answers
190 views

How far does trap searching extend?

How far does trap searching (Passive or Active) extend? I.E If PCs enter a 30x30 room, and the perception beats the DC of a trap on the other side of the room do they see it?
2
votes
2answers
137 views

Can I use Moondust as a splash weapon?

Would it be possible to carry moondust, from Sandstorm, in a flask and attempt to use it as a thrown splash weapon, forcing saves against suffocation? If so, how terrible of an idea is this? If ...
29
votes
7answers
2k views

How many kobolds does it take to dig a Pit Trap?

I did some maths, based on PF SRD for both traps and crafting, and this is what I found : a Pit Trap is a CR-1 trap (but it's a lazy kind of trap, so let's assume, as PF SRD tells us to do, that it ...
7
votes
1answer
300 views

Inhaled poison and water breathing

Say you were a clever villain holed up in a dungeon where the only obvious way of entering was to swim quite some distance under water. Not to be put off by such obstacles, the heroes simply spend ...
6
votes
2answers
1k views

What is the right way to GM magical trap detection?

I'm trying to understand the rules of perceiving magical traps, but I remain confused on some finer points. Let's say the PCs will encounter a Symbol of Weakness trap. The trap is on a door, and is ...
34
votes
4answers
2k views

Resources for Complex Puzzle-Traps

I'm looking for resources for designing complex challenges - something that's not quite a puzzle and not quite a trap, but somewhere in between. There are tons of resources for really complex or ...
11
votes
1answer
852 views

Can anyone search for traps?

I'm curious as to whether any character can search for traps, or only someone with an ability like the rogue's trapfinding ability.
8
votes
3answers
484 views

Does exploration movement rate in Basic D&D (B/X) include trap/secret-door detection?

In the Basic Rulebook for D&D, on page B19, it states that characters can move 120' in a dungeon per turn (10 minutes). Later it states that this movement assumes players are mapping carefully, ...
12
votes
1answer
383 views

At what point does a trap on a lock spring?

So a thief finds a chest which is trapped and locked (though he knows neither of these things at this point). He fails his find traps roll and assumes / risks that it's not trapped. At what point ...
26
votes
11answers
3k views

Traps specifically for Smart characters

Does anyone have examples or suggestions on creating traps that are harder for Smart (High INT/WIS) characters? Example: My NPC necromancer has set up his lair. In his arrogance he believes that ...
12
votes
1answer
197 views

TDE / DSA - Koschbasalt / Blaubasalt vs Magic Traps

I hope there are even Das Schwarze Auge/The Dark Eye Players around here... Is it possible to neutralize magic traps (Traps created by applicatus or similar spells, not arcanovi) using Koschbasalt ...
10
votes
4answers
333 views

Does finding and removing a trap require one or two find/remove traps rolls?

Most of the question's above. I shall be running a campaign tomorrow where thieves and traps may have a higher profile than usual, and it occurred to me to wonder whether the thief skill of ...
4
votes
2answers
402 views

Advanced rules or suggestions for traps/trapped items?

I'm working on a story concept where the villain is a tinker who is seeking revenge against a noble house, and his M.O. is intricate mechanical traps. The trap rules given are fine for dungeon ...
5
votes
4answers
733 views

Ideas For a Dungeon With High CR

I have two games running in parallel in the same time space universe (but both groups play in different days) The group of evil, which are intermediate (average 12-14), and the group of good, which ...
6
votes
1answer
515 views

How can a Sphere of Annihilation be detected, and how can it be “disarmed”?

I'm reading the DnD Essentials DM Book, and on the Sphere of Annihilation stat block, it mentions several things I don't exactly know how to read: The sphere has "Detect automatic". Does this mean ...
5
votes
1answer
966 views

Are there any free tools for designing encounters or traps?

I'm trying to design a module and I was wondering if there were any free or open source encounter or trap designers for D&D 4e Mostly I just like something that lets me fill in the blanks and ...
7
votes
3answers
926 views

Handling Dungeon Traps?

How should standard dungeon traps be handled in Savage Worlds? For example: do characters get a Notice roll if they aren't searching for the trap? what should be the mod to spot a trap with Notice? ...