In D&D 3.5, crafting time is linked to the cost of the item created. But how is it handled when the item doesn't have a cost? Example: a group of PCs want to build a camouflaged pit trap to kill ...
Trap crafting rules: The cost of a mechanical trap is 1,000 gp × the trap's Challenge Rating. If the trap uses spells in its trigger or reset, add those costs separately. If the trap cannot be ...
I did some maths, based on PF SRD for both traps and crafting, and this is what I found : a Pit Trap is a CR-1 trap (but it's a lazy kind of trap, so let's assume, as PF SRD tells us to do, that it ...