5
votes
3answers
230 views

Why is there such a big cost difference between Trap Crafting and a simple Bear Trap?

Trap crafting rules: The cost of a mechanical trap is 1,000 gp × the trap's Challenge Rating. If the trap uses spells in its trigger or reset, add those costs separately. If the trap cannot be ...
2
votes
2answers
172 views

How does one trap a magic item?

As a GM, I would like to introduce a "trapped" magic item in one of my next adventures. The idea is that interacting with the item (detect magic, most probably, or touching it for a moment) would ...
7
votes
1answer
518 views

Can someone explain haunts to me?

It seems like haunts are just souped up traps. My problem is according to the book, they have some ridiculous requirements for getting rid of them. How would my party even know the very specific ...
29
votes
7answers
2k views

How many kobolds does it take to dig a Pit Trap?

I did some maths, based on PF SRD for both traps and crafting, and this is what I found : a Pit Trap is a CR-1 trap (but it's a lazy kind of trap, so let's assume, as PF SRD tells us to do, that it ...
7
votes
1answer
288 views

Inhaled poison and water breathing

Say you were a clever villain holed up in a dungeon where the only obvious way of entering was to swim quite some distance under water. Not to be put off by such obstacles, the heroes simply spend ...
6
votes
2answers
1k views

What is the right way to GM magical trap detection?

I'm trying to understand the rules of perceiving magical traps, but I remain confused on some finer points. Let's say the PCs will encounter a Symbol of Weakness trap. The trap is on a door, and is ...
4
votes
2answers
388 views

Advanced rules or suggestions for traps/trapped items?

I'm working on a story concept where the villain is a tinker who is seeking revenge against a noble house, and his M.O. is intricate mechanical traps. The trap rules given are fine for dungeon ...