This tag is for questions relating to devices designed primarily to unpleasantly surprise and generally damage antagonists.

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33
votes
7answers
2k views

How many kobolds does it take to dig a Pit Trap?

I did some maths, based on PF SRD for both traps and crafting, and this is what I found : a Pit Trap is a CR-1 trap (but it's a lazy kind of trap, so let's assume, as PF SRD tells us to do, that it ...
7
votes
3answers
1k views

Handling Dungeon Traps?

How should standard dungeon traps be handled in Savage Worlds? For example: do characters get a Notice roll if they aren't searching for the trap? what should be the mod to spot a trap with Notice? ...
2
votes
2answers
511 views

How can I get players to fall for this trap?

In 3 days I'm hosting a session and I devised a horribly fun trap. The trap kills them with a powerful poison in 1D4+2 rounds if they fail the consecutive saves. After the poison kills the target, ...
12
votes
4answers
549 views

Does finding and removing a trap require one or two find/remove traps rolls?

Most of the question's above. I shall be running a campaign tomorrow where thieves and traps may have a higher profile than usual, and it occurred to me to wonder whether the thief skill of "find/...
8
votes
5answers
1k views

Remotely Disabling Traps — do I have to disable Disable Device to allow this?

How does D&D 3.5e handle the case where the means of bypassing or disabling a trap is located somewhere other than the trapped door/lock/...? For instance, take an electricity-based trap (such as ...
5
votes
1answer
82 views

How do the areas of effect of spell traps' triggers and spells relate to each other?

I'm a little fuzzy on how spell traps work with being triggered, so let me set up an example: A Fireball trap. It hits a 20ft radius, all targets in that area. Triggered via proximity of the Alarm ...