I did some maths, based on PF SRD for both traps and crafting, and this is what I found : a Pit Trap is a CR-1 trap (but it's a lazy kind of trap, so let's assume, as PF SRD tells us to do, that it ...
How should standard dungeon traps be handled in Savage Worlds? For example: do characters get a Notice roll if they aren't searching for the trap? what should be the mod to spot a trap with Notice? ...
In 3 days I'm hosting a session and I devised a horribly fun trap. The trap kills them with a powerful poison in 1D4+2 rounds if they fail the consecutive saves. After the poison kills the target, ...
Most of the question's above. I shall be running a campaign tomorrow where thieves and traps may have a higher profile than usual, and it occurred to me to wonder whether the thief skill of "find/...
How does D&D 3.5e handle the case where the means of bypassing or disabling a trap is located somewhere other than the trapped door/lock/...? For instance, take an electricity-based trap (such as ...
I'm a little fuzzy on how spell traps work with being triggered, so let me set up an example: A Fireball trap. It hits a 20ft radius, all targets in that area. Triggered via proximity of the Alarm ...