The Phantom Steeds can have a speed of up to 20, and the Shadow Walk ritual multiplies overland travel speed by 5. This means a party of adventurers can potentially travel overland at a speed of up to ...
So I've been in a Shadowrun campaign and my group has fallen afoul of both Aztechnology and some powerful Seattle organized crime people. I've been scouring all the books I can think of, but I can't ...
I am playing in a medieval fantasy type setting and am trying to determine travel speeds when people are traveling on rivers. This is similar to this previous question, but that question really only ...
In most of my group's campaigns, we spend a lot of time traveling. Unfortunately, this leans one of two ways: Uninteresting or distracting obstacles. If you want to spend time but keep it fresh, ...
What can I do to give the players the same feel their characters would have about wilderness travel?
I find that in a lot of our group's games, traveling long distances through wilderness is too easy. In real life, it's quite arduous traveling overland. No one who's just walked a hundred miles is ...
I'm putting together an adventure where the PCs are on a time limit. As such, travel times become quite important and I want to make sure that I've understood the different means of travel beforehand. ...
In our campaign, we try to stay somewhat realistic. Unfortunately, we always find ourselves in one of two situations: Lacking equipment to survive in basic adventure circumstances. Burdened by ...
What are some good resources, on or off-line, for determining clear travel times for: different methods of travel (eg: foot, horse, vehicles by period and type, etc) different terrain types ...