I'm starting a campaign with a new group, most of whom have never played a tabletop RPG before. Typically, I'd start with a good old-fashioned dungeon crawl, but due to the overarching plot I'm ...
In most of my group's campaigns, we spend a lot of time traveling. Unfortunately, this leans one of two ways: Uninteresting or distracting obstacles. If you want to spend time but keep it fresh, ...
What can I do to give the players the same feel their characters would have about wilderness travel?
I find that in a lot of our group's games, traveling long distances through wilderness is too easy. In real life, it's quite arduous traveling overland. No one who's just walked a hundred miles is ...