References to movement across land, sea, or air; usually over the course of hours or days rather than seconds or minutes.

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17
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4answers
3k views

Can you cast a stealth spell on a vehicle?

Our party is traveling through the desert in a boat-like vehicle and we want to hide its tracks. We're not sure how to do that. Right now we're looking at spells that might help such as pass without ...
5
votes
1answer
82 views

What is the formula for calculating in-system traveling time?

What is the formula for calculating in-system traveling time in Mongoose Traveller 2? On page 153 of the MGT2 core rulebook there is a table, but I'm looking for the formula behind the table to insert ...
9
votes
6answers
381 views

How can I preserve medieval transportation tropes for the PCs in a world with travel magic?

The problem: Overland travel spells and magic items disrupt the value of several fantasy elements that I don't want to sacrifice in a campaign, such as mounts (and the classes that make use of them), ...
8
votes
4answers
683 views

How to manage long journeys as DM

I recently started running Hoard of the Dragon Queen as a DM and this is the first time for me. During the campaign there are a lot of journeys that take several days, even weeks, and in some cases ...
7
votes
1answer
445 views

Travel Chart for the Forgotten Realms

I've got a game set in the Sword Coast and Savage Frontier area of the Forgotten Realms. Is there a book or online resource that I can look at that has travel times between the various locations. For ...
3
votes
1answer
605 views

Traveling in “Out of the Abyss”

So I bought the newest D&D campaign book and I've been reading it and I gotta say I like it better than the past campaign they released. One thing that is throwing me off though is: do the ...
4
votes
1answer
66 views

Does distance in the Mouse Territories matter for setting Obs and declaring Journey conflicts?

Distance is not covered in the core rulebook at all (that I can find). Without knowing how far it is from town to town and the speed a mouse can travel at (depending on season) how do you set the ...
13
votes
5answers
777 views

Can you bypass travel by fast forwarding in your campaign?

Instead of having the players cover every single room in a dungeon or square of travel overland, is it permissible (or even warranted) to "fast forward" to a more interesting place, provided that ...
43
votes
6answers
4k views

What's the best way to make time spent travelling more interesting?

My players are going from Neverwinter to Comyr in D&D 4e Forgotten Realms. So, what I do everytime they travel is, learned from The Order of the Stick, a single random encounter (which, honestly, ...
36
votes
9answers
3k views

What can I do to give the players the same feel their characters would have about wilderness travel?

I find that in a lot of our group's games, traveling long distances through wilderness is too easy. In real life, it's quite arduous traveling overland. No one who's just walked a hundred miles is ...
18
votes
7answers
814 views

Techniques for skimming through travel (fast travel) without meta-teleportation

In most of my group's campaigns, we spend a lot of time traveling. Unfortunately, this leans one of two ways: Uninteresting or distracting obstacles. If you want to spend time but keep it fresh, ...
12
votes
2answers
4k views

Trouble with Player Travel!

I am currently having difficulty finding a solution to long distance traveling in D&D 3.5, I don't want to just skip the time it takes to get from one place to another but I also don't want to ...
5
votes
3answers
1k views

What happens if a Summoner's Eidolon is sent 100 years into the future?

Halfling Summoner lvl 9 in Pathfinder, with a big problem. GM "killed" my Eidolon the only way he knew how: send it into the future a hundred years. It was planar locked, so when it got knocked out, ...
16
votes
5answers
3k views

Middle age transportation by river questions [closed]

I am playing in a medieval fantasy type setting and am trying to determine travel speeds when people are traveling on rivers. This is similar to this previous question, but that question really only ...
1
vote
2answers
229 views

Faster traveling in the Darklands

My players need to travel long distances (quickly) in Pathfinder's Darklands and go from the surface all the way down to Orv. They do not know locations down there, so teleporting is not a sensible ...
14
votes
4answers
630 views

How can I resolve dangerous journeys without playing out every battle in detail?

Here's the situation: The PCs are investigating a mystery far from town, in the dangerous wilderness. Against my expectations, they decide to go back to town, recruit some help, and return to continue ...
12
votes
4answers
656 views

Making travel time meaningful?

The party wishes to leave the village and go to the dungeon. This will require a few hours of venturing through a forest. How do I keep the passage of hours meaningful to the players? I want to avoid ...
3
votes
3answers
315 views

Starting a campaign with travel for new players

I'm starting a campaign with a new group, most of whom have never played a tabletop RPG before. Typically, I'd start with a good old-fashioned dungeon crawl, but due to the overarching plot I'm ...
26
votes
13answers
1k views

When would PCs choose to walk instead of ride?

I'm putting together an adventure where the PCs are on a time limit. As such, travel times become quite important and I want to make sure that I've understood the different means of travel beforehand. ...
6
votes
2answers
784 views

Ways to fast-travel across Golarion?

I'm planning to have the characters of my campaign visit various countries all over Golarion for the sake of variety of locations and themes. That said, how could I achieve this within the boundaries ...
13
votes
1answer
639 views

Shadowrun Road Trip

So I've been in a Shadowrun campaign and my group has fallen afoul of both Aztechnology and some powerful Seattle organized crime people. I've been scouring all the books I can think of, but I can't ...
5
votes
1answer
183 views

Do travel bonuses from the Shadow Walk and the Phantom Steed rituals stack?

The Phantom Steeds can have a speed of up to 20, and the Shadow Walk ritual multiplies overland travel speed by 5. This means a party of adventurers can potentially travel overland at a speed of up to ...
19
votes
3answers
2k views

Good resources for travel times?

What are some good resources, on or off-line, for determining clear travel times for: different methods of travel (eg: foot, horse, vehicles by period and type, etc) different terrain types (...
19
votes
8answers
725 views

Inventory: How can you carry adequate equipment without bringing a caravan?

In our campaign, we try to stay somewhat realistic. Unfortunately, we always find ourselves in one of two situations: Lacking equipment to survive in basic adventure circumstances. Burdened by ...