What can I do to give the players the same feel their characters would have about wilderness travel?
I find that in a lot of our group's games, traveling long distances through wilderness is too easy. In real life, it's quite arduous traveling overland. No one who's just walked a hundred miles is ...
What are some good resources, on or off-line, for determining clear travel times for: different methods of travel (eg: foot, horse, vehicles by period and type, etc) different terrain types ...
I am playing in a medieval fantasy type setting and am trying to determine travel speeds when people are traveling on rivers. This is similar to this previous question, but that question really only ...
In most of my group's campaigns, we spend a lot of time traveling. Unfortunately, this leans one of two ways: Uninteresting or distracting obstacles. If you want to spend time but keep it fresh, ...
The party wishes to leave the village and go to the dungeon. This will require a few hours of venturing through a forest. How do I keep the passage of hours meaningful to the players? I want to avoid ...
Here's the situation: The PCs are investigating a mystery far from town, in the dangerous wilderness. Against my expectations, they decide to go back to town, recruit some help, and return to continue ...
The Phantom Steeds can have a speed of up to 20, and the Shadow Walk ritual multiplies overland travel speed by 5. This means a party of adventurers can potentially travel overland at a speed of up to ...
I'm starting a campaign with a new group, most of whom have never played a tabletop RPG before. Typically, I'd start with a good old-fashioned dungeon crawl, but due to the overarching plot I'm ...