References to movement across land, sea, or air; usually over the course of hours or days rather than seconds or minutes.

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35
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9answers
2k views

What can I do to give the players the same feel their characters would have about wilderness travel?

I find that in a lot of our group's games, traveling long distances through wilderness is too easy. In real life, it's quite arduous traveling overland. No one who's just walked a hundred miles is ...
19
votes
3answers
1k views

Good resources for travel times?

What are some good resources, on or off-line, for determining clear travel times for: different methods of travel (eg: foot, horse, vehicles by period and type, etc) different terrain types ...
13
votes
4answers
502 views

How can I resolve dangerous journeys without playing out every battle in detail?

Here's the situation: The PCs are investigating a mystery far from town, in the dangerous wilderness. Against my expectations, they decide to go back to town, recruit some help, and return to continue ...
16
votes
5answers
2k views

Middle age transportation by river questions [closed]

I am playing in a medieval fantasy type setting and am trying to determine travel speeds when people are traveling on rivers. This is similar to this previous question, but that question really only ...
16
votes
7answers
668 views

Techniques for skimming through travel (fast travel) without meta-teleportation

In most of my group's campaigns, we spend a lot of time traveling. Unfortunately, this leans one of two ways: Uninteresting or distracting obstacles. If you want to spend time but keep it fresh, ...
12
votes
4answers
598 views

Making travel time meaningful?

The party wishes to leave the village and go to the dungeon. This will require a few hours of venturing through a forest. How do I keep the passage of hours meaningful to the players? I want to avoid ...
10
votes
4answers
609 views

Can you bypass travel by fast forwarding in your campaign?

Instead of having the players cover every single room in a dungeon or square of travel overland, is it permissible (or even warranted) to "fast forward" to a more interesting place, provided that ...
5
votes
1answer
166 views

Do travel bonuses from the Shadow Walk and the Phantom Steed rituals stack?

The Phantom Steeds can have a speed of up to 20, and the Shadow Walk ritual multiplies overland travel speed by 5. This means a party of adventurers can potentially travel overland at a speed of up to ...
4
votes
3answers
908 views

What happens if a Summoner's Eidolon is sent 100 years into the future?

Halfling Summoner lvl 9 in Pathfinder, with a big problem. GM "killed" my Eidolon the only way he knew how: send it into the future a hundred years. It was planar locked, so when it got knocked out, ...
3
votes
3answers
257 views

Starting a campaign with travel for new players

I'm starting a campaign with a new group, most of whom have never played a tabletop RPG before. Typically, I'd start with a good old-fashioned dungeon crawl, but due to the overarching plot I'm ...