12
votes
5answers
2k views

How should I stat very powerful artifacts that the party acquires too early?

A few weeks ago I started DMing a campaign that involves five divine artifacts that all of the gods' powers are filtered through. I planned on the paragon level quest being collecting these in order ...
3
votes
1answer
532 views

Random Loot list for Magic Items

Does anyone have some sort of random Loot list for magic and non-magic items? My group prefers the random approach when it comes to magic items. I am using Sly Flourish´s random loot table for now, ...
5
votes
5answers
1k views

When giving out magic item treasure, do I replace or supplement what characters have?

I read over the Treasure parcel section of the DMG guide, and it's clear on HOW to hand out magic items, when, and how many per level, etc. What I'm trying to understand is whether or not I should be ...
2
votes
2answers
433 views

How should I give out treasure in Dungeons and Dragons 4e Essentials

I am new to DMing dungeons and dragons and have bought the following products from the essentials line: Red Box Starter Set Heroes of Fallen Lands Heroes of Forgotten Kingdoms I have decided to ...
3
votes
1answer
1k views

How do Treasure Parcels work?

I'm quite new to Dungeons and Dragons 4e, and am currently DMing a game with some friends of mine using the Dungeon Master's Guide. I'm a little stuck however with the treasure parcel system. There ...
6
votes
4answers
467 views

Is picking up enemy loot worth it?

So, I've been googling this and have yet to find a something that directly answers this super noob question. Can my players pick up all the gear that creatures wear and use? If so, the Dragon ...
12
votes
4answers
894 views

Should a DM tell the players how valuable non-magical treasure is?

In D&D 4th edition most official adventures have encounters that come with lists of treasure items and their values. Example (not a great one but you get the idea): Polished Ruby with gold ...
12
votes
2answers
5k views

Dungeons and Dragons Treasure Parcels

I'm new to D&D and would like to distribute treasure evenly in my dungeon for my level 1 PCs. I've read up briefly on the treasure packages but am still a little fuzzy on how they exactly work and ...
10
votes
2answers
2k views

How many magic items or magic item equivalents should I give out alongside inherent bonuses in D&D 4e?

When providing players with inherent bonuses (they count as having +1 weapons, neck slot, and armor from levels 2-5 ,+2 from 6-10, and so on.) how often should players receive actual magic items, and ...
9
votes
3answers
4k views

How much is too much? Rules for looting in D&D4

We're a brand new gaming group. We ran our first session tonight. (I believe it is Keep on the Shadowfell, but I'm not positive.) We headed towards Winterhaven, encountered some Kobolds, and made our ...
3
votes
1answer
418 views

How much treasure is missing from the Keep on the Shadowfell?

According to comments here, as well as the feelings of both my players and I, Keep on the Shadowfell does not award nearly as much treasure as the 4e parcel system suggests that it should. Does ...
2
votes
6answers
281 views

How do you handle player wishlists?

In 4e it almost seems a requirement to allow player wishlists for magic items. How do you manage these? How do you ensure parity? How do the new rarity levels impact this?
4
votes
4answers
815 views

Your experience with alternate loot systems for D&D 4e

As an old-school AD&D 2nd Edition player, I like most of the changes in 4e. One thing I can't come to grips with is the loot system. I hate hate hate that the treasure drops are tailored to such ...
7
votes
4answers
410 views

What's a good way to use treasure XP in 4th edition?

I've been incorporating some houserules to give my 4e game a more old-school feel, as I would probably be running a 1e game if my players didn't love having powers so much. One thing I'd love to do ...
18
votes
13answers
4k views

How do current D&D 4e DMs deal with loot?

I've been playing since the system was released. I've been a fan of the design changes, except the loot. I loved random loot that allowed my players to be surprised by something awesome, and then ...