One issue with older versions of D&D that heavily relied on treasure GP is that characters have to become rich to advance so that by fourth or fifth level mundane equipment costs become ...
In 4e it almost seems a requirement to allow player wishlists for magic items. How do you manage these? How do you ensure parity? How do the new rarity levels impact this?
As an old-school AD&D 2nd Edition player, I like most of the changes in 4e. One thing I can't come to grips with is the loot system. I hate hate hate that the treasure drops are tailored to such ...
How do you handle loot disputes as a DM? Say we are doing a random loot drop from a felled enemy, and there happens to be one thing that two players really want. Do you make an initiative roll to see ...
I've been incorporating some houserules to give my 4e game a more old-school feel, as I would probably be running a 1e game if my players didn't love having powers so much. One thing I'd love to do ...
I've been playing since the system was released. I've been a fan of the design changes, except the loot. I loved random loot that allowed my players to be surprised by something awesome, and then ...