In tremulus, a "storytelling game of lovecraftian horror", there exists the concept of framework, a slightly formalized way of describing key points of a scenario. One of the elements of the framework ...
The question applies equally to harm. Once again, these rules may very well be a straight port from Apocalypse World, so knowledge of the latter probably applies. If a character has suffered 3 or more ...
According to the philosophy of the Apocalypse World Engine, when PCs make a move and fail the roll, the story should still get advanced somehow. In effect, it's time for the GM to make a move of their ...
Wealth in tremulus doesn't make sense to me. Its value increases exponentially (nice dinner costs 1 wealth point, an old car 3, chartering a plane 5), while its expenditure and earning is linear. So a ...