Game system created by Exile Game Studios for the Hollow Earth Expedition RPG. Also used for Desolation, All for One: Regime Diabolique, and Leagues of Adventure. Designed to be fast, unobtrusive, and easy to learn. Uses any even-sided die types.

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257 views

What are the differences in the rules between Hollow Earth Expedition, All For One, and Desolation?

Between the Hollow Earth Expedition, All For One, and Desolation RPGs what are the differences with each's Ubiquity System (if any)?
5
votes
3answers
495 views

Are there any Ubiquity System blogs?

There are many D&D, Pathfinder or generic RPG blogs, but are there any Ubiquity System or Hollow Earth Expedition blogs out there?
4
votes
2answers
783 views

Explain why Ubiquity doesn't have an asymmetrical bell curve like most dice pool systems?

A post on Pen and Paper Games forum states that the Ubiquity system does not have an asymmetrical bell curve as other dice pool systems typically do (like the D6 system). Where can I find this ...
5
votes
2answers
111 views

Where can I find an extensive list of Wilderness Kids products?

Hollow Earth Expedition's Ubiquity System was expanded into a game called Wilderness Kids targeted to younger gamers giving them an introduction to roleplaying and the Ubiquity rules. The resources ...
6
votes
3answers
207 views

Is it possible to get more successes than you have dice in your pool in Ubiquity?

With reference to this question and this answer, I wonder if ubiquity has a rolling up mechanic, to allow the slight possibility of exceptional successes. So, Is it possible in Ubiquity to get more ...
5
votes
2answers
146 views

In Ubiquity powered games, what number Style points keeps tension and heroic action in balance?

Characters in games using the Ubiquity Roleplaying System often begin play with fewer than 2 Style points. Methods of gaining them, and situations for using them are clearly defined in the various ...
13
votes
3answers
361 views

Ubiquity: Best method to excitingly adjudicate the effects of Persuasion (Con/Diplomacy)

In Pulp Adventure games using the Ubiquity Roleplaying System what is an effective method to add tension, and ensure consistency in applying results, when handling social interactions based on Con and ...