Questions about creating and/or playing villains in RPGs. A villain is the main antagonist of a story, adventure or a chronicle.

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2
votes
2answers
187 views

How can a creature create duplicates of itself?

I want an upcoming high-level antagonist to have the ability to create loyal short-term duplicates of himself. Using class features, magic items, and spells what ways exist to do this for a lone level ...
14
votes
8answers
2k views

How do I introduce a larger-than-the-game villain (so that the players can beat him one day)?

I have a cool villain I really like. I mean, I love that character. I would squeal with excitement if my players could meet him, figure him out, confront him and foil his plans and maybe even kill ...
10
votes
5answers
2k views

How do I portray a xenophobic, manipulative, evil noble?

My players, after having travelled through a big Kobold empire to find a temple, finally encountered the temple, only to find it inhabited by a Dragon. They bump into the Kobold who had been tracking ...
18
votes
2answers
723 views

How to make your players hate your villain, but not your game

How does one build the character of a villain such that the players (playing heroic characters) hate the villain as much as possible without detracting too much from the quality of the game? What ...
13
votes
3answers
780 views

How to make a great villain who your players hate more than anything else? [closed]

I'd love to hear from you guys what you consider to be the best way to make the motive that drives the players to defeat the villain to be something personal and even passional. I believe a villain ...
-3
votes
1answer
114 views

How do I manage to handle many villian organizations on an already NPC filled game? [closed]

I'm running a super powers (anime style) campaign with friends, we've just begun and we want to keep the anime "vibe" alive for as long as we can, since Japanese Animation shows make use of several ...
6
votes
10answers
2k views

Is bringing a major villain back from the dead a bad idea? [closed]

I have a major villain that the players killed a long time ago* in a previous campaign. Is it too clichéd to bringing her back? Is there anything I should avoid if I do so? Is it just lazy? I am ...
11
votes
4answers
540 views

How do I make a large organization of villains memorable or likeable?

I'm currently preparing a levels 1–30 D&D 4e campaign based on the .hack// games, where players become trapped inside an online game where a sentient program plans to become God. My main ...
3
votes
7answers
1k views

What dangers are there in having my GMPC be the recurring villain?

I have started my first 3.5 campaign and had the idea that as the GM I could still enjoy playing by making a character using the normal rules and running it as the villain. It would gain the same ...
37
votes
12answers
2k views

How do I create a great fantasy villain that inspires the party to rally against them?

In my early years of GMing it was simple enough to say that the badguys were evil and that was all the justification we needed. They are attacking the village because they are evil, they are stealing ...