I want an upcoming high-level antagonist to have the ability to create loyal short-term duplicates of himself. Using class features, magic items, and spells what ways exist to do this for a lone level ...
I have a cool villain I really like. I mean, I love that character. I would squeal with excitement if my players could meet him, figure him out, confront him and foil his plans and maybe even kill ...
My players, after having travelled through a big Kobold empire to find a temple, finally encountered the temple, only to find it inhabited by a Dragon. They bump into the Kobold who had been tracking ...
How does one build the character of a villain such that the players (playing heroic characters) hate the villain as much as possible without detracting too much from the quality of the game? What ...
I'd love to hear from you guys what you consider to be the best way to make the motive that drives the players to defeat the villain to be something personal and even passional. I believe a villain ...
I'm running a super powers (anime style) campaign with friends, we've just begun and we want to keep the anime "vibe" alive for as long as we can, since Japanese Animation shows make use of several ...
I have a major villain that the players killed a long time ago* in a previous campaign. Is it too clichéd to bringing her back? Is there anything I should avoid if I do so? Is it just lazy? I am ...
I'm currently preparing a levels 1–30 D&D 4e campaign based on the .hack// games, where players become trapped inside an online game where a sentient program plans to become God. My main ...
I have started my first 3.5 campaign and had the idea that as the GM I could still enjoy playing by making a character using the normal rules and running it as the villain. It would gain the same ...
In my early years of GMing it was simple enough to say that the badguys were evil and that was all the justification we needed. They are attacking the village because they are evil, they are stealing ...