Werewolf the Apocalypse is the original World of Darkness game in which players play Garou, lineages of humans who have been tasked by Gaea, the Spirit of the Earth, to serve her as warriors, and granted the ability to shape change to accomplish this, in the face of her imminent death.
I've been told that Werewolves can peek into Earth from the Umbra. Also, I was told that they can distinctly perceive magical and supernatural effects that are present in the area they're observing. ...
Yet another Werewolf: Wildwest question. On page 194 of the WW:WW core book, there is a lovely table of Caern Types and associated powers. Examples of some powers are Rage points, Will points, ...
I've been running Werewolf the Apocalypse for just over a decade and decided about two years ago to start a Werewolf the Forsaken chronicle that still plays regularly to this day. Some of my players ...
This is another Werewolf: Wild West question. The Garou litany states ‘The veil shall not be lifted’, so a Werewolf will avoid revealing their true nature whilst in human society. If the player ...
Abandoned Mines have become a staple of Dungeon-crawling over the years, but despite how many times I’ve cleared out monsters from them, I know very little about mining myself. Now I’m in the GM ...
This specifically relates to Werewolf: Wild West, but I’m aware that most WoD uses similar rules. Aside from spending Rage points, the main way to perform multiple actions in Werewolf is to ‘split’ ...
I'm not a skilled Werewolf: the Apocalypse player. One thing that has always surprised me is that Gnosis, Willpower and Rage are calculated from Breed, Tribe and Auspice. But I don't know how it is ...