Werewolf: The Forsaken is a role-playing game set in the new World of Darkness created by White Wolf Game Studio.
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Are there tips on reconciling the playing differences in this group?
My Werewolf game is going along quite swimmingly to the point that the players will ask that I keep the server (We play using maptools) open so they can discuss the plotline for hours after each ...
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Rules for gradual transformation from mortal to template in nWoD?
Are there official / good unofficial rules for the new World of Darkness that would support actually and gradually playing through, over the course of a few stories, the transformation of a PC from ...
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How can I balance and blend spotlight time between PCs of different Lodges?
Recently, one of the players in my Werewolf game has taken on the Lodge of Spires, which is effectively "Batman: The Lodge". One of the benefits of this lodge (for those who don't play, consider a ...
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Which NWoD books deal with mortal and kinfolk NPCs in the criminal, law, or political arenas?
I'm running a Werewolf game and, after the pack managed to root out a Bale Hound and make the only other Rahu in the local area stand down, it seems like they want to take the time to handle mortal ...
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Which rote spell would a Mage detect an Azlu with?
Which rote spell (from the Mage: The Awakening line) would be the most effective and "cost effective" (easiest to learn and cast etc) to reveal an Azlu Crawler (from Werewolf: The Forsaken core and ...
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How can I do an interesting and engaging siege scenario in Werewolf: The Forsaken?
So, a long time plot arc is coming to a head where the pack has managed to organize all the local packs to undo a wound on the Arizona/Mexico border. Specifically, all the werewolves (about 17 in ...
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What kind of stories could I use for this pack of Uratha?
I'll admit that most of this is trying to plan while working at a call center, but I'm coming up blank. My blog, Gamerwritings.blogspot.com goes into detail about the campaign thus far, but here's ...