Werewolf the Apocalypse is the original World of Darkness game in which players play Garou, lineages of humans who have been tasked by Gaea, the Spirit of the Earth, to serve her as warriors, and granted the ability to shape change to accomplish this, in the face of her imminent death.

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Which Ananasi Book is Complete?

I've recently joined a group of people playing Werewolf the Apocalypse and I'd like to create an Ananasi character. However it seems to be difficult to work out which book is the right one to get. As ...
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Impact of Obtenebration on the (Pen)Umbra

Let's assume a Garou and a Lasombra meet each other in battle. The Lasombra uses an Obtenebration power like Arms of the Abyss and the Garou steps sideways into the Umbra. What would he see? My take ...
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Can I dodge if I don't have the initiative?

It seems every World of Darkness game from the Revised edition allows defensive actions at any point of turn, even if you don't have initiative. I have read it in Vampire: the Masquerade, Mage: the ...
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The curse of Sutekh and kinfolk

According to ancient curse, Silent Striders can't reach their Garou ancestors. At the same time, they tend to be haunted by wraiths from dark umbra - does it mean that such werewolf could have contact ...
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How does a young Garou choose a tribe?

I'm working on a character concept involving a Garou born to a Get of Fenris father and Silent Strider kinfolk, with backstory reaching to the Nazi Germany "scout" camps for German girls ("League of ...
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Metis Silver Fang - is such thing even possible?

When it comes to treating metis born Garou, I know that from one side of the spectrum we have Children of Gaia/Bone Gnawers that treat them as equal, on the other: Fianna who see them as monsters and ...
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Rules for Classic World of Darkness Abomination?

Were there ever rules published for Abominations? They were suburban legends, never meant to be, at least not as PCs, but I'm curious what mechanical and narrative elements defined them. I felt like ...
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Werewolf: the Apocalypse auspice name etymologies

As part of his question about the etymologies of the auspice names in Werewolf: The Forsaken, @OpaCitiZen discusses the origins of "theurge": What I'm looking for: I remember, for example, that ...
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Trait maximums for Werewolves

What are the maximum dots for a Werewolf's traits? I know at least their physical attributes can increase past 5 with various forms, Gifts, and probably a few other things, but those are temporary. ...
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Watching an obfuscated vampire from the umbra

I've been told that Werewolves can peek into Earth from the Umbra. Also, I was told that they can distinctly perceive magical and supernatural effects that are present in the area they're observing. ...
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How do Caern Powers work?

Yet another Werewolf: Wildwest question. On page 194 of the WW:WW core book, there is a lovely table of Caern Types and associated powers. Examples of some powers are Rage points, Will points, ...
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which version of Werewolf do you prefer and why? [closed]

I've been running Werewolf the Apocalypse for just over a decade and decided about two years ago to start a Werewolf the Forsaken chronicle that still plays regularly to this day. Some of my players ...
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How do the Garou detect each other?

This is another Werewolf: Wild West question. The Garou litany states ‘The veil shall not be lifted’, so a Werewolf will avoid revealing their true nature whilst in human society. If the player ...
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How do you handle multiple actions that do not require dice-pools?

This specifically relates to Werewolf: Wild West, but I’m aware that most WoD uses similar rules. Aside from spending Rage points, the main way to perform multiple actions in Werewolf is to ‘split’ ...
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How are Werewolf traits balanced?

I'm not a skilled Werewolf: the Apocalypse player. One thing that has always surprised me is that Gnosis, Willpower and Rage are calculated from Breed, Tribe and Auspice. But I don't know how it is ...