In Wild Talents, a power with the Interference extra serves to reduce an opposing power's width: Interference allows your power to reduce the width of an opposed roll before the resolution of all ...
Reading the text in the Extras chapter and the example for Cosmic Power in the Miracle Cafeteria has left me confused as to how the Wild Talents extra Variable Effect is supposed to work. Let's ...
I feel somewhat silly asking this, but the Wild Talents 2E rulebook keeps likening heavy armor to a "really thick eggshell" that is "all or nothing." I was under the impression for quite a while that ...
How should I properly lay out the expectations of my players for the campaign, and how do I support these expectations?
I've been planning on running my 1000 point Wild Talents campaign for some time now, and I think it diverges significantly in how it will be played from campaigns we've run in the past. My group has ...
In Wild Talents 2nd Edition, I've been wondering on how to model a superpower that grants superpowers permanently. Obviously this would be completely overpowered in an unadulterated form, but adding ...
In Wild Talents, 2nd edition, the widest attack roll goes first, with ties going to the taller roll. I'm confused and haven't been able to find any information on this in the book: if two people roll ...
More specifically, how do I keep the game fun when all parties involved are extremely powerful? The game I'm asking this about is a Wild Talents 2nd Edition game where everyone is built on a budget of ...
I understand that in Wild Talents 2nd Edition, you calculate base will by adding together your charm and command stats, even if the stats are Hypercharm or Hypercommand. What I'm not sure of is if ...