The process of creating a complete, coherent and convincing world to use as a setting for RPG adventures.

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1answer
174 views

How much time should travelling through a country take? [closed]

Im creating my world right now, and i have the basic layout What i've been thinking about, is how large it should be, and im not sure how to do it to maximize the fun in the game. At the moment i ...
3
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1answer
142 views

Is there a template to create a Savage Worlds world

I just saw Mad Max Fury road and I figured that it would make an excellent 'world' to game in. I was thinking, what does it take to build enough material to make a convincing world? And how do you ...
4
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3answers
500 views

How do I determine an NPC's skill levels?

When developing a new NPC, how do I ensure that they have close to the skill rankings that I would expect them to have, yet not make them more powerful than the PCs? As an example, I want a noble ...
6
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6answers
1k views

How can I make weapons of differing quality?

I'm building a fantasy world for D&D 5th edition, in which different races have different crafting abilities - the human kingdom has a monopoly on the creation of magic items, but they're trading ...
2
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1answer
264 views

Adding Magi-Tech to 5E

I am going to be running a 5th Edition campaign set in a future of a previous campaign. I want to add "magi-tech", but very sparingly. My question is: Are there any official sources for this type of ...
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2answers
94 views

Building a complete blind-flying system for 3.5e flying mounts [closed]

What ways are there to go about building a safe, reliable system to allow the flying mounts in D&D 3.5e to "fly blind" (i.e. in clouds, fog, rain, and snow, day and night) between preset ...
4
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2answers
129 views

Civilians gaining karma?

So, i was thinking about magic, and it hit me that you can only cast spells you learnt. And you can only learn spells that you've spent 5 karma on (p.299 of the core book). I found that you gain ...
2
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3answers
189 views

How can I make a better ruined culture? [closed]

I don't want to make a cliche magic-heavy ancient empire destroyed by hubris. How can I make a more interesting one?
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2answers
198 views

How do I create fantasy cities? [closed]

What do I need? How do I start? etc. I want to create city states up to 1,000 years old with probably (but not necessarily) aristocratic, oligarchinc, or tyrannical (in the ancient Greece sense) ...
2
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3answers
292 views

How can I break world building down into something manageable?

I find building an "off the rails" world to be a daunting task. I'm trying to find a process to make it more manageable for my NWOD games, kind of like "Agile" process does for developing software. I ...
4
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2answers
343 views

Are there any sources for a rural modern fantasy setting? (Redneck D&D)

I stumbled across an amazing quest generator called Fantasy Redneck Adventure. It implies an amazing setting with standard fantasy tropes like knights, wizards, golems, quests, etc but in a modern, ...
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0answers
137 views

What materials/information would I need to construct a gameworld? [closed]

I'm planning on creating my own game world and I was wondering what specifics should I be looking at to help with its accuracy, detail and playability?
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0answers
248 views

What alignment would the Ancient Roman civilisation have been? [closed]

In our Pathfinder homebrew setting, I'm looking at making a region that borrows parts of the culture of Ancient Rome, including their system of slavery. What alignment would the Ancient Roman nation ...
6
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2answers
343 views

Size of a campaign world?

At this moment I am creating a world for my pathfinder game and I have no idea what the world's size should be. I know it ultimately depends on each GM and their group, but some information on the ...
20
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7answers
2k views

Where can I find resources to create a realistic castle dungeon?

Shortly, I will send my PCs into a castle ruin, and I plan on them spending some time there, possibly to refurbish the castle and claim it as their own. I want to make this castle a realistic place, ...
22
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4answers
814 views

Location generation system?

I tend to GM campaigns where players travel a lot. Whether it is through D&D planes or in a space-opera setting, they are bound to visit a lot of very different and varied places. And I have to ...
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4answers
2k views

Are the orcs of the D&D core canon not above eating sentient humanoids?

Are the orcs of the D&D core canon cannibals, i.e. not above eating sentient humanoids? As far as I can remember, Tolkien's orcs seem to have no qualms about doing so (thanks for the link, ...
10
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4answers
830 views

Investigating suspects and evidence in a D&D3.x based world

First of all, I know there's been a question titled Crime Investigation in a fantasy world. My question is only partially similar to that, though. The problem: In a DnD3.x based world (including ...
5
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4answers
750 views

Is it possible to run a simulationist sandbox game? [closed]

Context I grew up playing video games like Morrowind or Baldur's Gate where all the content is already there and all you do is go out there and interact with it, with all the limitations of having a ...
9
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4answers
2k views

What's the up side of aquatic campaigns in Pathfinder?

Everything I've found about aquatic campaigns would suggest that they are inherently more difficult than traditional campaigns, for the GM and player both. The Rules Difficulties For one thing, ...
8
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3answers
571 views

How do I safely break stereotypes in my games?

In the LARP system I play, there are some stereotypes heavily in-grained into the player base. For instance, goblins are squeaky-voiced, hyperactive, and (often) violent humanoids. These sorts of ...
27
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6answers
3k views

Fortifying & Defending a shop in a city

When they're not adventuring, the PCs in my campaign own a magic item shop in a very large city. They have a staff, inventory, marketing, and in general it operates like you'd expect an item shop to ...
13
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4answers
323 views

How do I make Locations important?

This is a two-part question about Locations in Fiasco: How do I make Locations important to the story? In every Fiasco game that I have played so far, the story has been driven by the Needs of the ...
6
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3answers
272 views

Incorporating smell, taste, and weather underwater

Related to this question and this question. I am interested in building up the atmosphere of my aquatic campaign, and to do so, I would like to incorporate all the players' senses. But I am at a loss ...
7
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4answers
236 views

Resources for designing aquatic campaigns

General world building information is easy to come by, but I have trouble finding information about underwater environments in AD&D 2e. While I am open to non-AD&D resources, I would prefer ...
2
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3answers
279 views

Underground as an engaging environment? [closed]

The fantasy underground, the underworld, the caves, the depths ... that's a whole new world below the surface ... ... or, at least, it should be the new, exciting world below surface. I'm mentioning ...
14
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3answers
650 views

How should a GM best handle a lack of canonical lore in a pre-existing world?

Occasionally, players may want to play in a setting which does not have a detailed canonical lore. Consider, for instance, many computer RPG worlds; their lore tends to be very localized, however, ...
5
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1answer
306 views

How can established settings contact each other, and are there rules about it?

I've actually had some of my questions answered browsing through the forums; however, I wanted to address some issues that may come of my conclusions! First off, I haven't DM'd since the first ...
14
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10answers
2k views

A game where death is permanent?

I'm running a D&D 4e campaign where the underlying story arc features Orcus and his followers. It starts with a run-in with a Cult of Orcus, and gradually escalates with the party finding that the ...
2
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3answers
535 views

What are the best RPG bestiary books containing monsters inspired by East Asian cultures? [closed]

The setting for my current game has a mix of cultures and influences from the Far East, and I am looking for sources for monsters inspired by Chinese/East-Asian cultures, such as China, Japan, ...
12
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5answers
838 views

In a high magic setting, how should I introduce “unnatural” magic?

I am going to run a game of 13th Age, which is pretty high magic - the industry of the world is primarily enhanced by ritual magic (wind elemental bind to sailing ships, rituals ensuring good weather ...
10
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2answers
261 views

Mutant Chronicles: Luna City and Moon physics

Okay, this is in fact a bunch of related sub-questions, but I'll try and sum them up in one: How has the physical workings of the Moon -- home to the new central hub of humanity: Luna -- changed in ...
13
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9answers
743 views

How do you make a new NPC likable?

The players in my campaign will soon rescue a woman who's been trapped in an awful dimension (think Jumanji, if that helps) for ten years, and bring her home. After 2 sessions, they'll realize that ...
3
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0answers
118 views

Effect of natural environment on the development of cultures [closed]

Let there be this quantitative question: how do the specifics of a natural environment influence the development of a newborn culture? Please note: I'm not looking for any deus ex machinas, divine ...
2
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2answers
158 views

What resources should I use to create a mod for d20 Modern?

This is a tangent off of my question about Looking for a Space marine RPG similar to Starship Troopers (the Novel) where there were some good suggestions about systems to use or modify to meet my ...
16
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6answers
440 views

How to make players care about a community

I've built a lot of villages, some towns and a city or two but I've failed to bring them to life and make the PCs feel like they belong there (maybe not much belong but to just make them care about ...
4
votes
2answers
272 views

Evolving a region from war torn to merchant hub

Currently in my planning for my campaign I have a desert region that would make for a great way to travel, except tribes of Monkeys are at war. One side quest I have planned out has the players end ...
3
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9answers
1k views

Can we add trains in D&D without breaking the world

Question upfront: Is there a way I can add trains to the core world of D&D 3.5 (Greyhawk/Oerth) without “messing up” the world or its economies? Reason: 1st: Mainly, it makes no sense to me ...
10
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3answers
819 views

What setting changes need to be addressed in order to convert Golarion to the E6 variant system?

For those who are confused what E6 is, please go here: E6: The Game Inside D&D I will be running an E6 game in Golarion in a few weeks. Two main assumptions I have made in the E6 version I am ...
47
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6answers
1k views

What are the key considerations to creating compelling environments?

An area I am close to revealing to my players was barren rock, until I realised adding a few kinds of plants and some crystal spires (which have very good reason to be there) took the location from ...
23
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4answers
670 views

How do you customise swearing to a setting?

Good fantasy books often have 'custom' swearing, and they help provide a more realistic view of the world the campaign takes place in. For instance, in a book where metals are key to magic, a common ...
9
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2answers
547 views

Fantasy accent and dialect, or how do I speak like Tom Hanks in Cloud Atlas?

For example, inhabitants of Planescape setting say things like "chant" for news or gossip, "berk" or "cutter" for a kind of adventurer, "barmy" for crazy, etc. I want to portray a guy from a far away ...
5
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5answers
741 views

In depth world building. Making connections [closed]

I was reading an article (I lost the page due to Internet failure and don't have the link) on world building and it was talking about in depth world building, the article begins by talking about ...
25
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4answers
601 views

Giving a setting a feeling of ancientness

I'm creating a world for my next game and I want it to feel like a very ancient world with multiple fallen empires and wars in it's history. I want to build a very detailed setting and have my players ...
19
votes
7answers
690 views

How do significantly differing male and female lifespans change my setting?

I am currently creating a dryad-themed fantasy setting and want it to feature a matriarchal society. My patriarchal-raised brain (needlessly) needs a reason for why this is so, and so I have created ...
9
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4answers
2k views

Looking for a nice magic system to convert to FATE

I'm playing around a lot with the FATE system at the moment (particularly with Diaspora) and I'm now looking at how I might apply it to a fantasy setting. What I'm looking for is a nice magic system ...
18
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9answers
1k views

How to have a realistic set of languages without making adventuring prohibitively difficult?

"Do you speak Common?" "Of course I do! Everyone speaks Common..." My group is starting a somewhat experimental campaign. We're using a setting that is neither canon (e.g. described in a book) nor ...
18
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11answers
1k views

How do you keep the party on the map?

I'm running a fairly sandbox game, where the party can wander around easily from place to place. When the party visits areas I've prepared something for, they generally have a good time. When they ...
15
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2answers
709 views

City Services Generation

I'm looking for a way to determine typical numbers of services that would be available for a medieval city/town/village based on population which I can then project into a fantasy setting. (System is ...
12
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10answers
706 views

Flat or flattish earth issues

What major effects would having a flat or rather flattish earth instead of a planet on a game world? (Technological, social, physical etc.) Mind you, I'm not looking for fully detailed scientific ...