The process of creating a complete, coherent and convincing world to use as a setting for RPG adventures.

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4
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2answers
178 views

Are there any sources for a rural modern fantasy setting? (Redneck D&D)

I stumbled across an amazing quest generator called Fantasy Redneck Adventure. It implies an amazing setting with standard fantasy tropes like knights, wizards, golems, quests, etc but in a modern, ...
1
vote
0answers
99 views

What materials/information would I need to construct a gameworld? [closed]

I'm planning on creating my own game world and I was wondering what specifics should I be looking at to help with its accuracy, detail and playability?
1
vote
0answers
178 views

What alignment would the Ancient Roman civilisation have been? [closed]

In our Pathfinder homebrew setting, I'm looking at making a region that borrows parts of the culture of Ancient Rome, including their system of slavery. What alignment would the Ancient Roman nation ...
6
votes
2answers
268 views

Size of a campaign world?

At this moment I am creating a world for my pathfinder game and I have no idea what the world's size should be. I know it ultimately depends on each GM and their group, but some information on the ...
20
votes
7answers
2k views

Where can I find resources to create a realistic castle dungeon?

Shortly, I will send my PCs into a castle ruin, and I plan on them spending some time there, possibly to refurbish the castle and claim it as their own. I want to make this castle a realistic place, ...
21
votes
4answers
742 views

Location generation system?

I tend to GM campaigns where players travel a lot. Whether it is through D&D planes or in a space-opera setting, they are bound to visit a lot of very different and varied places. And I have to ...
10
votes
4answers
2k views

Are the orcs of the D&D core canon not above eating sentient humanoids?

Are the orcs of the D&D core canon cannibals, i.e. not above eating sentient humanoids? As far as I can remember, Tolkien's orcs seem to have no qualms about doing so (thanks for the link, ...
10
votes
4answers
610 views

Investigating suspects and evidence in a D&D3.x based world

First of all, I know there's been a question titled Crime Investigation in a fantasy world. My question is only partially similar to that, though. The problem: In a DnD3.x based world (including ...
5
votes
4answers
563 views

Is it possible to run a simulationist sandbox game? [closed]

Context I grew up playing video games like Morrowind or Baldur's Gate where all the content is already there and all you do is go out there and interact with it, with all the limitations of having a ...
9
votes
4answers
1k views

What's the up side of aquatic campaigns in Pathfinder?

Everything I've found about aquatic campaigns would suggest that they are inherently more difficult than traditional campaigns, for the GM and player both. The Rules Difficulties For one thing, ...
8
votes
3answers
526 views

How do I safely break stereotypes in my games?

In the LARP system I play, there are some stereotypes heavily in-grained into the player base. For instance, goblins are squeaky-voiced, hyperactive, and (often) violent humanoids. These sorts of ...
27
votes
6answers
2k views

Fortifying & Defending a shop in a city

When they're not adventuring, the PCs in my campaign own a magic item shop in a very large city. They have a staff, inventory, marketing, and in general it operates like you'd expect an item shop to ...
13
votes
4answers
273 views

How do I make Locations important?

This is a two-part question about Locations in Fiasco: How do I make Locations important to the story? In every Fiasco game that I have played so far, the story has been driven by the Needs of the ...
5
votes
3answers
216 views

Incorporating smell, taste, and weather underwater

Related to this question and this question. I am interested in building up the atmosphere of my aquatic campaign, and to do so, I would like to incorporate all the players' senses. But I am at a loss ...
7
votes
4answers
202 views

Resources for designing aquatic campaigns

General world building information is easy to come by, but I have trouble finding information about underwater environments in AD&D 2e. While I am open to non-AD&D resources, I would prefer ...
2
votes
3answers
227 views

Underground as an engaging environment? [closed]

The fantasy underground, the underworld, the caves, the depths ... that's a whole new world below the surface ... ... or, at least, it should be the new, exciting world below surface. I'm mentioning ...
14
votes
3answers
607 views

How should a GM best handle a lack of canonical lore in a pre-existing world?

Occasionally, players may want to play in a setting which does not have a detailed canonical lore. Consider, for instance, many computer RPG worlds; their lore tends to be very localized, however, ...
5
votes
1answer
262 views

How can established settings contact each other, and are there rules about it?

I've actually had some of my questions answered browsing through the forums; however, I wanted to address some issues that may come of my conclusions! First off, I haven't DM'd since the first ...
14
votes
10answers
2k views

A game where death is permanent?

I'm running a D&D 4e campaign where the underlying story arc features Orcus and his followers. It starts with a run-in with a Cult of Orcus, and gradually escalates with the party finding that the ...
2
votes
3answers
409 views

What are the best RPG bestiary books containing monsters inspired by East Asian cultures? [closed]

The setting for my current game has a mix of cultures and influences from the Far East, and I am looking for sources for monsters inspired by Chinese/East-Asian cultures, such as China, Japan, ...
12
votes
5answers
764 views

In a high magic setting, how should I introduce “unnatural” magic?

I am going to run a game of 13th Age, which is pretty high magic - the industry of the world is primarily enhanced by ritual magic (wind elemental bind to sailing ships, rituals ensuring good weather ...
10
votes
2answers
213 views

Mutant Chronicles: Luna City and Moon physics

Okay, this is in fact a bunch of related sub-questions, but I'll try and sum them up in one: How has the physical workings of the Moon -- home to the new central hub of humanity: Luna -- changed in ...
13
votes
9answers
608 views

How do you make a new NPC likable?

The players in my campaign will soon rescue a woman who's been trapped in an awful dimension (think Jumanji, if that helps) for ten years, and bring her home. After 2 sessions, they'll realize that ...
3
votes
0answers
112 views

Effect of natural environment on the development of cultures [closed]

Let there be this quantitative question: how do the specifics of a natural environment influence the development of a newborn culture? Please note: I'm not looking for any deus ex machinas, divine ...
2
votes
2answers
149 views

What resources should I use to create a mod for d20 Modern?

This is a tangent off of my question about Looking for a Space marine RPG similar to Starship Troopers (the Novel) where there were some good suggestions about systems to use or modify to meet my ...
16
votes
6answers
409 views

How to make players care about a community

I've built a lot of villages, some towns and a city or two but I've failed to bring them to life and make the PCs feel like they belong there (maybe not much belong but to just make them care about ...
4
votes
2answers
226 views

Evolving a region from war torn to merchant hub

Currently in my planning for my campaign I have a desert region that would make for a great way to travel, except tribes of Monkeys are at war. One side quest I have planned out has the players end ...
3
votes
9answers
1k views

Can we add trains in D&D without breaking the world

Question upfront: Is there a way I can add trains to the core world of D&D 3.5 (Greyhawk/Oerth) without “messing up” the world or its economies? Reason: 1st: Mainly, it makes no sense to me ...
10
votes
3answers
618 views

What setting changes need to be addressed in order to convert Golarion to the E6 variant system?

For those who are confused what E6 is, please go here: E6: The Game Inside D&D I will be running an E6 game in Golarion in a few weeks. Two main assumptions I have made in the E6 version I am ...
43
votes
6answers
934 views

What are the key considerations to creating compelling environments?

An area I am close to revealing to my players was barren rock, until I realised adding a few kinds of plants and some crystal spires (which have very good reason to be there) took the location from ...
20
votes
3answers
493 views

How do you customise swearing to a setting?

Good fantasy books often have 'custom' swearing, and they help provide a more realistic view of the world the campaign takes place in. For instance, in a book where metals are key to magic, a common ...
9
votes
2answers
430 views

Fantasy accent and dialect, or how do I speak like Tom Hanks in Cloud Atlas?

For example, inhabitants of Planescape setting say things like "chant" for news or gossip, "berk" or "cutter" for a kind of adventurer, "barmy" for crazy, etc. I want to portray a guy from a far away ...
5
votes
5answers
588 views

In depth world building. Making connections [closed]

I was reading an article (I lost the page due to Internet failure and don't have the link) on world building and it was talking about in depth world building, the article begins by talking about ...
24
votes
4answers
474 views

Giving a setting a feeling of ancientness

I'm creating a world for my next game and I want it to feel like a very ancient world with multiple fallen empires and wars in it's history. I want to build a very detailed setting and have my players ...
17
votes
7answers
624 views

How do significantly differing male and female lifespans change my setting?

I am currently creating a dryad-themed fantasy setting and want it to feature a matriarchal society. My patriarchal-raised brain (needlessly) needs a reason for why this is so, and so I have created ...
8
votes
4answers
1k views

Looking for a nice magic system to convert to FATE

I'm playing around a lot with the FATE system at the moment (particularly with Diaspora) and I'm now looking at how I might apply it to a fantasy setting. What I'm looking for is a nice magic system ...
14
votes
9answers
1k views

How to have a realistic set of languages without making adventuring prohibitively difficult?

"Do you speak Common?" "Of course I do! Everyone speaks Common..." My group is starting a somewhat experimental campaign. We're using a setting that is neither canon (e.g. described in a book) nor ...
17
votes
11answers
1k views

How do you keep the party on the map?

I'm running a fairly sandbox game, where the party can wander around easily from place to place. When the party visits areas I've prepared something for, they generally have a good time. When they ...
13
votes
2answers
413 views

City Services Generation

I'm looking for a way to determine typical numbers of services that would be available for a medieval city/town/village based on population which I can then project into a fantasy setting. (System is ...
12
votes
10answers
686 views

Flat or flattish earth issues

What major effects would having a flat or rather flattish earth instead of a planet on a game world? (Technological, social, physical etc.) Mind you, I'm not looking for fully detailed scientific ...
3
votes
4answers
376 views

How would society adjust if use of fire is reserved for the elite? [closed]

This is an extraction of one of the central questions arising from my original (overly broad) question. In a society where the use of fire has been restricted, due to religious indoctrination, to the ...
4
votes
1answer
304 views

How can I represent the use of fire being misrepresented in a campaign?

This is an extraction of one of the central questions arising from my original (overly broad) question. I would like to know how to best represent the concept that there is a god who is, through a ...
8
votes
2answers
264 views

How to make rituals a part of everyday life

I would like to know how to make it clear that little, non-magical rituals such as a blessing before eating, drawing water, harvesting grain, starting a fire and the like are a part of everyday life, ...
4
votes
2answers
393 views

Looking for help on expanding my campaign concept while avoiding railroading

I have split this into two more specific questions: How can I represent the use of fire being misrepresented in a campaign? and How to make rituals a part of everyday life. Below is the broad-strokes ...
11
votes
6answers
3k views

Fantasy economy: how to design a deep, sophisticated crafting system?

I want to construct an immersive, complex and functional fantasy economy in order to inform my world-building process. I'm interested in finding a working economic model and applying that into ...
12
votes
5answers
780 views

Dark Ages/Middle Ages marriage age?

I am trying to keep a fair degree of verisimilitude in my fantasy games (outside the obviously fantastical elements like magic and dragons). As part of that, the normal/average marriage age for ...
5
votes
4answers
335 views

World Development - A Fresh Start

If this is not the place for this type of question, redirect me - I am new here, and apologize in advance. So. My group is looking for something new. Dungeons and Dragons 3.5 in my own setting is our ...
4
votes
1answer
184 views

How to adapt a 3e community-building system for a larger-scale use in a 4e game?

This question is a follow up to Point buy/structured system for cooperative 4e campaign building?. I've found a system that is quite close to what we want/need, but there's a catch: it's for 3e and ...
5
votes
2answers
336 views

Point buy/structured system for cooperative 4e campaign building?

Our group is currently building a campaign world (one nation per player) for the Pillars of the State campaign (as suggested in the DMG2 somewhere around page 170). Today we encountered the "problem" ...
11
votes
4answers
429 views

Is there a game that places a similar amount of emphasis on the creation of worlds by player characters as the Myst series?

A major part of the premise of the Myst series is that a number of characters in the setting can 'write' worlds (mostly ones you could walk across in a few minutes). The gameplay of the series is ...