The process of creating a complete, coherent and convincing world to use as a setting for RPG adventures.

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13
votes
6answers
512 views

Regional Resource Management and Trade Rules

I've been looking at TSR's old Birthright setting lately, searching for an easy way to quantify trade between political entities. I'm thinking about ways for a city or region or planet to develop ...
12
votes
7answers
419 views

Looking for resource material for a dream world

I have started working on a world that is set in a dream realm. I am using it to create one-off gaming sessions that I can do in a single day and pull in any characters that are currently being used. ...
12
votes
3answers
2k views

Does anyone have any templates for Scrivener?

I want to start using Scrivener to plan a game and am looking for some templates for characters, locations, encounters, etc.
9
votes
2answers
410 views

Resources containing practical, yet non-combat, non-adventuring D&D spells

Continuing the train of thoughts emerging from the discussion of this previous question (about magocracies and theocracies in DnD), I'd like to know if there are any good official or unofficial ...
20
votes
16answers
998 views

Why aren't magocracies and theocracies dominant in D&D settings?

Anyone has (or has links to) well thought-out, logical explanations for why magocracies and theocracies are not the dominant forms of government of D&D worlds? I'd also be really interested in ...
11
votes
5answers
385 views

I want to design and write a setting book. Where do I start?

I want to design and write a professional quality setting book for FATE 3.0, with the possibility of adding custom mechanics later and turning it into a full on game of it's own. I have the outline of ...
35
votes
14answers
1k views

How can GMs make their game worlds more inclusive?

Many published roleplaying settings reflect our own cultural biases, for example, by putting white people in the "core" of the setting with "exotic" (i.e., not white) cultures around the less-detailed ...