The process of creating a complete, coherent and convincing world to use as a setting for RPG adventures.

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7
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4answers
294 views

Resources for designing aquatic campaigns

General world building information is easy to come by, but I have trouble finding information about underwater environments in AD&D 2e. While I am open to non-AD&D resources, I would prefer ...
6
votes
7answers
3k views

How can I make weapons of differing quality?

I'm building a fantasy world for D&D 5th edition, in which different races have different crafting abilities - the human kingdom has a monopoly on the creation of magic items, but they're trading ...
6
votes
1answer
838 views

Ley Lines in D&D

Are there any DMGs or other source books from Dungeons and Dragons that discuss Ley Lines and how a DM should design them in their campaign, or the underlying rules they follow? I would prefer ...
6
votes
1answer
704 views

Stats for a Sorcerer King in 4E's Dark Sun?

I am in the middle of building a campaign and part of it takes place in the Athas. I am wanting to present the party with an actual threat towards the end of their stay in the hellacious world of Dark ...
6
votes
2answers
426 views

Size of a campaign world?

At this moment I am creating a world for my pathfinder game and I have no idea what the world's size should be. I know it ultimately depends on each GM and their group, but some information on the ...
5
votes
5answers
919 views

In depth world building. Making connections [closed]

I was reading an article (I lost the page due to Internet failure and don't have the link) on world building and it was talking about in depth world building, the article begins by talking about ...
5
votes
3answers
1k views

How do I determine an NPC's skill levels?

When developing a new NPC, how do I ensure that they have close to the skill rankings that I would expect them to have, yet not make them more powerful than the PCs? As an example, I want a noble ...
5
votes
1answer
327 views

How can established settings contact each other, and are there rules about it?

I've actually had some of my questions answered browsing through the forums; however, I wanted to address some issues that may come of my conclusions! First off, I haven't DM'd since the first ...
5
votes
4answers
916 views

Is it possible to run a simulationist sandbox game? [closed]

Context I grew up playing video games like Morrowind or Baldur's Gate where all the content is already there and all you do is go out there and interact with it, with all the limitations of having a ...
5
votes
2answers
504 views

Looking for help on expanding my campaign concept while avoiding railroading

I have split this into two more specific questions: How can I represent the use of fire being misrepresented in a campaign? and How to make rituals a part of everyday life. Below is the broad-strokes ...
5
votes
2answers
377 views

Point buy/structured system for cooperative 4e campaign building?

Our group is currently building a campaign world (one nation per player) for the Pillars of the State campaign (as suggested in the DMG2 somewhere around page 170). Today we encountered the "problem" ...
5
votes
1answer
216 views

How to adapt a 3e community-building system for a larger-scale use in a 4e game?

This question is a follow up to Point buy/structured system for cooperative 4e campaign building?. I've found a system that is quite close to what we want/need, but there's a catch: it's for 3e and ...
4
votes
2answers
283 views

Evolving a region from war torn to merchant hub

Currently in my planning for my campaign I have a desert region that would make for a great way to travel, except tribes of Monkeys are at war. One side quest I have planned out has the players end ...
4
votes
2answers
165 views

Civilians gaining karma?

So, i was thinking about magic, and it hit me that you can only cast spells you learnt. And you can only learn spells that you've spent 5 karma on (p.299 of the core book). I found that you gain ...
4
votes
2answers
445 views

Are there any sources for a rural modern fantasy setting? (Redneck D&D)

I stumbled across an amazing quest generator called Fantasy Redneck Adventure. It implies an amazing setting with standard fantasy tropes like knights, wizards, golems, quests, etc but in a modern, ...
4
votes
1answer
391 views

How can I represent the use of fire being misrepresented in a campaign?

This is an extraction of one of the central questions arising from my original (overly broad) question. I would like to know how to best represent the concept that there is a god who is, through a ...
3
votes
9answers
2k views

Can we add trains in D&D without breaking the world

Question upfront: Is there a way I can add trains to the core world of D&D 3.5 (Greyhawk/Oerth) without “messing up” the world or its economies? Reason: 1st: Mainly, it makes no sense to me ...
3
votes
4answers
413 views

How would society adjust if use of fire is reserved for the elite? [closed]

This is an extraction of one of the central questions arising from my original (overly broad) question. In a society where the use of fire has been restricted, due to religious indoctrination, to the ...
3
votes
1answer
642 views

Is there a template to create a Savage Worlds world

I just saw Mad Max Fury road and I figured that it would make an excellent 'world' to game in. I was thinking, what does it take to build enough material to make a convincing world? And how do you ...
3
votes
1answer
593 views

Adding Magi-Tech to 5E

I am going to be running a 5th Edition campaign set in a future of a previous campaign. I want to add "magi-tech", but very sparingly. My question is: Are there any official sources for this type of ...
3
votes
0answers
134 views

How to test a Campaign Setting's Content? [closed]

I'm working on a pretty expansive campaign setting of my own right now, and I'd like to test it. The question is: How do I do it? Notes & Details This setting is generic, intended to be adapted ...
3
votes
0answers
128 views

Effect of natural environment on the development of cultures [closed]

Let there be this quantitative question: how do the specifics of a natural environment influence the development of a newborn culture? Please note: I'm not looking for any deus ex machinas, divine ...
2
votes
3answers
225 views

How can I make a better ruined culture? [closed]

I don't want to make a cliche magic-heavy ancient empire destroyed by hubris. How can I make a more interesting one?
2
votes
3answers
339 views

Underground as an engaging environment? [closed]

The fantasy underground, the underworld, the caves, the depths ... that's a whole new world below the surface ... ... or, at least, it should be the new, exciting world below surface. I'm mentioning ...
2
votes
2answers
170 views

What resources should I use to create a mod for d20 Modern?

This is a tangent off of my question about Looking for a Space marine RPG similar to Starship Troopers (the Novel) where there were some good suggestions about systems to use or modify to meet my ...
2
votes
1answer
98 views

Building a History in a Homebrew World [closed]

So I'm creating a homebrew campaign setting for a group I will be DMing. I've used the outside-in approach, so I've created 4 continents, countries within each continent, cities, towns, villages, ...
2
votes
3answers
770 views

What are the best RPG bestiary books containing monsters inspired by East Asian cultures? [closed]

The setting for my current game has a mix of cultures and influences from the Far East, and I am looking for sources for monsters inspired by Chinese/East-Asian cultures, such as China, Japan, ...
1
vote
1answer
104 views

How to make large number of NPCs manageable to players? [closed]

I'm planning a game where there is about a dozen important NPC actors, with some more less important ones. "Important" means that even if they are not directly involved in current events, they play a ...
1
vote
2answers
354 views

How do I create fantasy cities? [closed]

What do I need? How do I start? etc. I want to create city states up to 1,000 years old with probably (but not necessarily) aristocratic, oligarchinc, or tyrannical (in the ancient Greece sense) ...
1
vote
1answer
246 views

How much time should travelling through a country take? [closed]

Im creating my world right now, and i have the basic layout What i've been thinking about, is how large it should be, and im not sure how to do it to maximize the fun in the game. At the moment i ...
1
vote
0answers
45 views

Ideas for a new scenario (mutant style) [closed]

My first question here, let me know if I can improve my question. Or if I'm asking in the wrong place. :) I'm planning start a modern campaign with my friends and I would like to create a "mutant" ...
1
vote
0answers
153 views

What materials/information would I need to construct a gameworld? [closed]

I'm planning on creating my own game world and I was wondering what specifics should I be looking at to help with its accuracy, detail and playability?
1
vote
0answers
317 views

What alignment would the Ancient Roman civilisation have been? [closed]

In our Pathfinder homebrew setting, I'm looking at making a region that borrows parts of the culture of Ancient Rome, including their system of slavery. What alignment would the Ancient Roman nation ...
-3
votes
2answers
112 views

Building a complete blind-flying system for 3.5e flying mounts [closed]

What ways are there to go about building a safe, reliable system to allow the flying mounts in D&D 3.5e to "fly blind" (i.e. in clouds, fog, rain, and snow, day and night) between preset ...