The process of creating a complete, coherent and convincing world to set an RPG in.
4
votes
1answer
207 views
How can I represent the use of fire being misrepresented in a campaign?
This is an extraction of one of the central questions arising from my original (overly broad) question.
I would like to know how to best represent the concept that there is a god who is, through a ...
4
votes
2answers
234 views
Looking for help on expanding my campaign concept while avoiding railroading
I have split this into two more specific questions:
How can I represent the use of fire being misrepresented in a campaign? and How to make rituals a part of everyday life.
Below is the broad-strokes ...
32
votes
14answers
991 views
How can GMs make their game worlds more inclusive?
Many published roleplaying settings reflect our own cultural biases, for example, by putting white people in the "core" of the setting with "exotic" (i.e., not white) cultures around the less-detailed ...
8
votes
2answers
208 views
How to make rituals a part of everyday life
I would like to know how to make it clear that little, non-magical rituals such as a blessing before eating, drawing water, harvesting grain, starting a fire and the like are a part of everyday life, ...
40
votes
6answers
574 views
What are the key considerations to creating compelling environments?
An area I am close to revealing to my players was barren rock, until I realised adding a few kinds of plants and some crystal spires (which have very good reason to be there) took the location from ...
18
votes
4answers
309 views
Giving a setting a feeling of ancientness
I'm creating a world for my next game and I want it to feel like a very ancient world with multiple fallen empires and wars in it's history. I want to build a very detailed setting and have my players ...
15
votes
11answers
898 views
How do you keep the party on the map?
I'm running a fairly sandbox game, where the party can wander around easily from place to place. When the party visits areas I've prepared something for, they generally have a good time. When they ...
12
votes
3answers
2k views
Does anyone have any templates for Scrivener?
I want to start using Scrivener to plan a game and am looking for some templates for characters, locations, encounters, etc.
13
votes
14answers
520 views
Magocracies and theocracies in Dnd?
Anyone has (links to) well thought-out, logical explanations for why magocracies and theocracies are not the dominant governmental forms of DnD worlds? I'd also be really interested in similarly deep ...
12
votes
7answers
352 views
Looking for resource material for a dream world
I have started working on a world that is set in a dream realm. I am using it to create one-off gaming sessions that I can do in a single day and pull in any characters that are currently being used. ...
5
votes
2answers
241 views
Point buy/structured system for cooperative 4e campaign building?
Our group is currently building a campaign world (one nation per player) for the Pillars of the State campaign (as suggested in the DMG2 somewhere around page 170).
Today we encountered the "problem" ...
6
votes
3answers
153 views
Is there a game that places a similar amount of emphasis on the creation of worlds by player characters as the Myst series?
A major part of the premise of the Myst series is that a number of characters in the setting can 'write' worlds (mostly ones you could walk across in a few minutes). The gameplay of the series is ...
4
votes
1answer
136 views
How to adapt a 3e community-building system for a larger-scale use in a 4e game?
This question is a follow up to Point buy/structured system for cooperative 4e campaign building?.
I've found a system that is quite close to what we want/need, but there's a catch: it's for 3e and ...
