This is an extraction of one of the central questions arising from my original (overly broad) question. I would like to know how to best represent the concept that there is a god who is, through a ...
I have split this into two more specific questions: How can I represent the use of fire being misrepresented in a campaign? and How to make rituals a part of everyday life. Below is the broad-strokes ...
An area I am close to revealing to my players was barren rock, until I realised adding a few kinds of plants and some crystal spires (which have very good reason to be there) took the location from ...
Many published roleplaying settings reflect our own cultural biases, for example, by putting white people in the "core" of the setting with "exotic" (i.e., not white) cultures around the less-detailed ...
I would like to know how to make it clear that little, non-magical rituals such as a blessing before eating, drawing water, harvesting grain, starting a fire and the like are a part of everyday life, ...
When they're not adventuring, the PCs in my campaign own a magic item shop in a very large city. They have a staff, inventory, marketing, and in general it operates like you'd expect an item shop to ...
I'm running a fairly sandbox game, where the party can wander around easily from place to place. When the party visits areas I've prepared something for, they generally have a good time. When they ...
I'm creating a world for my next game and I want it to feel like a very ancient world with multiple fallen empires and wars in it's history. I want to build a very detailed setting and have my players ...
Anyone has (or has links to) well thought-out, logical explanations for why magocracies and theocracies are not the dominant forms of government of D&D worlds? I'd also be really interested in ...
I have started working on a world that is set in a dream realm. I am using it to create one-off gaming sessions that I can do in a single day and pull in any characters that are currently being used. ...
General world building information is easy to come by, but I have trouble finding information about underwater environments in AD&D 2e. While I am open to non-AD&D resources, I would prefer ...
Is there a game that places a similar amount of emphasis on the creation of worlds by player characters as the Myst series?
A major part of the premise of the Myst series is that a number of characters in the setting can 'write' worlds (mostly ones you could walk across in a few minutes). The gameplay of the series is ...
Our group is currently building a campaign world (one nation per player) for the Pillars of the State campaign (as suggested in the DMG2 somewhere around page 170). Today we encountered the "problem" ...
The fantasy underground, the underworld, the caves, the depths ... that's a whole new world below the surface ... ... or, at least, it should be the new, exciting world below surface. I'm mentioning ...
This question is a follow up to Point buy/structured system for cooperative 4e campaign building?. I've found a system that is quite close to what we want/need, but there's a catch: it's for 3e and ...