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18

I was unable to find any reference beyond the RAW description of the spell, but I think it's reasonable to assume it can be cast on a wall. My reasons are as follows: RAW Explanations: Underfoot is hardly a precise description. Given a creature's location, this could be a ceiling or a wall - so this restriction does not stop you. The fact that the spell ...


4

The area is a 20' radius spread. The general rules for magic (in the PHB) state: The default shape for a burst effect is a sphere. and A spread spell spreads out like a burst but can turn corners. So the effect here is definitely three dimensional. Now, the spell states: These waving members seem to spring forth from the earth, floor, or ...


3

The argument of periapsis is mainly important for calculating the timing of trajectories to shift between one orbit and another. It likely not included in GURPS Space because they opt to express travel terms of delta-vee and largely ignore specific times. In comparison, eccentricity is a useful detail because it generate planets with interesting ...


1

For inside the asteroid, if it's along the inside of a cylinder, I suggest going with a traditional dungeon mapping software and just saying that two opposite sides of your map touch (conceptually rolling the map into a tube). DungeonMapper For 3D modeling the asteroid, that can be tricky. 3DS max, as nerre said, is a good tool, but it has a steep learning ...


1

If you can "imagine" a 2d representation, you can "pull" the image into 3d with sketch up. How you would represent this in a game tool is another matter :) You'd probably be better off to use a 2d representation, using isometric views, but if you really wanted to go down that road, you could use something like Unreal Engine or Panda3d.


1

For the three dimensional mapping you could use a 3D-renderer like Blender, Maya, 3D-Studio-Max. You would not actually have to render them, you could just type in the coordinates of little placeholder objects and name them so you know what they symbolize. Use the programm and file as a 3d-map. Using sprites or doing a few simple tutorials, you could even ...



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