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The Ground is the Battle Map. While this answer will not satisfy the simulationists out there, it is probably the unspoken principle upon which D&D 4E, a combat-heavy system, is designed around. All the descriptions of various things that I've read talk about things that could be "on the ground" or are different from ground. For example, Tremorsense ...


The argument of periapsis is mainly important for calculating the timing of trajectories to shift between one orbit and another. It likely not included in GURPS Space because they opt to express travel terms of delta-vee and largely ignore specific times. In comparison, eccentricity is a useful detail because it generate planets with interesting ...

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