Hot answers tagged actions
29
There are conditions that prevent characters from taking actions altogether (stunned, unconscious, dying, etc). This prevents free actions, but a "No Action" power could still be used. Also note that most powers that enhance your initiative are No Action because you are using them before combat technically begins.
For example, a Deva could use the Memory of ...
26
According to The ever useful d20PFSRD:
In a round of combat, you can do either :
1 Full-round action OR
1 Standard action plus 1 Move action (in any order) OR
2 Move actions (effectively trading your Standard action for a Move action)
Plus a combination of :
1 Swift or Immediate Action AND
Any number of Free Actions
A few special cases
The 5 ft. ...
26
In general, you have a number of options - some need more preplanning however.
Doctor, It Hurts When I Do That
If characters are frequently getting caught in situations where they don't have anything to do, they are not playing the long game very smart. They should consider these times in builds, when purchasing magic items, etc. "Oh I'm a melee guy if ...
12
No, a standard action cannot bisect a move action.
Each action must be fully resolved before you can begin another action (aside from triggered actions). However, you can use them in any order you like: attack, then move; or move before attacking. There are specific powers and features which provide exceptions to this rule.
11
Yes. They can be performed during the same round and during the same turn.
An Opportunity Attack is defined as:
OPPORTUNITY ATTACK: OPPORTUNITY ACTION
...
One per Combatant’s Turn: You can take only one opportunity action during another combatant’s turn, but you can take any number during a round.
...
Interrupts Target’s Action: An ...
11
No, a full round action does not equal two standard actions. It takes place instead of all actions on your turn (except free actions).
From Actions in Combat on the d20srd:
Full-Round Action
A full-round action consumes all your effort during a round. The only movement you can take during a full-round action is a 5-foot step before, during, or ...
10
Yes. Since it doesn't specify the type of action, I'd have to assume that you can.
The official FAQ has some relevant guidance (p.94) -- it discusses what counts as a "purely mental" action. In addition to spell-like abilities and spells without any components, it includes:
Concentrating to maintain a spell.
Dismissing a spell.
Directing or ...
10
There are two forms of Target Number rolled against in the Serenity RPG:
Fixed Difficulty values (p. 141) set by rules and/or the GM.
Note that p. 141 lists 8 labeled difficulties with fixed TN's.
Opposed Rolls (p. 143) Someone else's skill roll is the TN.
Most combat rolls are opposed; your TN is a roll by the opponent. If the opponent can't, won't or ...
10
According to the DMG... Probably not.
"Gotcha!" Abilities: Pay attention to monster abilities that change the basic rules and tactics of combat and give players the cues they need to recognize them. Describe the ability as it might appear in the game world, and then describe it in game terms to make it clear.
For example, if the characters are ...
9
In general, it is a standard action to remove your shield from your arm. From the Rules Compendium pg 267:
Using a Shield
To use a shield, a creature must strap it to the forearm. Doing so is a standard action, unless otherwise noted. Removing a shield is also a standard action.
If you choose to remove and stow it on your backpack, that is ...
9
No, you cannot activate more than one Power per turn. Activating a Power is seen as a single generic action, and as you cannot use the same action twice in a turn, you cannot activate two Powers in the same turn.
See here for official confirmation of this.
However, there is nothing stopping you activating Smite on one turn and then Deflection the next, ...
8
Seeing as the combat is in hand the bard could focus on doing something non combat related. Some suggestions are:
Start searching the room (you never know when you might turn up a secret door)
Search/loot the fallen opponents if any
Peer into the next room
Otherwise as others have said Ready an Action, Delay etc and hope the situation changes. In our ...
7
Most free actions must occur on your turn, so no, the Dwarf cannot draw his shield
I quoted 3.5 in the other question, but since you're not interested in that, I'll stick with a reading of the Pathfinder PRD:
Combat Round:
In a normal round, you can perform a standard action and a move
action, or you can perform a full-round action. You can also ...
6
No, but...
As Jonathan Hobbs points out, a full-round action takes up your whole round, but you can spend a standard action to start or complete selected full-round actions. Not all full-round actions are available, and the caveat is that you have to complete it on the following round (not in the same round).
Start/Complete Full-Round Action
The ...
5
If we take this as the literal case, where there is absolutely nothing else, the Aid Another combat option is always available, and always fairly useful. Try to get into flanking position, use Aid Another, and allow the Rogue to hit more with his Sneak Attack or the Barbarian to safely use more Power Attack.
5
The trigger for a readied action is an Immediate Action. If you have used your Immediate action prior to the readied trigger then you are out of luck.
Immediate Reaction: A readied action is an immediate reaction. It takes place after your enemy completes the action that triggers it.
DelayDDI is a NO ACTION. You must delay your entire turn. This ...
4
From the d20 SRD:
A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. However, you can perform only a single swift action per ...
4
note: This answer was to a rather differently worded question.
Here are a few RAW ways the bard could help:
You only need to be able to make a melee attack on the creature to use the aid another action in combat. Use an improvised reach weapon -- a long pole, or perhaps even a rock tied to a piece of rope. You could even just use a plain piece of rope; ...
4
Movement is Key
Did you know that all you really have to do to flank is be on the opposite side of an enemy? A lot of folks assume that you have to engage that enemy but, really, you don't. Have the party form up in the center of the room, and when the zombies go lurching at you break off into flanking pairs. Even a dagger (1d3 slashing or piercing for ...
4
Roleplay.
What would you do if you were the characters in a situation like these? I think a common party would simply runaway and flee. Back in the city or headquarters, you can prepare yourself and come back later
Maybe the GM are putting you purposly in these scenario so you can look for a cleric/paladin/magic item in the surroundings, etc
4
The SRD description of an immediate action says you can perform an immediate action at "any time", but this has some logical limitations.
The most common interpretation is that the last chance you have to declare an immediate action to interrupt another event is after the event you are responding to has been declared, but before it has been resolved. You ...
3
In most cases, using two powers is doing the same action twice, which is not allowed: you cannot attack with your sword twice per round, you cannot fire your revolver twice per round, you cannot cast a fireball twice per round.
There are two exceptions:
Superpowers are different skills, and therefore different actions. If you have a superheroine with ...
3
Yes.
I would read the line 'It acts just after you do' as purely a matter of setting the Servitor's initiative score for encounters. With this interpretation there is then no reason to expect your character's death to affect the Servitor, beyond not being able to provide it with new commands.
3
In D&D 3.5, it would indeed be a move action in the general case:
http://www.d20srd.org/srd/combat/actionsInCombat.htm#manipulateanItem
In most cases, moving or manipulating an item is a move action.
This includes retrieving or putting away a stored item, picking up an item, moving a heavy object, and opening a door. Examples of this kind of ...
3
I found the answer looking at savage worlds showdown:
Each additional action attempted in a
round subtracts 2 from all the figure’s trait
rolls. If an adventurer wants to fire a gun
with one hand and slice at an adjacent foe
with a knife in his other hand, for instance,
he subtracts 2 from both rolls. If he also
wanted to Taunt someone ...
3
Cortex's combat system is an "attack roll, dodge roll" system, not an "attack roll against an armour defense class" system. Almost all combat rolls are to resolve Opposed Actions (Serenity RPG, p. 143), which means you're going to be rolling to beat the dice result of the opponent. Weapons change what you roll to determine damage. Armour absorbs a number of ...
3
The push prevents the Centered Flurry of Blows
See also: What is the difference between "No Action" and "Free Action"?
and Are the effects of a power applied in an "atomic" mode?
Centered Flurry of Blows is "No Action" and, though not explicitly described as an Immediate Action, the DDI Glossary entry for IA'sDDI reads, in ...
3
From DandD Wiki
A swift action consumes a very small amount of time, but represents a
larger expenditure of effort and energy than a free action. You can
perform one swift action per turn without affecting your ability to
perform other actions.
You can do a swift and a full round action. All a swift action is is an immediate action that you can ...
3
You almost always need a Full-round Action to take multiple attacks
Natural Weapons are not an exception
As a standard action, you can use any of your natural weapons to make a single attack. You cannot make attacks with multiple natural weapons, not even paired weapons like claws. If a weapon is “secondary” (it will say so in its description), ...
2
To answer part 2 of your question:
If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move.
From Draw or Sheathe a Weapon on the pfsrd.
The rules specifically specify that the free draw only works as part of a regular move, so Step Up/Following Step would not allow a free draw.
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