New answers tagged

-1

You could easily use half the movement of the mount and then attack. Then use the remainder of the movement to move away. This should be easy as a mount should have a much better movement speed then the character who is on the mount. Most likely the dash isn't possible because it would be an action to command the creature to do an action like attack or dash. ...


16

It seems to me this legendary action to detect is an attempt to simplify the dragon's ability to make active perception checks (normally requiring your action on your turn) when it is not his turn using the standardized legendary action system introduced in 5e. The difference between the standard wisdom (perception) check and the legendary Detect action is ...


3

The dragon can find hidden PCs If a PC hides, their Stealth roll goes against the NPCs' passive perception. If they beat it, they're hidden. At that point, the NPC can make an active perception check, rolling perception against what the PC rolled for their Stealth check. If they beat it, the PC is no longer hidden.


0

If you you can get your GM to allow Weaponwand onto the Permanency list (permanency explicitly says the GM may add any spell they want to the list, allowing RAW to still be in effect for this) you could acquire Gauntlets of the Weaponmaster. This would allow you to use up to 10 weapons with wands permanently inside of them, retrieving a weapon is a swift ...


4

There is a way, but it doesn't rely on the class feature - your class won't matter. Unstoppable Strike as a Weapon Master Fighter class feature allows you to spend a standard action to make an attack to allow that ignores many sources of AC. Because it is its own action, it can't be combined with another action. Deadly Stroke is also a standard action to ...


3

It's not possible to use amazing initiative to combine a Deadly Stroke and an unstoppable strike Although the extraordinary ability amazing initiative, in part, says that as a free action on your turn, you can expend one use of mythic power to take an additional standard action during that turn. ...this special ability does not enable the creature to ...


3

No you can't, according to the rules. Action Types In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one swift action and one or more free actions. You can always take a move action in place of a standard action. In some situations (such as in a surprise round), you ...


0

On your characters turn, you can move a distance up to your Speed, and take an Action. Additionally, a feature may provide you with a Bonus Action. The options for your Action include: Attack Action: Cast a Spell Dash Disengage Dodge Help Hide Ready Search Use an Object You're "Extra Attack" feature interacts with choosing to take the bolded "Attack ...


3

No you can't, because extra attack works only on your turn: Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. And the other creature attack on his turn: When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn’t have this feat), you can ...


10

Sentinel allows you to "use your reaction to make a melee weapon attack". Extra Attack triggers when you "take the Attack action". Note the capitalisation of Attack action. That's a clue that it's not just "an attack". It's a specific action. A melee weapon attack is something you can do with the Attack action, but it is not the Attack action itself. If ...


18

You already bolded the answer. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. If you're not taking the Attack action on your turn, then you can't use Extra Attack. Taking the Attack action doesn't just mean attacking - it's a specific action you can perform, listed under Actions in ...


3

Your example spell Firebolt is cast as an action, not a bonus action. Not all cantrips are cast as bonus actions, and you can find the casting time on the spell's description. Similarly, some non-cantrip spells can be cast with a bonus action. Again, the spell's description should specify the casting time. In most cases, you can only cast one non-cantrip ...


12

No. Cantrips are spells, just like any other spell. There are 2 differences between a Cantrip and any other spell that has a level of 1 or higher: Cantrips do not use up a spell slot Cantrips can be cast on the same turn that a spell is cast using a bonus action Cantrips still have casting times denoted just like other spells. For Firebolt Firebolt ...


4

Specific beats general. The general rules are on p. 189-190: On your turn, you can move a distance up to your speed and take one action. You decide whether to move first or take your action first. You choose when to take a bonus action during your turn, unless the bonus action’s timing is specified ... You can break up your movement on ...


4

As you quoted: When you take the Dash action, you gain extra movement for the current turn. If you knew at the start of your turn that you'd need the extra movement, then by RAW you could "take the Dash action" (but not immediately move anywhere), attack the first target, then move to the second target and attack. Given this is possible, and that you ...


10

You could certainly Dash first to increase you movement allowance, then attack the first mook, then move, then attack the second mook. That's not exactly what you're asking about though, since you want to see the result of the first attack before deciding to Dash. In the strict rules as written, however, only movement is explicitly allowed to be broken up ...


3

Reporting back on our experience: Allowing this works fine I house ruled as follows: Using a Bonus Action as your regular Action You may "demote" a bonus action and do it during your regular action. You may not use the same type of bonus action twice in the same round. The rule against casting two spells in a turn (unless one is a cantrip) ...


-1

Immediate actions use up the swift action of the following turn. Logically, immediate actions are just swift actions you can take out-of-turn. Swift actions take almost no time but consist of greater effort whereas free actions take no time at all but also consist of little to no effort. There is precedent for free actions being used outside of one's ...


25

No. The Monk feature says that you can use the bonus action Unarmed strike after you use the Attack action with a Monk weapon or Unarmed strike. Shocking Grasp requires the Cast a Spell action, which does not qualify.



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