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8

For tools to implement non-standard PC races, you want the AD&D 2nd edition The Complete Book of Humanoids (1993). An excerpt of the back blurb: This handbook describes in detail over 20 humanoid races that can be run as player characters — from mischievous pixies to stubborn minotaurs, from lizardlike saurial to the savage half-ogre — and many more ...


5

Is there some game balance concern at work here I'm not seeing? Intention of the rules Mages cannot wear armor, have only few hitpoints and are very restricted concerning weapons. This is for game balance reasons to offset their enormous magical potential. This balance considerations are explained by the fact that mages have no training at all with ...


3

There is no reason why a wizard should not be able to use a crossbow besides the rules don't include a crossbow in their weapon choice. Game balance wise crossbows are very much on the underpowered and underused weapons in 2nd ed, except for drow with their repeating hand crossbows. AD&D 2nd ed had very few weapons unless you had the Arms and Equipment ...


3

While Gygax spoke against this, he also allowed it in his own games and in fact, in 1e, there are some hidden guidelines to support it. Deities and Demigods gives us rules for calculating hit points for non-humans with levels, and the Dungeon Masters Guide notes for the reincarnation spell offers a little bit of advice. I don't know to what degree these ...


2

Firstly, anyone can use a crossbow; magic users simply can't become proficient at it. Secondly, the idea of classes is one of stereotypes; wizards don't use crossbows, so the weapon isn't one they're allowed to become proficient in. Finally, the in-game rationale is that they view such things as beneath them and any mage running around with one will be ...


2

The main reason for the handicap is the mage will become a superpower later and there would be no reason for a person to really play anything but a mage. Now with this in mind Ive run plenty of games as well as had training in real life with weapons. An expert archer is what you are saying in a way when you take up any ranged weapon as is any other weapon ...


2

In AD&D 1st Edition Gygax says, "Do what you want, but not in my campaigns" The Dungeon Master's Guide (1978) for Advanced Dungeons and Dragons says in the section The Monster as a Player Character [Y]ou as DM must decide in light of your aims and the style of your campaign [if monsters are allowed as PCs]. The considered opinion of this writer is ...


1

You could also look at the Council of Wyrms (1994 TSR, or 1999 reprint) if your players wanted to play dragon or half-dragon PCs!



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