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What you're looking for is the definition of the Casting Time entry in a spell's description, on page 129 of the Player's Handbook. (Segments are from AD&D 1st edition and aren't relevant if you're playing AD&D 2nd edition.) The relevant part on that page is: If only a number is given, the casting time is added to the caster's initiative die ...


4

PHB page 87: A creature that successfully saves against a spell with no apparent physical effect (such as a charm, hold, or magic jar) may feel a definite force or tingle that is characteristic of a magical attack, if the DM desires. But the exact hostile spell effect or creature ability used cannot be deduced from this tingle. The only ...


4

Magic Resistance always takes effect unless there is a specific reason why it should not (usually indicated in the spell). AD&D DMG pg. 92: ...the descriptive text of a spell description explains whether or not the magic resistance applies, as some spells are not affected by a target’s magic resistance. The spell Living Link which you ...


2

In all the 2nd Ed groups I've played in Magic Resist was the most sought after(feared) attribute for this very reason. It has nothing to do with you knowing you are the target, it's a natural ability to shrug off effects.


1

In 1e a weapon with initiative beats ALL spell casting, if the spellcaster is in range (i.e., within 10ft/yrds for melee). Even if the spellcaster wins initiative a melee weapon may beat a 1-segment spell if the losing initiative (i.e., the weapon-user) rolls the same score as the weapon speed factor. So, if your magic user rolls a 6 and the guy with the ...



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