Tag Info

Hot answers tagged

6

In fact, there is nothing in the rules that says you have to tell the player everything about the spell. It's unusual to omit the basic function, sure, but it's fine to let the player find out that a light spell, for example, causes sunburn after a while. And, in fact, the 1e DMG had a whole section detailing "secret" effects or details of many spells in the ...


5

These two games were written by different development teams at completely different companies (TSR vs. WotC), according to very different design philosophies (Gygax's1 vs. Tweet's). Many things were changed when D&D 3e was written, not the least of which was abandoning backwards compatibility with previous material, something that had been more or less ...


5

This is totally legit. If you're running a serious game, just let your players know that they don't know how the spell works beforehand (e.g. "The spell's magic is strange. It seems like it's probably an offensive evocation of some kind, but you aren't quite sure what the expected energy output will be like, nor why it has so many cross-dimensional ...


4

Short version: It's all about the interpretation of "within one round of casting" in the spell description, and the DM's word is final. Long version: The start of the spell description for AD&D 2e Monster Summoning I says: Within one round of casting this spell, the wizard magically conjures 2d4 1st-level monsters... The only thing we can be sure ...


3

Short answer: We can't be sure why the Protection from Evil spell wording was changed in 3.0/3.5, but it was probably to do with interoperability of rules (WotC's forte). Neither the 2e nor the 3e versions are mistakes. Long answer: The limitation to melee weapons in 2e is almost cerrainly not an erratum. I can give two reasons for this: TSR constantly ...


1

Your original post was years ago, so this post is likely irrelevant at this point. Never-the-less, I would think a straight D&D to nWoD conversion is the wrong approach. Instead of a conversion, I would consider a hybrid system. For example, I would change WoD attributes to Intelligence (Mental), Dexterity (Physical), Constitution (Physical), ...



Only top voted, non community-wiki answers of a minimum length are eligible