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18

Stats for purchased dogs The dog available for purchase from a kennel, as listed in the equipment chapter, has the statistics of a war dog in the Monster Manual or Monstrous Manual under Dog, and is a little bit beefier than a wild dog. The difference between the three is in what they are trained to be able to do, not in their statistics. Dogs don't gain ...


13

Lots of classes in older D&D were not balanced to each other, and not balanced at every level of play. One of the main advantages that 2E monks had with the wacky unarmed combat tables was decent odds of getting knockouts or stuns - they had better chance of bumping up and down the results on the table, giving you some advantage there or of ...


4

I'm pretty sure that this is Code of the Rats from Shadis Issue #21. It's by Dave Dollar and ran around 30 pages according to the Shadis Index. (Search for 'rats'.) It's also referred to as "From Spuds to Studs" in RPG.net's article index. (Billed on the cover as "The Only Introductory Fantasy Adventure You'll Ever Need.") It was: Published in 1995. In ...


3

Keep the dog as color. It doesn't advance on its own. It doesn't use xp. It doesn't take levels. It should eventually be outmatched; it's a dog. If the ranger eventually gets the capability for companion animals, start using those rules.


1

In 1e, I allow sharing of hp between a character and anything "in their charge" - lost princesses, familiars, dogs, horses etc. So long as the charge is within CHA (scaled) inches of the PC, they can choose to take some or all of the damage done to the other figure on themselves; representing the "luck" aspect of most characters' hps.



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