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11

Undefined and up to the DM. This is a feature, not a bug! In AD&D, both editions, magic items are the exclusive domain of the DM and they are given full rein in deciding how they work, which is to say: If you're the DM, the game doesn't care, so make up whatever sounds good. If you're a player, you have to ask your DM, or (more likely) experiment with ...


6

You are correct Lots - mainly trying to somewhat reconcile both power utility and rate of gain across classes Though 3e classes do diverge in power (see What are "tiers", and what tier is each class?), the goal was for them not to - this flows into the "unlimited multiclassing" 3e provided as well, where you could take a level of any class and ...


4

The Item Is Deliberately Unclear I'm using the description of the quartermaster's chest (XP 2,500; GP 12,500) from page 288 of the Encyclopedia Magica, Vol. 1 (1999) and that description jibes with the description provided here. If this information is different from that found in Dragon #178 (which I doubt), I'd go with Magica as it's the only reprint (I ...


1

Although not explicitly stated, I would imagine that this chest works as a sort of extra-dimensional portal with a strange being who likes to trade. Goods disappear if not removed from the chest, and the gems are gone forever. I would assume that any character placed in the chest would also disappear into an unknown location, just as unused goods do. I am ...



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