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6

In 5e, spells which deal damage require an Attack roll or a Saving throw. The lack of a Saving throw makes this spell OP at 5th level. If you add the Saving throw, the damage that you can deal by teleporting an enemy 300 ft into the air seems balanced to me. Compare for example with the 10d6+40 damage for Disintegration (level 6) or the 8d8 damage to ...


1

I'd raise the question of specificity -- if the caster points "up in the air" while outside, where is he actually pointing? Could be any position from just above his hand to that 300 foot limit (or well beyond, causing the spell to fail). Much more useful to precipitate the victim into the Astral Plane. That said, if you have a single creature to deal ...



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