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46

I believe it is a matter of story, and less a matter of mechanics. Mechanically, any monster, any NPC, any curse, any trap, anything the players encounter will have a solution, a stat to beat, and you as the GM would have calculated their chances and deemed it possible for them to defeat (speaking in generalities) The way to make the Undead scary is not to ...


18

Stats for purchased dogs The dog available for purchase from a kennel, as listed in the equipment chapter, has the statistics of a war dog in the Monster Manual or Monstrous Manual under Dog, and is a little bit beefier than a wild dog. The difference between the three is in what they are trained to be able to do, not in their statistics. Dogs don't gain ...


16

Planescape: Torment is based on Advanced Dungeons & Dragons Second Edition from the 1990s. THAC0, for example, only exists in that edition and a couple contemporary D&D editions (very late AD&D 1e and Basic supplements) - it's not a term found in other games. Armor Class doesn't work the same across D&D editions, let alone other tabletop ...


13

You're asking the wrong question, "maximum level" is irrelevant. It assumes a max level 2e character is calibrated with a max level Pathfinder character, which they're not, and that there is a maximum level, which there's not - see 2e DMG Chapter 3, "Above 20th Level," there is no cap in 2e. Your real question is "What level Pathfinder PCs are appropriately ...


13

Lots of classes in older D&D were not balanced to each other, and not balanced at every level of play. One of the main advantages that 2E monks had with the wacky unarmed combat tables was decent odds of getting knockouts or stuns - they had better chance of bumping up and down the results on the table, giving you some advantage there or of ...


12

The key to fear is the unknown. It is familiarity that breeds the complacency you see. So, in your case, do not use creatures your players know. And give the ones they do know different, unexpected abilities. I once ran a campaign where my personal rule was to never use a monster out of the book. There were certain ecological niches - the orc niche, the ...


12

Undefined and up to the DM. This is a feature, not a bug! In AD&D, both editions, magic items are the exclusive domain of the DM and they are given full rein in deciding how they work, which is to say: If you're the DM, the game doesn't care, so make up whatever sounds good. If you're a player, you have to ask your DM, or (more likely) experiment with ...


12

I played many years of 2e and have read the 5e PHB, Basic set, and Hoard of the Dragon Queen, so I think I can give some good points of comparison. (I'm excluding the Skills & Powers stuff in late 2e from this discussion, that was less like 2e than many other versions of D&D...) There are definitely similarities between 2e and 5e — mostly conceptual ...


9

I have looked into both the Players Handbook and the Dungeon Masters Guide and I have not found the numbers you provided. The player handbook says different characters get single XP rewards by class and lists examples, for example a fighter gets extra XP for defeating enemies. No formulas are given. The Dungeon Masters guide lists as an optional rule a ...


9

Damned are the Dead Before you had the American Zombie trope as the default of undead (slow, mindless), fantasy typically treated the undead as somewhat aware, damned and suffering. It's more horrifying when you realize that those poor folks are living (unliving) in torment, and they cannot sleep, cannot hope for death and this is what they will turn ...


8

The Pathfinder Campaign setting has the Sun Orchid Elixir, which functionally reverts the imbiber to a random starting age for their class. It's a minor artifact, and the sale of it is heavily controlled by Thuvia, but I think this fits the bill for what you're wanting. It's on page 301 of The Inner Sea World Guide.


7

in AD&D 2nd Edition, what is the maximum level characters can be. In AD&D, 3rd edition, and PF, the normal maximum level was 20. (Though all editions had optional rules to continue after that point.) That in no way means that the recommended level in AD&D will translate to PF, though! :) The rate of power increase of both players and ...


6

Make them mechancially different You said it right in the question that the players now just think of the undead as a bunch of stats, stats they know quite well. They will be at least more cautious, if not actually afraid, if they know that they do not know what the stats are for these creatures, at least not initially. So, make them mechanically ...


6

Overused tropes are bad There was a joke in one of the Austin Powers movies where the bad guy is going to be run over by a steam roller, but the steam roller seems to be traveling slower than walking speed and takes forever to cross the room before it hits the guy. To me, undead seem to be like this. You get stupid minions who are slow and more annoying ...


6

Asmodeus is actively spreading lies about himself Everything we think we know about Asmodeus, we think we know because Asmodeus wants us to think them. All of the stories about his origins, deeds, difficulties, and triumphs, are heavily, actively, and constantly monitored, filtered, and altered by Asmodeus and his agents. Nothing known about him in AD&D ...


6

I have been called for, it appears. Canonically, of course, every origin or background of Asmodeus is a lie of some kind. While it's definitely accurate that he fell into Hell from elsewhere, and reasonably likely that his most well-known appearance is not the true nature of him, no one account best encapsulates the reality of what the Lord Below is. That ...


6

You are correct Lots - mainly trying to somewhat reconcile both power utility and rate of gain across classes Though 3e classes do diverge in power (see What are "tiers", and what tier is each class?), the goal was for them not to - this flows into the "unlimited multiclassing" 3e provided as well, where you could take a level of any class and ...


5

It's been a long time since I have looked into 2e books, so I'd rather go into the story aspect. If something does not fit rule-wise, you as a GM can fudge it, if it's not logical story-wise, being the GM will not help you :) A wizard has been used to infiltrate an organisation that in turn causes harm to the royal family. That's a devious plan, very ...


5

Nope. Guidelines for how wealthy or magic-powered PCs were didn't really become important until 3e introduced a system that cared about balance enough to need official guidelines. In 2e, everyone just winged it and it worked fine. Your provisional rule is pretty much how it was always done: pick some numbers, play! The actual numbers picked are pretty much ...


5

If you never played 3rd edition (or its d20-system children, like Pathfinder), then 5th edition may be night and day distinct from the AD&D you were used to. The major changes can be grouped into "character creation" or "gameplay". Character Creation Like 2nd edition, 5e has the same six ability scores, core races, and rough class selection as most ...


4

Update: I am mis-remembering slightly. This answer definitely applies to AD&D 1E DMG (I have now just seen a copy), but the same tables may not be available in the 2E DMG. If that is true I suspect groups I played in used it to help build higher level parties in 2E, effectively using the 1E DMG as a sourcebook for some of the extra tables. 1E and 2E ...


4

Unfortunately, I don't think you'll be able to get your hands on a digital copy, legally at least. I've looked around some and every core rulebook of that edition that I've found have been physical reprints.


4

Monsters are blocks of numbers plus a fanciful description. The player will listen to the description and then deal with the numbers. How you use them is what makes the difference. Let's review certain fact about undead: They hate life This is a common trait to most undead, and the lest intelligent they are, the more is their behaviour influenced by this ...


4

THAC0 and AC are terms very specific to some version of D&D. AC means Armour Class and lower means less probabilities to hit. THAC0 means To Hit AC 0, that is the number needed to be rolled in a d20 by the attacker to hit a defender with AC 0. If the defender had bigger or smaller AC the number needed to hit would be adjusted accordingly. Answering ...


4

The density of electrum depends on the exact proportions of gold and silver, but ranges from around 12.5 g/cm³ to about 16.5 g/cm³ †. Assuming the book is effectively a solid cube of electrum 24 × 36 × 4 inches, its volume would be 3,456 cubic inches. This is equal to 56,634 cm³. Given the density range above, this means it could weigh anything from ...


4

The Item Is Deliberately Unclear I'm using the description of the quartermaster's chest (XP 2,500; GP 12,500) from page 288 of the Encyclopedia Magica, Vol. 1 (1999) and that description jibes with the description provided here. If this information is different from that found in Dragon #178 (which I doubt), I'd go with Magica as it's the only reprint (I ...


4

I'm pretty sure that this is Code of the Rats from Shadis Issue #21. It's by Dave Dollar and ran around 30 pages according to the Shadis Index. (Search for 'rats'.) It's also referred to as "From Spuds to Studs" in RPG.net's article index. (Billed on the cover as "The Only Introductory Fantasy Adventure You'll Ever Need.") It was: Published in 1995. In ...


3

The shadowfell is a distinctly D&D 4e thing. For AD&D 2e, you most likely want to use either the plane of shadow or the negative energy plane instead. If you use the negative energy plane, it's very easy to find a suitable monster - any undead spellcaster would fit. The obvious choice would be a lich, but you could also use something a vampire or ...


3

That sounds like a Baldur's Gate 2 quest in the Drow City Ust Natha. The eggs of the Silver Dragon Andalon were stolen, and she protects the player's party with an illusion to look like drow in order to get her eggs back. Regardless, your question as presented seems to have a flaw. A good creature would not use an evil artifact 'for good causes'. So the ...



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