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42

What you're looking for is the definition of the Casting Time entry in a spell's description, on page 129 of the Player's Handbook. (Segments are from AD&D 1st edition and aren't relevant if you're playing AD&D 2nd edition.) The relevant part on that page is: If only a number is given, the casting time is added to the caster's initiative die ...


35

Tasting isn't quaffing. Chances are he didn't gargle the potion to get a feel for what was in it, he got a bit on the tip of his finger and then rubbed it on his tongue. He would be able to tell from just a bit of a taste that no this is not a potion ow why is my tongue burning. If he explicitly states that he sucks the potions down like a vacuum cleaner ...


23

If he explicitly swallows "a gulp" of draconic acid (presumably analogous to Black Dragon breath) then yes, he's very very dead. That falls into the "inescapable death" situations described in the core books (trapped in a pit with the roof descending to crush you, drowning in an acid pool etc.). Human stomach acid has got nothing on the kind of ...


22

AD&D took an interesting approach to this—the classes don't advance in levels at the same pace. It is still likely a level N wizard will be more powerful than a level N fighter, but if a fighter and a wizard have the same amount of XP, then the wizard will be of a lower level than the fighter. This is most evident when comparing the Wizard and the ...


21

A More Gradual Power Curve In 2e (and 1e and Basic), though it's still a thing (by design) that fighter types are more powerful early in the game and wizards more powerful late in the game, it's less of a dramatic gap between the two because the power curves are more gradual in general. Similarly, the difference between levels isn't as extreme (a level 7 ...


18

Chapter 6 on Weapons on Weapon Size says that A character can always wield a weapon equal to his own size or less. Normally this requires only one hand, except for some missile weapons.... A character can also use a weapon one size greater than himself, although it must be gripped with two hands. (Player's Handbook (1995) 96) Thus, for example, a ...


18

At very high levels spellcasters do become significantly more powerful than noncasters. However, compared to 3rd edition there are some important differences. For one thing, there is no Concentration skill and no 5 foot step. Also you have to announce your intention to cast a spell at the begining of the round. If anything hits you before it is your turn, ...


14

The 2 indicates that it has a weight of 2 pounds. Actually, you missed the row. The blowgun weights 2 pounds. The dart has a weight of * which means 10 of them weight 1 pound. Just in case you wonder when it comes to other items, ** means this weights so little that you can carry an unlimited amount with you. The S says that it is a small item? ...


11

The second edition books have recently (mid 2015) become digitally available on dndclassics.com: Player's Handbook Monstrous Manual Dungeon Master's Guide


11

Yes, if the mage casts sleep centred on herself, and there at no lower-HD creatures nearby which soak up the effect before it affects the mage, she will fall asleep. The spell effect doesn't come into being until the spell is complete, so the sleep spell's effect certainly won't prevent itself from coming into effect.


11

That section's introduction mentions in passing that yochi are handmaidens of Lloth. You're right that they're never mentioned elsewhere, but that one detail is a clue that lets us track them down. Looking into Lloth's lore you'll find that her handmaidens are called yochlol — a curiously similar name to yochi. Looking into yochlol further in Drow of the ...


10

It's actually very difficult to drink real acid, unlike poison or household detergents. At 8:52 this person accidentally drinks the glass with sulfuric acid and immediately spits it out. He ends up with 2nd degree burns in his mouth, but is alive. "I take a single gulp." does not mean that he swallows it while his mouth is already burning, especially not as ...


10

NPC wizards don't have to be foes One way spells are distributed in such a game-world is by "horse trading" -- friendly wizards would swap spells in the same way you'd swap recipes with your friends IRL. Have them do some favors for a NPC wizard, or just hang out around one for a while. Abandoned spellbooks can be a thing Another possibility is that the ...


9

Handedness is based on the size of the weapon compared to the size of the character. Same size and smaller requires 1 hand, one size larger requires 2 and 2 sizes larger cannot be wielded. If it's large and you are size medium then the weapon requires two hands.


9

I want everyone to have an equal amount of fun The roll of the dice has nothing to do with that desire. You don't need to re-roll this character. You can adopt the role of the "strong supportive type" and by your play not overshadow the other players. You won't ruin their fun if you don't play in an overbearing manner, nor will you ruin the ...


8

Yes, you can search multiple times. It is limited by time/danger though: each search of a 10'×10' section takes ten minutes (1 turn). Searching a 10'×10' room 10 times would take an hour and forty minutes, which will eat up torches, lantern oil, and trigger a few wandering monster checks. It would also waste a lot of time if the adventure is ...


7

Great answers so far. Let me add another factor. AD&D tends to more more “challenge the player” instead of “challenge the character” than 3e and 4e. It also tends to be more rulings than rules than those editions. So, the question tends to be more whether the player is useful than whether the character are on par on paper. This is really a play style ...


7

If there is already potential conflict between the city and the forest (as you suggest) then the evil plan practically writes itself. Have the queen hire/force mercenaries (or thugs of any stripe) to attack one side leaving evidence incriminating the other side. So for example, she could hire some thugs to attack the druids, maybe steal something from them ...


6

The first edition Monster Manuals don't have a "table with monster level" - you are probably thinking of the random encounter tables from the 1e DMG Appendix C. Similarly, the random encounter tables are not found in the monster books themselves in 2e. In 2e, the DMG (Chapter 11) teaches you how to create random encounter tables rather than, frankly ...


6

Is the Starter Set Stripped Down? The starter set is not really stripped down rules of play. It contains the same content as PHB and PBR chapters 7, 8, 9, and 10 - which are the actual rules of play. All it stripped was character generation (chapters 2-6) and many spells (Ch 12) and setting fluff (appendices). The included pregen characters ARE fully legal ...


6

It's just floating out in the void, ready to be dropped into a DM's existing setting or serve as a seed out of which a home campaign will grow. Fighter's Challenge was published at a time when, if an adventure wasn't explicitly marked as being part of a particular setting's line, they were free-floating and generic enough to be fit in anywhere. This was ...


5

It's not always the best choice. Depending on what your measure of "best" is, it may actually be a worse choice. Pick specialty priest when you feel like the unique abilities are especially neat and that's what you want to play. In particular, there's no attempt at balance in the specialty priest options, so if that is part of one's measure of "best" then ...


5

Magic Resistance always takes effect unless there is a specific reason why it should not (usually indicated in the spell). AD&D DMG pg. 92: ...the descriptive text of a spell description explains whether or not the magic resistance applies, as some spells are not affected by a target’s magic resistance. The spell Living Link which you ...


5

I think the official answer is it's a one-time deal. But lots of people allow re-rolls. A guy in this discussion says you can't. A guy on this blog says you can (though "old school D&D" may not refer to AD&D). As the blog says, multiple searches and/or multiple party members searching is the best way to ensure you find all the secrets. As both ...


5

The answer is directly contained in your quote. Thereafter, he gains new proficiency slots at the fastest of the given rates. This means that you look at Table 34, Proficiency Slots on p.71 (revised printing) and see that the different class groups get different numbers of initial proficiencies (weapon and nonweapon) and also gain one at every N ...


5

Mystara is a world designed for BECMI D&D, which doesn't have the concept of Spheres. If you're playing AD&D 2nd edition in Mystara, you will have to decide on their Spheres for yourself.


5

Table 46 should have its second column labeled "Cost" instead. This and various other errata for the somewhat infamously poorly edited Skills & Powers book can still be found on wizards.com, but who knows for how long. If you're using the Player's Option series a lot, back in the day I wrote an integrated, classless, fixed version of the whole mess ...


5

There are three printings. The original one, published in 1989, with the full bleed art cover. The second printing was published in 1995 and had the black spine and cover with inset art. It was not different in any major respect, except for having some (not all) of the extant errata incorporated, it was primarily new art/new design (worse on both counts ...


5

Both those spells can be found in the Tome of Magic.


5

Yes, being long-lived has its perks. Instead of thinking of it as an advantage over the other players, though, think of it as a party asset (unless you're playing in an adversarial game, in which case why do you care about having an advantage over everyone else?). Your character's non-weapon proficiencies could reflect the aspect of their extremely long ...



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