Hot answers tagged adnd
For both scenarios, it helped me to think about what would happen if the druid cast the Wall in the open, and then walked towards a stone wall. The first image/scenario has no precedent for occurring. The Wall can be a sheet or a ring, not an amorphous blob, at least without some other influence. If the tunnel walls somehow repelled magic without negating ...
The wall of fire should be a ring around the party. It shouldn't go into "secret" rooms that you are unaware of, only places that you know about. I would GM it the second way. You really do not want to get into distorting spell effect areas with natural terrain as that will be a constant problem and exploit.
For the most part, it’s the former: AD&D groups often had six, eight, or more people playing. When those adventures were written, tabletop gaming, and AD&D in particular, were extremely popular. You could find RPG clubs just about anywhere, and when the clubs met it was not uncommon to have ten gamers to a table. And remember, when they say 6 to 8 ...
Chris Perkins adapted Tomb of Horrors for D&D Next in Dungeon magazine, issue 213. D&D Next was sort of the "beta version" of fifth edition, but it should be very usable.
My personal opinion is that either of the drawn methods should be allowed. One style should be considered default; to cast the other style you must specify in advance. This will help prevent "the monster moves here" "but wait, I meant to have a fire wall there!" arguments. I wouldn't allow the fire wall to pass into non-visible areas. It's been a long time ...
This answer make me the feel like the crusty old DM. AD&D was far more based on roleplay than dicerolling (see What are the big differences between the D&D editions? ). Because of that it was fun and easy to get a group of friends together and play with a great deal of flexability and imagination. As an example the AD&D answer to this ...
Only top voted, non community-wiki answers of a minimum length are eligible