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29

Maintaining the AD&D Feel If you want to maintain the AD&D feel of this module you have to keep the following in mind: it's a death-trap. I have played it, I have DMed it and I have spoken to many people who fondly remember the way their characters died in it; I have never spoken to anyone who finished it although I and a few others have escaped ...


17

Hit dice for monsters in both editions of AD&D are almost always d8s, so it's normal for monster stats to say things like “6 HD”, “3 HD + 4”, or “½ HD” with no further explanation given. From the Monster Manual introduction where how to read statistics is explained: HIT DICE indicates the parameters of the number of hit points a creature can ...


7

There's a document on Goblin Punch (You can find it here) that explains the hit die for monsters on the site is a d8: Monsters have 1 HD for every level they possess. This is a d8 hit die, so a level 3 monster has 3d8 HP.


6

AD&D 2nd edition, which is largely compatible with AD&D 1st edition, has an optional way to customise races in Player's Option: Skills & Powers. The system breaks down the traditional list of abilities a race grants and assigns them values in Character Points. A character gets a certain number of CP to purchase racial abilities, choosing from ...


5

To convert a module you'll need the AD&D Module and 5e books. Especially the bestiary. A big part of converting a module from a prior edition to a future edition has to do with the monsters that populate the dungeon, so you'll need your AD&D bestiary, and any monster tables for 5th edition so you can create the encounter tables necessary to run the ...


4

Designing the Gnobbit, the Gnalfling, or the Halfome. (Note: Neither Svirfbits nor Halfieblein are addressed. That is left as an exercise for the reader). In asking for "balanced" hybrids, this fits within the general level of "balanced" for 1e that exists. Demi-Human breeds with Demi-Human The two 1e races are both in the small size, and are very ...


3

No, there are no maximums of the kind you're looking for. The problem isn't that there should be limits per-class to prevent ridiculous scores — the “problem” (which is not actually a problem) is that you've chose the most high-rolling way to roll for scores. The method we used was rolling five times per stat with 3d6 and keeping the best one for each ...


2

It's not that difficult to convert from 2>5, in fact I think the feel is easier than 2nd Ed to 3rd or 4th edition, the question is are your players ready for the fact that 2nd Edition unrecoverable player death was much more common. I've played through ToH ~ a dozen times as a player or DM, it was one of the first modules I ever owned (1984?) and I ...



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