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32

Maintaining the AD&D Feel If you want to maintain the AD&D feel of this module you have to keep the following in mind: it's a death-trap. I have played it, I have DMed it and I have spoken to many people who fondly remember the way their characters died in it; I have never spoken to anyone who finished it although I and a few others have escaped ...


23

Strahd's name is of generic Eastern European inspiration. He rules Barovia, his brother is Sergei, the woman in their love triangle is Tatyana — all extremely Eastern European names by the standards of Midwest America in the late 80s. So, there are some points of commonality among Eastern European languages — or, more to the point, points of commonality in ...


22

Hit dice for monsters in both editions of AD&D are almost always d8s, so it's normal for monster stats to say things like “6 HD”, “3 HD + 4”, or “½ HD” with no further explanation given. From the Monster Manual introduction where how to read statistics is explained: HIT DICE indicates the parameters of the number of hit points a creature can ...


22

Advanced Dungeons & Dragons is from 1979*. It's not related to Dungeons & Dragons from 2014 (a.k.a D&D 5th edition), except that it's an ancestor of it. Put another way: AD&D is the 1st edition relative to which D&D (2014) is counted as the 5th edition. The reason it was called “Advanced” back in 1979 is because it was compared to the ...


16

Both! The Dungeon Master's Guide (1979) for Advanced Dungeons and Dragons says that All magic swords receive their stated bonus both for purposes of hitting (as a bonus to the "to hit" die) and for damage (as +1, +2, +3, etc. addition to hit points of damage scored). (165) Thus, consider a fighter armed with a longsword +1, +2 vs. magic-using and ...


11

For both scenarios, it helped me to think about what would happen if the druid cast the Wall in the open, and then walked towards a stone wall. The first image/scenario has no precedent for occurring. The Wall can be a sheet or a ring, not an amorphous blob, at least without some other influence. If the tunnel walls somehow repelled magic without negating ...


10

I'm assuming that "Count Strahd von Zarovich" is supposed to be a German noble name or of German origin, because of the dark and gothic setting and the fact that "von" was a German nobility title in earlier times and still exists in many older German names. Strahd is pronounced with a German long "a" (which would probably be like an English short "a"). Note ...


10

The adventure says it is a 30' long remorhaz, and the MM entry clearly details how the remorhaz' HD and length are related (HD*3), therefore it is a 10 HD remorhaz.


10

The Monster Manual II (1982) phoenix can, in fact, die normally from, for instance, attacks by +3 or better magic weapons or, instead, can suicide in "a double-strength (40th level) combination of fire storm (2" high × 5" wide × 8" deep) and incendiary cloud.... This destroys the phoenix but leaves a gem-like egg behind from which a new phoenix will arise ...


9

For the most part, it’s the former: AD&D groups often had six, eight, or more people playing. When those adventures were written, tabletop gaming, and AD&D in particular, were extremely popular. You could find RPG clubs just about anywhere, and when the clubs met it was not uncommon to have ten gamers to a table. And remember, when they say 6 to 8 ...


9

The wall of fire should be a ring around the party. It shouldn't go into "secret" rooms that you are unaware of, only places that you know about. I would GM it the second way. You really do not want to get into distorting spell effect areas with natural terrain as that will be a constant problem and exploit.


8

Chris Perkins adapted Tomb of Horrors for D&D Next in Dungeon magazine, issue 213. D&D Next was sort of the "beta version" of fifth edition, but it should be very usable.


8

Historically, chainshot (the technical term) was very much less effective against people than grapeshot (canister of musket balls) or even than roundshot (single ball) precisely because the latter tore up large impaling splinters, and indirect casulaties were heavier than direct. Chainshot was normally fired at masts and sails, in the hope of bringing down ...


7

You calculated it correctly per 1e AD&D with Unearthed Arcana Supplement Using the armor tables from AD&D (First Edition) that includes Full Plate Armor, the table on page 26 of Unearthed Arcana (TSR, 1985) shows the following: Full Plate Armor and Shield = Armor Class 0. The +1 to your shield improves your Armor Class to -1. The Dexterity of ...


7

There's a document on Goblin Punch (You can find it here) that explains the hit die for monsters on the site is a d8: Monsters have 1 HD for every level they possess. This is a d8 hit die, so a level 3 monster has 3d8 HP.


7

There's no need to house rule this — you just need to start enforcing its restrictions. Allow me to draw your attention to its area of effect: 4 square″ + 1″ square/level (Aside, this is taken from PHB page 95, since the Illusionist version of the spell has different range and area of effect.) These are table inches, which we could convert to ...


7

AD&D was and is, exactly, Advanced Dungeons and Dragons: a successful attempt by the game's author to improve and expand upon the original Dungeons and Dragons (1973-1975 vintage) during the game's first decade. AD&D's core books were published in 1977-1979. A parallel revised (and less complex) version, Basic Dungeons and Dragons, was followed ...


6

AD&D 2nd edition, which is largely compatible with AD&D 1st edition, has an optional way to customise races in Player's Option: Skills & Powers. The system breaks down the traditional list of abilities a race grants and assigns them values in Character Points. A character gets a certain number of CP to purchase racial abilities, choosing from ...


6

AD&D was never that analytical - almost everything in it are rules of thumb and judgement calls.; there are virtually no formulas like you think there should be. What the book is saying is if a thing is difficult to carry because it is heavy then use its weight. If it is difficult to carry because it is big assign it a value based on what you think an ...


6

Defeating doesn't have to mean killing (even though it often ends up that way). If you can defeat a monster in a non-lethal way, then you still get XP for it.


5

You've not been able to find such a rule because there is no restriction. Having multiple attacks allows you to use them against multiple targets.


5

To convert a module you'll need the AD&D Module and 5e books. Especially the bestiary. A big part of converting a module from a prior edition to a future edition has to do with the monsters that populate the dungeon, so you'll need your AD&D bestiary, and any monster tables for 5th edition so you can create the encounter tables necessary to run the ...


5

German pronunciation (must be German because of the von which is added, in this case to a Slavic patronymic, to denote nobility): /ʃtʀɑːt fɔn tsaʀovɪtʃ/ (see the IPA and its help for English on Wikipedia). Zarovich is either an alternative spelling or a romanization from a different language of the Russian term Tsarevich (Царе́вич, "son of the tsar").


5

This answer is based off actual experience (I asked this exact question in middle school). I am basing this off of my German teacher's pronunciation whenever I showed her the module in 7th grade (1993) (yes, I was in 7th grade when I bought that box set - and in 8th grade when I bought I, Strahd. She said this: Strodd fon Tsar Oh Vichks (She was a dual ...


4

I used to do this all the time. 1st edition and 2nd edition were so similar that I used any module any where, including what are now called BECMI modules. The stat block might be in different orders but it was all the same stuff. I knew the rules well enough and I ran it. To me it was all backwards compatible until 3rd edition came out. 2nd edition and ...


4

Designing the Gnobbit, the Gnalfling, or the Halfome. (Note: Neither Svirfbits nor Halfieblein are addressed. That is left as an exercise for the reader). In asking for "balanced" hybrids, this fits within the general level of "balanced" for 1e that exists. Demi-Human breeds with Demi-Human The two 1e races are both in the small size, and are very ...


4

DM Rulings and 1e AD&D Rules Combine for a reasonable outcome This answer requires a caveat: there is no strict rule about critical hits in the 1e books, to include Unearthed Arcana, but a lot of 1e DM's use critical hits of varying sorts. The rules in the DMG, p. 61, explicitly put critical hits outside of the rules. 1: Can a Frost Brand weapon ...


3

Hit dice in AD&D are d8 unless otherwise specified. A creature with 4 hit dice would have 4d8 hit points. That means that you roll a d8 four times and add the results together to generate its hit points. HIT DICE indicates the parameters of the number of hit points a creature can withstand before being killed. Unless stated otherwise hit dice are ...


3

No, there are no maximums of the kind you're looking for. The problem isn't that there should be limits per-class to prevent ridiculous scores — the “problem” (which is not actually a problem) is that you've chose the most high-rolling way to roll for scores. The method we used was rolling five times per stat with 3d6 and keeping the best one for each ...


2

There are a lot of cultures, religions and organizations that have rules and customs that seem overly fussy to outsiders. But when you dig into why they are present and the history behind them, you understand that they are not arbitrary but part of a greater scheme of things for that group. In short you learn the context in which odd customs, and beliefs ...



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