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17

This isn't rare at all. This is the Monster Manual from the 1st edition of Advanced Dungeons & Dragons. It's worth about $5–$25 (US) on eBay, depending on condition. I got mine there for about $12, a few years ago, and prices haven't changed. Yours looks to be in fairly beaten condition, so you're unlikely to get anything much for it. Although it's not ...


14

Write places apart from their location You can make your dungeons apart from their locale. Perhaps you've written up an encounter in the catacombs of the sun god, but the party keeps walking around in the harbor district instead of the city center? Move it to the temple of the sea god! Thieves' Guild up to no good? Party has found another of their hiding ...


13

You're somewhat confused, which is understandable since intellectual property rights and D&D is a confusing issue. OGL The OGL is a specific license. Only D&D 3e/3.5e was made open under the OGL. Other games derived from it (like Pathfinder) and totally unrelated games, like FATE, use the OGL. 5e does not use the OGL (their plans are yet to be ...


11

Fate can readily emulate any sort of setting. Fate's rules and mechanics are setting neutral, you could run a very AD&D style campaign in Fate for your son without the rules detail and allowing you to focus on the story. As the designers themselves say in the core rulebook Fate doesn’t come with a default setting, but it works best with any ...


11

Gygax could be very cagey about questions like this and would give answers such as this one. But my impression of reading his comments, and sometimes communicating with him directly was that he didn't really stick to any one method and let players choose how to generate characters from the options listed in DMG and others he deemed "not cheating". Both he ...


10

We don't know; the spell text was not converted properly from OD&D and no errata was ever published. One suggestion is to add the word "additional" to get "The spell caster is able to affect 1 additional level or hit die of creatures for each of his or her levels of experience." so a 5th level caster can affect d6 creatures +5 levels. Edit: I've not ...


9

The AD&D Dungeon Master's Guide (1979) contains information on acquiring spells on pages 38-40. It's... complicated, but, in short, clerics and druids get any low-level spells they want, and initial magic-user and illusionist spells are acquired randomly. Clerics & Druids Clerics and druids cast any spells they want of up to 2nd-level spells, but ...


9

It's important when tackling this to notice that D&D Next saves' math are tied to the effect, while AD&D saves math—despite the names being that of effects—are actually tied to class and level. That means that there's no way to crunch the AD&D math to find a conversion formula—the numbers are representing different things. As ...


9

Gygax wrote up a sample in the 1st Ed DMG - Pages 96-100. There is also some lead-in and outline discussion that sets the scene for the sample play. It narrates, multi-voice in the first person, an initial exploration and beginning combat in a low level dungeon. You only get the voice of the DM and the party leader. Apparently Gygax's method involved ...


9

The adventure says it is a 30' long remorhaz, and the MM entry clearly details how the remorhaz' HD and length are related (HD*3), therefore it is a 10 HD remorhaz.


8

For question 1 what to do for places you have not yet written, there are two great options. Quantum Ogre: This means that you have some places defined but not exactly where they are. When the players adventure into an unknown place, you give them this predefined but unplaced encounter/plot hook etc. Random Tables. Prepare some random tables for your ...


8

For tools to implement non-standard PC races, you want the AD&D 2nd edition The Complete Book of Humanoids (1993). An excerpt of the back blurb: This handbook describes in detail over 20 humanoid races that can be run as player characters — from mischievous pixies to stubborn minotaurs, from lizardlike saurial to the savage half-ogre — and many more ...


7

So besides your history with AD&D, is there any reason your actual kids want to play that instead one of the thousand other games in various genres out there? And while with an AD&D background you may find some of the FATE mechanics new and odd, for someone just starting in the game, do you have any reason to think they'd have more trouble picking ...


7

As Dakeyras said, there's no official, concise, complete Eastern European setting for D&D. However, with a little effort , you can create your own, based on fragmented D&D resources and material for other rpgs, both of which will require conversion... but as a GM/DM that shouldn't be too much of a challenge. I'd suggest taking a thorough look at ...


7

The simplest answer is to hide those things that cannot reasonably be known by the character, or figured out routinely by the player, and give such details as are necessary. AC is a tricky one. Some details can be figured out easily (the guard is wearing chain mail, so his AC is probably around X), but sometimes you'll want to lob a few surprises at people ...


7

Regardless of whether it's because of a tie on the initiative roll, magic, or something else, this is covered in the DMG on page 66, "Simultaneous Initiative". (It even mentions haste explicitly as falling under this rule.) Basically, If they're both using weapons, then whoever has the weapon with the fastest speed factor goes first within the segment. ...


7

Those books were licensed reprints done by a now-defunct third party company, Twenty-First Century Games, sometime in the late 1990s or early 2000s after TSR had been bought by Wizards of the Coast but before WotC began publishing their 3rd edition of D&D. They were created specifically for the collector's market, and it appears that their value has gone ...


5

This may seem counterintuitive, but one thing I did that was both simple and efficient was to avoid getting too detailed about it when detail didn't really matter. If the scenario doesn't demand meticulous tracking of time, a ballpark figure will often work quite well and will save time and effort that you can put into more interesting parts of the game. ...


5

You've not been able to find such a rule because there is no restriction. Having multiple attacks allows you to use them against multiple targets.


4

The density of electrum depends on the exact proportions of gold and silver, but ranges from around 12.5 g/cm³ to about 16.5 g/cm³ †. Assuming the book is effectively a solid cube of electrum 24 × 36 × 4 inches, its volume would be 3,456 cubic inches. This is equal to 56,634 cm³. Given the density range above, this means it could weigh anything from ...


4

Don't Forget FAE While Fate Core is an excellent game, it may demand more from a what are essentially a new player and GM than they are willing to or capable of giving - at least at the outset. Fate Accelerated Edition is a stripped-to-the-bones version of Fate Core - the mechanics are the same, the concepts are the same, the terminology is the same. But ...


4

Could it be "The Sinister Secret of Saltmarsh"? In this AD&D module, you are investigating a haunted mansion. Within, there is a winecellar that contains several bins and a corpse. (See page 16, section "WineCellar".) The corpse is infected with 7 rot grubs (which burrow into your flesh and then to your heart, killing you). Once dealt with, the corpse ...


4

Just prior to your citation (DMG 28): "It is assumed that an appropriate type of head armoring will be added to the suit of armor in order to allow uniform protection of the wearer." Uniform Protection = Same AC as the armor worn; No helmet means head is AC10 (which is targeted 50% of the time -- 1-3 on a d6 -- when fighting an intelligent foe). There is no ...


4

No. Unless the DM has ruled otherwise, the spell write only copies spells. Write (Evocation) Level: 1 Components: V, S, M Range: 0 Casting Time: 1 round Duration: 1 hour/level Saving Throw: Special Area of Effect: One magical spell inscription Explanation/Description: By means of this spell a magic-user might be able to inscribe a ...


3

I started RPGing again after a few decades break. It's nice to finally be able to afford all the rulebooks you want. I bought up the D&D 4th Edition rulebooks and DMed a fortnightly game for a year or so. I found it too grindy and rules-heavy, it didn't capture the story-telling that I remember fondly from playing D&D in the 80s. I've recently ...


3

The Wild North setting in Fight On #3 was written by myself and it is my attempt at combining Russian mythology with D&D tropes. You can get it from Lulu either printed or in PDF. Warning Lulu has expensive overseas shipping so the only practical option may be the PDF. While statted for Original D&D it works with any classic edition. It is based on ...


3

First level Clerics and Druids can pick any spells from their respective list. Probably done to balance the fact their selection have few offensive spells and the class involves following a religion. On Page 39 there is a chart that you can use to determine the initial spells of a starting Magic user. The page explains there procedure the end result being ...


3

A lot depends on the physics of how you're already running things. If players have a map then there's no great need to describe the route - just decide if it's a short, medium or long trip and roll a chance (say, 1 in 20 in day, 1 in 10 for night) for an encounter once, twice, or three times. Modify the die (ie, use a d8 or d6) depending on the areas they ...


3

What you want is enough information to be able to improvise in a city. Cities are actually easier to improvise with... if only because you can draw upon a general knowledge of human society to make up things as you go along. You know what a wealthy part of town probably has, compared to the docks, compared to the working class neighborhood. You can write ...


3

Sadly, I think the answer's no. There's a list of campaign settings on Wikipedia that seems to be quite complete, especially for earlier D&D editions. There's also a list of D&D settings, which isn't missing anything I can see. Neither of them have anything like what you're looking for, so odds are that you can't even use another system's setting as ...



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