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When casting a spell it moves with the world you are on, so why not a ship, or a wagon? I believe that magic in game has some sort of physical properties with it. If you were to cast wall of fire on the ship, the wall would move with the ship because it is attached (and burning) on the ship. Light, and Darkness have magical properties that allow it to be ...


2

This is muddled in the text and therefore up to the DM, since matters of metaphysics are in the realm of the DM's world-building and -management responsibilities. The spell doesn't say that it can be cast on an object, but that's a reasonable ruling for the DM to make, based on the way the light and darkness spells reference each other and drawing analogies ...


4

No. Unless the DM has ruled otherwise, the spell write only copies spells. Write (Evocation) Level: 1 Components: V, S, M Range: 0 Casting Time: 1 round Duration: 1 hour/level Saving Throw: Special Area of Effect: One magical spell inscription Explanation/Description: By means of this spell a magic-user might be able to inscribe a ...


2

Coming out of ToEE they should be 7 or 8. Coming out of SotSL they should be probably 10 or 11. That should keep it pretty balanced, from my memory of those modules. Some amount of balance might need to be done as you play- if it's too tough give them some XP or item bumps above recommended, if it's too easy crank the AC's and saves of opponents up a ...


2

As Nagora mentioned in his answer, this is a grey area that will require DM interpretation. Here are a few possible approaches to this problem: A single save vs. fear that lasts the entire encounter A save vs. fear whenever the creature does specific actions A save vs. fear each round as long as the encounter lasts A save vs. fear once every set number of ...


3

If it's the spell, then you must save each time the spell is cast on you, just like any other spell. Likewise, wands and spell-like powers. There's a grey area with some monsters, such as dragons, which cause fear simply by flying overhead or charging. Personally, in that and similar cases I would allow a single save to count for the whole of an encounter or ...



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