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7

The 3.5e magic item Horseshoes of the Zephyr will allow your nightmare to run slightly (an inch or two, if I remember right) above the ground. This is usually simply used to avoid leaving tracks, but seems to be a very efficient way to solve your problem by never touching the dirt or road. It requires Levitate to create, and so should be available at early ...


7

These are two editions I like and know well. And I'm at a loss with even where to start trying to explain the differences to someone thinking they're similar. The trouble is that every edition after AD&D 2nd edition wasn't a revision, it was an entirely new game that just used similar labels and a few somewhat related mechanical pieces. Between Basic/...


3

Saving throws are still there in 5e, but instead of specialized saving throws (vs paralyze, polymorph, wands, spells, etc.) there is one type of saving throw per ability score. It's rather like an an ability check to which special modifiers may apply. For example, to avoid damage from a Fireball spell requires a dexterity saving throw. You roll a d20, add ...


4

Lawful Evil isn't Lawful Dick One of the things to remember is that you're still in a party for the same reasons you were before. Being evil doesn't mean doing whatever you want. And as SPavel wrote, you can still have friends! In your case, being evil could mean voicing a different opinion or casting a different vote for what the party should do next. Your ...


9

Even Evil has friends The biggest issue with an Evil character is that a lot of players believe that Evil means selfish, and selfish means screwing with the PC's party members. But the party members are his friends, and source of strength. This makes them part of the in-group. The Evil character may jockey to become the party leader, but he need not go ...



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