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0

You have to get used to some give-and-take, and you start developing a protocol. Instead of "OK, I see the little plastic rocks, they cover half my character so I get 1/2 cover" the conversation goes more like this: GM: "The Bad Guys are doing their ritual in the clearing just past the crumbled old stone wall. Their sentry shouts a warning as he sees you ...


-1

Interesting. My DM for AD&D has only ever done it a home brewed way. Basically if you are a class that uses magic you get one chosen first level spell, then the rest are rolled randomly. It's worked out really well and has come into some funny situations where a Mage has blinded a ogre by casting light on its nose so everyone could get away. It's ...


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Gygax could be very cagey about questions like this and would give answers such as this one. But my impression of reading his comments, and sometimes communicating with him directly was that he didn't really stick to any one method and let players choose how to generate characters from the options listed in DMG and others he deemed "not cheating". Both he ...


7

Regardless of whether it's because of a tie on the initiative roll, magic, or something else, this is covered in the DMG on page 66, "Simultaneous Initiative". (It even mentions haste explicitly as falling under this rule.) Basically, If they're both using weapons, then whoever has the weapon with the fastest speed factor goes first within the segment. ...


1

The majority of D&D adventures pack in a fair bit of combat, but some can be converted to a less combat oriented scenario. The key is to find adventures that have significant non-combat meat to them, such as investigation. You can then strip out all the "filler" encounters, those that are either gratuitous or which don't have anything to do with the ...


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Assuming you're not just confused and are really talking about AD&D First Edition, no, the armor does not affect the Reaction/Attacking Adjustment or the Defensive Adjustment. In fact, right under the Dexterity table it has an explicit example... Defensive Adjustment refers to the penalty or bonus applicable to a character’s saving throws against ...


2

My own Scourge of the Demon Wolf. It has combat but the meat of the adventure is trying to deal with the factions of the village and unraveling the mystery. Most of my playtest were done with four hour convention slots there was never more than six players. The smallest amount I ran with was two players. I use bog standard d&d tropes including a ...


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If you're okay with something more constrained, the Pathfinder "Reign of Winter" adventure path is explicitly Russian in flavor, set in a Russian expy called Irrisen and pitting the player characters against Baba Yaga. (There's a more direct link, too, but saying more runs the risk of spoilers.)


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If you can find it, the Ussura supplement for the 7th Sea game depicts a land based on mediaeval Russia.


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It's not for D&D specifically, but I own Mythic Russia which is a HeroQuest-based game that is completely about that kind of setting, written by a professor of Russian history. He has a "Mythic Russia" blog that is still active! Maybe take a break from AD&D and run that, or at least loot it for info. I haven't played Mythic Russia but HeroQuest (of ...


2

A purely urban campaign was one of the most memorable 1st edition AD&D campaigns I ever played in and would share these tips from that experience: What you haven't planned for: as a dense concentration of humanity (or demihumans), a city is an impossible canvas to plan for entirely. But that is its greatest strength as well. All things are possible at ...


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The only setting I'm familiar with that had even a touch of Slavic influence was the 2e Birthright setting. The Vosgaard region was explicitly based on medieval Rus, and you should be able to find some information in the Tribes of the Heartless Waste accessory if you can find it. Beyond that I don't know if there's much more out there.


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Use the Combat Tables on Pgs. 74-75 of the 1979 Edition DM Guide. Your AC and level determine your Base THAC0 on these charts. Think of it like the game Battleship. AC across the top and your Level on the left side of the chart. For example, If I'm Level 2 thief with a Armor Class (AC) 5, my Base THAC0 would be 17. If I'm fighting a giant ant with an ...



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