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I would also try to find some Zombie campaign rpg games. Some of them have good examples of how things should work and have a lot of story ideas and system behind it to support everything. An important factor is the system with which you are running the game. I would suggest the AFMBE (All Flesh Must Be Eaten). It has a lot of short adventure tips and ideas ...


3

When players get complacent, change things In my own campaign, the PCs are trying to survive a viral zombie outbreak. This is how I've run that campaign. Setup During their first month the PCs outran and outfoxed the zombies because zombies are slow and stupid. Zombies have no traits that make them dangerous except numbers. If there are enough of zombies, ...


9

Your stated motive is to make the old material available to a new generation of gamers. You're not really interested in just writing conversion notes that require the originals — you want to include the maps, descriptive passages, and all the rest of the creative content that makes these adventures awesome. The correct, ethical, and legal means of doing so ...


10

Publishing the old content in full is illegal and unethical, just as it is for new content. It's owned by WotC or GW or whoever, and if they wanted to sell it they would (they're making more old adventures available over time in PDF, actually). Those authors, artists, mapmakers, etc. were compensated by TSR/WotC for their work and have no explicit or ...


15

While I'm not a lawyer, I'd suspect that part of your liability here is determined by the method you do the 5e updates. Are you talking about republishing them, including maps and flavor text? If so, I'd be very cautious, especially given WotC's proclivity to shut down 3rd party resources for older versions of the game. However, a simple listing of changes ...


4

Ask, do, oblige. That's what I'd do, anyway. And let's get that disclaimer out of the way ASAP: I'm not a lawyer and have no professional acumen. Since you're referring to the age of magazines, I'm going to assume these are 10+ year old articles. There's a small chance that those are now out of copyright, but I certainly wouldn't rely on it. Instead, I ...


3

As I understand it, the characters are going to solve the puzzle anyway. because your story depends on them solving the puzzle. So I say, why bother if they will solve it? They do it. Eventually. In my opinion, the real challenge the characters face should be what it costs them to solve those puzzles. Time? Money? Health? Favors? Some other resource? The ...


2

Overview I've wrestled with this same problem a great deal over the years. I've tried many different strategies for solving it but most of my attempts have left much to be desired. Focusing solely on the dice rolling helps keep the game moving and prevents the puzzle from becoming boring and tedious, but at the same time you lose most of the novelty of ...



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