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As I understand it, the characters are going to solve the puzzle anyway. because your story depends on them solving the puzzle. So I say, why bother if they will solve it? They do it. Eventually. In my opinion, the real challenge the characters face should be what it costs them to solve those puzzles. Time? Money? Health? Favors? Some other resource? The ...


2

Overview I've wrestled with this same problem a great deal over the years. I've tried many different strategies for solving it but most of my attempts have left much to be desired. Focusing solely on the dice rolling helps keep the game moving and prevents the puzzle from becoming boring and tedious, but at the same time you lose most of the novelty of ...


6

Some stories are not suited to some systems. An antagonistic magical item will be modeled with the intelligent item rules. These rules, as a relic of 3.5, are... pretty horrible. Let us call our artefact "The one ring." It's a Lawful evil (or chaotic, or... whatever), ring which can cast a 4th level spell at will. That's more powerful than normal, but ...



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