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For my campaigns I prefer complex storylines with lots of twists and mystery. The strategy I outline below can be adapted to a large-scale world building style game or a small self-contained 1-2 month campaign. It's adaptable since you build up complexity as you go. Lastly, this approach allows you to build your world and your story simultaneously which, in ...


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First rule: Tell your player to expect the beast(s) to be nigh impossible to beat, and that the genre is survival for this campaign/adventure. Include some redshirts (a number of disposable NPCs), and have them killed to show that your hunter means business. Do this slowly — I recommended 3–5 NPCs and have them die one by one using your ...


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There are a lot of great answers here, and I have only one small suggestion to add: Give them somewhere to go. If you make it clear that there is a destination - a safe place, a stronghold - some place where there is a person or object of power that can help them, or where the environment changes to favor the PCs, then you have given them a goal besides ...



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