A pre-planned set of NPCs and events to help a GM manage the plot or story of a game.

Many adventures are pre-packaged books or boxes that provide elements to a GM for a plot. Other adventures are custom-designed by GMs for their own groups.

Either way, adventures help GMs by reducing the amount of improvisation required at the table. Many systems that promote adventures have complex monsters or NPCs which aren't easy to create on the spot.

Tag questions with when you want to find out about a published adventure that has a particular element; what adventures you could choose for a particular situation or methods to develop adventures of your own.

Instead use when asking about an entire span of a game that would cross multiple single adventures (think campaign=TV series, adventure=story arc)

history | excerpt history