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Plot You don't need a metaplot, but it sure helps to have one. In a random adventure, either throw in some clues to your metaplot, or throw in a "boss" who is clearly part of the metaplot. EG: The party marches to Western Innish. They have a random encounter with a group of Merchants, and a random fighter is on the high end of the expected levels. Drop a ...


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This answer addresses fundamental problems which lead to GMs having problems such as what you stated. The following is a summary: Balanced PCs make it easier to create challenges. There are a number of mechanics in the game that are rarely utilized which can make this easier for you. Time and resource management are fundamental tools of the GM to create ...


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So clearly the demon will have mind blank cast upon it, with whatever amount of extension cheese you're comfortable with. (Mainly, if your players have used divine metamagic - persist spell, so can you). With Craft Contingent spell with feeblemind on it (obviously this is framed as a "it will allow you revenge on your enemies") with the trigger being "when ...


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Perhaps the prisoner has been hypnotised in some fashion. If they believe what they are saying is the truth then no amount of domination or detecting of lies will reveal the falsehood. In this case, maybe the questioners notice logical inconsistencies in the story they are hearing, which indicates something is not right.


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One useful characteristic you might add to the demon is "Immunity to Domination Spells"---which makes sense, in my opinion: Elves cannot be magically put to sleep, if I recall (thus, immune to sleep spells) and there are immunities, such as immunity to fire, and so there is no reason that having an immunity to domination might not be feasible. Possibilities ...


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Misdirection Following up on Falco's "Need to Know", sometimes the simplest solution is not only provide information, but to provide lots of it, including contradictory information. Perhaps this minion has heard his master debating several alternate plans, but he doesn't know which is "the plan". You could give the interrogators all of this information, ...


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I don't know how trigger happy the party might be, but if they don't immediately jump to magic, there are some fantastic anti-interrogation techniques that work in the real world. The one that comes to mind is if the demon starts "spilling the beans" with "useful" information that all turns out to be time wasters. He could lead them into dangerous traps ...


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Magic kills your interrogation? Several solutions come to mind: 1. Fight magic with magic If you have a problem with a dominate spell, that means your evil master has a problem with it. If it is a rather common spell he will know about it and will have certain defenses in place. Because what good is a demon, if everyone can just turn him around and against ...


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Layer your minds 3.5 has such a multitude of spells and abilities that almost anything goes; what you could use is a multi layer mind. Demons are complex beings and you can happily rule (in your universe) that dominating the demon controls only the physical form the daemon has and as such that form is utterly controlled by the character, the inner ...


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I'm not familiar with D&D spells and items so I don't have a specific advice, but you could cast a spell or add an item to the prison, so that no one other could cast a spell. Like a magical or physical barrier. It would also absolutely make sense that one cannot use magic in a prison - especially if a DEMON is inside.


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According to the PCs knowledge, current goals and the game pace, you can use the empty spaces to either: Point the group towards important locations. Convey and strengthen the theme and atmosphere of the game. Control the game's difficulty by forcing them to use resources or allowing them to replenish them (or gain access to new ones). You can plan ...


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Short answer: Make a series of random tables based on 1: Terrain, 2: World themes, and 3: PC motivations. Long answer: First things first, you'll want to identify: What do you want to achieve with these encounters? From your post, I believe that your priorities are: 1: They should be random (I assume, so that you don't have to plan out the whole ...


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When I read this I thought: Just don't. In "the real world" there is so much more random stuff that happens than meaningful stuff towards some goal that its the decision of the people on place to decide which dungeon to crawl and which to ignore. If one wants to explore every single house in every street then in how many of that houses you will find ...


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You could try applying the following ideas to your sandbox: Mapping Use a 'small' physical map: this can give the impression that play is slightly restricted, especially if you implement some of the following... Include distinct map items: use roads and towns without any other features - this can give more control over what's going to happen and where ...


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Character generation, world creation I read this on a series of sandbox articles, but don't remember where. Don't create all the world before the characters. Let empty space to be filled later. Then, when creating the characters, allow them to create part of the world. Example: A player creates a character who was raised by a cult who worship a powerful ...



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