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12

ACKS has removed the "Identify" spell but it has replaced it with explicit mechanics to identify magic items in other ways. p210 of ACKS: "Sages and other characters proficient in Magical Engineering or Loremastery can identify common or famous magical items simply through their knowledge of such things. Potions may be identified by sipping them, or by ...


12

Once a henchman is given a domain, they're no longer a henchman, they're a vassal. Think about it this way. Ser John the Great gives his loyal spear-carrier Walden a title over the Barony of Thicke. Lord Walden of Thicke becomes a peer of another Baron who was never Ser John's henchman, Baron Gwynedd. Baron Gwynedd has income, land, peasants, and all kinds ...


10

Whether underground constructions count toward stronghold value is up to the Judge. In the case of dwarves it's clearly part of the assumptions, but for human domains one can imagine that after a certain point deeper levels of a dungeon will not contribute to the ability of a domain to settle the surrounding (surface) territory. The dungeon pricing is ...


8

I think all the suggestions you've contemplated so far are very good. An additional one you could consider and include: Allow the players to spend time in a nearby Library or Mage Guild to research the nature of the item and perhaps find out the properties of it. Here the cost isn't as much a factor(as say hiring some to cast identify or retrieving ...


7

ACKS is closely derived from B/X by way of Labyrinth Lord. Ascending AC is one of its differences as explained here. The esteemed Mr. Conley does a good job of describing the other things ACKS is designed to do "out of the box", although I think the rules for running a thieves' guild and sending out your underlings to do hijinks are also worthy of mention. ...


6

As one of your players, I am about as biased a respondent as could possibly answer this question. But I'm not the one with the box of crossbow bolts, so I'll have a go at it anyway. As an old-school DM thirty years ago, I expanded the definition of "read magic" into a form of "identify." When mages inscribe their magic on the world, I reasoned, they cast a ...


5

It's design is basically an expansion of B/X D&D. It still has race as class but expands the number of racial classes into a section labeled Demi-Human Classes for example there is a Dwarven Vaultguard and a Dwarven CraftPriest. It adds proficiencies which are skill and abilities mostly non-combat oriented. They represent something that the character ...


4

Vasals probably do not get paid a fee. It doesn't say this, but does say they pay the liege. Note that the example on page 146 does not show Vassals as an expense, only as income. However, also note that the GP Threshold is almost always higher than the fee for the current level. If the character levels up, he's below the cap, and perhaps below his fee, ...


4

There is maybe another option, that you have not mentioned and it's that you can "decide" that magical items do "speak" in your mind when you touch them. Depending on their age, power, intelligence and, I'd say, creator, they'll "speak" plain and straight or though riddles and tricks that may (or may not) help understanding the nature of the object.


2

This forum thread has an ACKS-style campaign map and regional map, and descriptions of the various realms including population densities, major cities, and trade routes. It goes some way towards what you are looking for. Also this one (a different GM, still using ACKS) has some more piece by piece development and description.


2

While not specifically ACKS, I have worked examples for each step of my How to build a fantasy sandbox series. The authors of ACKS and I correspond and have exchanged ideas so there are some common issue we both address. In the post there is a link to a PDF Download.



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