Tag Info

Hot answers tagged

46

I'm working on the assumption that D&D alignment is an objective mechanic: in a world where alignments can grant magical power and create planes of existence, and a spell can tell the difference between a man who saves babies for Pelor and a man who eats babies for Pelor, alignment must be objective and intent counts for very little. This is a social ...


44

Check This Part Thieves and gamblers, fast talkers and diplomats, bandits and bounty hunters, and explorers and investigators all might be considered rogues, as well as countless other professions that rely upon wits, prowess, or luck. Although many rogues favor cities and the innumerable opportunities of civilization[...] Class fluff is, for the most ...


43

There's no such thing as senseless violence, according to the one who commits it. Characters who kill or torture without at least an internal justification are crazy, not evil. You don't have a reason to kill people in the party or at random, so you don't. This doesn't make you nonevil. Also remember that just because you're Evil doesn't mean you're a ...


34

Definitely. It's easy to think of the I-kill-you-and-use-your-corpse, or the standard graverobber. But what about someone who actually seeks the consent of those bodies? The kingsguard wishes to continue serving even beyond their deaths, the elves wronged by the evil overlord wish to become warriors before they become fertilizer. Remember too that necromancy ...


34

Alignment is a mess, particularly Law and Chaos I am almost certain that you will never find two people who define Law and Chaos exactly the same way. The books definitely don’t; there are actually different definitions of each such that the same action or person could be equally described as Lawful, Neutral, or Chaotic, because the different definitions ...


33

No, it was not an evil act Was it a Good act? Probably not. But there's that N in the middle for the act to fall under. On the one hand, the pirates were helpless, and thus not an immediate threat. However, on the other hand, they were enemy combatants brought down by a legitimate weapon of war. If you weren't in the lawless wilds, a case might be made for ...


31

Dungeons & Dragons-style Alignment is not cut out for this The characters in Game of Thrones are almost as complex as real people. Real people cannot be put in one of nine little boxes and call it done. Alignment in general is extremely problematic for a lot of games, but this one especially so. It’s just far too simplistic to handle a ...


30

In general in play they were ignored or just treated as an abstract language with no further comment. As to where they came from, here's an answer from Gary Gygax on Dragonsfoot! As D&D was being quantified and qualified by the publication of the supplemental rules booklets. I decided that Thieves' cant should not be the only secret language. Thus ...


30

Since Gary Gygax was the original "designer" let's look at what inspired his version and hence D&D's version of the Paladin. This is from a Collection of "Sources for D&D" that was compiled by Aardy R. DeVarque, who draws his source directly from the original 1st edition Dungeon Masters Guide. Paladin Class Based largely on the character of ...


28

Channeling negative energy isn't an Evil action by default the way some other powers are. Negative energy is the power of death, entropy, &c. In D&D3 and Pathfinder, it's often associated with baddies like evil clerics or the undead, but it isn't automatically straight-up capital-E Evil. For example, check the Harm spell, which is, like, the purest ...


27

Is drinking blood Evil? Even in the world of "objective morality" created by D&D alignment, drinking blood isn't necessarily Evil. Why? Animals drink blood. To them, it's just basic sustenance, no different from eating meat. Once you attach a metaphysical component to the act, though — I am drinking your blood in order to steal your courage, for ...


27

Of course, depending on your definition of necromancer. Can you be creating undead as a necromancer and stay good? No, that's an evil descriptor spell. Good clerics can't cast those at all, and good wizards can but like any evil act it'll move them from Good sooner or later. Can you cast the dozens of other necromancy spells that aren't evil, like Disrupt ...


22

Half-dragon Alignment First of all, half-dragons are subject to the same alignment rules as their draconic parent: Alignment Same as the dragon variety. Just so that’s clear. Dragon Alignment, and creature alignment in general Dragons, like many creatures, have alignments that are listed as “Always” one thing or another. Black dragons are ...


21

A summoned monster's alignment only matters if you're a cleric. The summon monster spells are of the same alignment as the creature you summon (e.g. summoning a Dretch is a Chaotic and Evil spell). A cleric is forbidden from casting spells of alignment opposed to his alignment or his deity's alignment. A good-aligned wizard can freely summon fiendish ...


21

Not all rogues are lawbreakers as strongly as the build describes. A good rogue can be like the Secret Service: Because they have all the detection skills they can be great at knowing when a trap/ambush is in the wings. Additionally, one extremely overlooked role of a rogue that's especially useful with the cleric cross-classing is the role of the ...


20

Have you ever read Order of the Stick? I see that KRyan's used it in his answer, but it's a good example. However, in my games, I've used three different methods that work pretty well. You don't. Don't get me wrong, I'm all for letting players choose their character roles and archetypes, in fact I think it's the best thing you can do to facilitate a good ...


18

The question is a bit inaccurate: the monster entry for strix lists the example strix as Neutral. So, in this case, Paizo seems to agree with the question asker. That said, the remainder of my answer assumes that the entry did make them Evil, since plenty of creatures are marked Evil for similar reasons. Don’t try too hard to make alignment make ...


17

Yes, casting a spell with the [Evil] descriptor is an evil act. Always, by definition, as black letter law in the game rules. One [Alignment] act does not cause a character to change alignments. A pattern of [alignment] acts will change alignment. How many evil acts are required to change your alignment (or have other effects like removing paladin powers, ...


16

I think the key issue here is that you're thinking of it as "the old system with alignments removed" rather than "the old system simplified." Character archetypes haven't gone away, there's just more variety within each alignment. Your examples are pretty easy: Personified forces of nature (chaotic neutral), aka Greek mythology, which, while dangerous, ...


16

First, there is a template for a good necromancer in one of the expanded books. I found this Good Lich template online today. The following is a long explanation I posted for my players about my world specifically. It goes into a lot of details and interprets some of the logic of the books in a way that hopefully helps explain why Necromancers tend toward ...


16

The problem you’re facing is not really “your” problem so much as a problem with the system: no matter what you, or anyone else, think Chaos and Law mean, I guarantee you that there is no one in the world who shares exactly the same definition of it. Ultimately, Law and Chaos are very poorly defined – Wizards’ definitions of ...


16

I’d say no. If anything, it’d be dishonorable, but it’s Law and not Good (or, at least, Lawful Good) that concerns itself with codes of honor, but considering they were pirates who presumably had every intent to kill you, using lethal force is perfectly reasonable. Good characters are not expected to take prisoners rather than kill, unless ...


16

The alignment system is not very good It doesn’t make a lot of sense, there are numerous cases where the suggestions for what is in each alignment are contradictory, it relies on the poorly-explained idea that there are objective, cosmic Goods and Evils and Chaoses and Laws. It works well enough for simple adventure-fantasy where we are the Good guys, ...


16

Only Clerics really care Clerics cannot cast spells of an alignment opposed to their own. A TN cleric has no opposing alignment and, as a result, can cast aligned spells freely. But... Casting a spell with an alignment descriptor - like [Lawful] - counts as committing an act of that alignment, no matter what you used it for. Cast enough such spells ...


15

For an analogy, Gnomes have a long time enmity with humanoid reptilian, possibly due past aggression, and have developed tactics to fight against them more efficiently. Are gnomes evil due to that? Not every lizard man out there is evil, but some of them are, and gnomes may have very good reasons to act paranoid and aggressive when lizard men are around. ...


15

One interesting route back to Lawful First, you and your DM should agree on some details about your alignment change. The typical way to rule a magical change like this is that: Your personality and values have in fact 100% changed and you love your new perspective. "That old me was deluded to think law and order made the world a better place. They're the ...


15

is there anything stopping the Good-aligned 'Necromancer'? There shouldn’t really be one anyway. Is there anything stopping you using Animate Objects, with or without Permanency, to affect a bunch of corpses? If so, what? And would that qualify as an Evil, Chaotic, or Neutral act? I believe corpses are objects, on the basis of the definition of an ...


14

To answer your questions, we need to look at how D&D 4th edition is defining alignment. It is defined as the moral stance of the character. I believe it is fair use to quote this short excerpt. Good: Freedom and kindness. Lawful Good: Civilization and order. Evil: Tyranny and hatred. Chaotic Evil: Entropy and destruction. ...


14

Just assign the character the chaotic neutral alignment. If it helps the players or GM, you can privately assign personalities separate alignments, but their character effectively is still CN. This might vary by edition, but Pathfinder includes this suggestion: Players who frequently have their characters change alignment should in all likelihood be ...


14

The question is a bit unclear and I’m not quite ready to delete my other answer since I’m not sure it’s inappropriate, but I think this would get lost in it and may be closer to what Zach wants, based on comments. Therefore, I am answering two questions here: How should I tell a player that he’s not playing a character the way he ...



Only top voted, non community-wiki answers of a minimum length are eligible