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81

Good or Evil: intelligent creatures can make moral choices The alignment specified in a monster’s stat block is the default. Feel free to depart from it and change a monster’s alignment to suit the needs of your campaign. If you want a good‑aligned green dragon or an evil storm giant, there’s nothing stopping you (Basic Rules, DM, p.3/ MM p. 7). Short ...


62

Rules citations: Animate Dead has the [evil] descriptor. "This is an evil act" is right there in the spell descriptor: Evil: Spells that draw upon evil powers or conjure creatures from evil-aligned planes or with the evil subtype should have the evil descriptor. Good Clerics can't cast [evil] spells: A cleric can't cast spells of an alignment ...


59

There's no such thing as senseless violence, according to the one who commits it. Characters who kill or torture without at least an internal justification are crazy, not evil. You don't have a reason to kill people in the party or at random, so you don't. This doesn't make you nonevil. Also remember that just because you're Evil doesn't mean you're a ...


57

So here's my issue: I like my character, I like our party, and I don't want to pull a 180 on my character and make him nice or throw away important motivations for him. Well, it sounds like your character just may be evil, or at least on the evil side of neutral. That doesn't mean he has to do evil things, especially if he has a reason not to. And, if ...


55

I'm working on the assumption that D&D alignment is an objective mechanic: in a world where alignments can grant magical power and create planes of existence, and a spell can tell the difference between a man who saves babies for Pelor and a man who eats babies for Pelor, alignment must be objective and intent counts for very little. This is a social ...


51

Check This Part Thieves and gamblers, fast talkers and diplomats, bandits and bounty hunters, and explorers and investigators all might be considered rogues, as well as countless other professions that rely upon wits, prowess, or luck. Although many rogues favor cities and the innumerable opportunities of civilization[...] Class fluff is, for the most ...


50

In general in play they were ignored or just treated as an abstract language with no further comment. As to where they came from, here's an answer from Gary Gygax on Dragonsfoot! As D&D was being quantified and qualified by the publication of the supplemental rules booklets. I decided that Thieves' cant should not be the only secret language. Thus ...


42

No, it was not an evil act Was it a Good act? Probably not. But there's that N in the middle for the act to fall under. On the one hand, the pirates were helpless, and thus not an immediate threat. However, on the other hand, they were enemy combatants brought down by a legitimate weapon of war. If you weren't in the lawless wilds, a case might be made for ...


42

Han Solo, Robin Hood, and the three Musketeers: all would be stereotypical Chaotic Good characters. And none would have a second thought about dispatching their prison guards, whether it's Stormtroopers, the sheriff's men, or a guard in the Bastille. So the first question would be: did they really act out of character? What would you have expected them to ...


40

Definitely. It's easy to think of the I-kill-you-and-use-your-corpse, or the standard graverobber. But what about someone who actually seeks the consent of those bodies? The kingsguard wishes to continue serving even beyond their deaths, the elves wronged by the evil overlord wish to become warriors before they become fertilizer. Remember too that necromancy ...


37

Alignment is a mess, particularly Law and Chaos I am almost certain that you will never find two people who define Law and Chaos exactly the same way. The books definitely don’t; there are actually different definitions of each such that the same action or person could be equally described as Lawful, Neutral, or Chaotic, because the different definitions ...


36

What he did was evil, but... In D&D, at least on the 3.x side, your perception of what you did doesn't matter - some acts are evil, some others are not. Assaulting the logger in a violent manner is an evil(-ish) act. While violence is a common way of "fixing things" in D&D, Good characters are expected to try to find a more... pacifistic resolution ...


33

Since Gary Gygax was the original "designer" let's look at what inspired his version and hence D&D's version of the Paladin. This is from a Collection of "Sources for D&D" that was compiled by Aardy R. DeVarque, who draws his source directly from the original 1st edition Dungeon Masters Guide. Paladin Class Based largely on the character of ...


33

The methodology I've settled on is as follows: The creature is the dominant inhabitant of the correct alignment plane (according to the Manual of the Planes). The Greyhawk (default setting for D&D 3.5) cosmology lists the Outer Planes that are keyed to the nine alignments. The creature has the appropriate alignment subtypes - an iconic Lawful Good ...


31

Is drinking blood Evil? Even in the world of "objective morality" created by D&D alignment, drinking blood isn't necessarily Evil. Why? Animals drink blood. To them, it's just basic sustenance, no different from eating meat. Once you attach a metaphysical component to the act, though — I am drinking your blood in order to steal your courage, for ...


31

Of course, depending on your definition of necromancer. Can you be creating undead as a necromancer and stay good? No, that's an evil descriptor spell. Good clerics can't cast those at all, and good wizards can but like any evil act it'll move them from Good sooner or later. Can you cast the dozens of other necromancy spells that aren't evil, like Disrupt ...


31

The problem you’re facing is not really “your” problem so much as a problem with the system: no matter what you, or anyone else, think Chaos and Law mean, I guarantee you that there is no one in the world who shares exactly the same definition of it. Ultimately, Law and Chaos are very poorly defined – Wizards’ definitions of ...


31

Dungeons & Dragons-style Alignment is not cut out for this The characters in Game of Thrones are almost as complex as real people. Real people cannot be put in one of nine little boxes and call it done. Alignment in general is extremely problematic for a lot of games, but this one especially so. It’s just far too simplistic to handle a ...


31

There's two questions wrapped up together here that need to be separated: So if a character does something evil but they can justify their actions as good are they themselves still of a good alignment? If they commit an evil act, but it can be justified as good, is the act still evil? If a good-aligned person commits an evil act, are they still ...


29

Channeling negative energy isn't an Evil action by default the way some other powers are. Negative energy is the power of death, entropy, &c. In D&D3 and Pathfinder, it's often associated with baddies like evil clerics or the undead, but it isn't automatically straight-up capital-E Evil. For example, check the Harm spell, which is, like, the purest ...


29

D&D has a concept called “alignment,” which is a kind of shorthand for one’s ethical, moral, and philosophical outlook on life. It has two axes, the good-evil axis and the lawful-chaotic axis, and you can either be at those extremes, or at neutral in the middle. Your alignment is a combination of these two axes, so your choices end up looking like this: ...


28

Half-dragon Alignment First of all, half-dragons are subject to the same alignment rules as their draconic parent: Alignment Same as the dragon variety. Just so that’s clear. Dragon Alignment, and creature alignment in general Dragons, like many creatures, have alignments that are listed as “Always” one thing or another. Black dragons are ...


27

I can think of several ways to handle this, not all of which (due to timing) are really relevant for your situation. 1) Pre-game discussion, set-up, expectations I notice that even though you say the PCs were imprisoned by the civilian authorities, you don't say why and we (and possibly the players) know nothing about the world you've set up. Did the PCs ...


27

In AD&D, the cosmology of D&D which had gradually developed over the course of numerous publications was codified into the Planescape setting, which focused on adventures on the planes besides the Prime Material. The architecture of the cosmology focused on the “Great Wheel,” the sixteen planes surrounding the Outlands. These seventeen planes, ...


26

The term 'chaotic' is part of the alignment system in D&D. Within the alignment system, your personality and decision making is rated on two scales. One from good to evil, and the other from lawful to chaotic.From the D&D Player's Handbook (5e): Lawful good (LG) creatures can be counted on to do the right thing as expected by society. Gold ...


25

The alignment system is not very good It doesn’t make a lot of sense, there are numerous cases where the suggestions for what is in each alignment are contradictory, it relies on the poorly-explained idea that there are objective, cosmic Goods and Evils and Chaoses and Laws. It works well enough for simple adventure-fantasy where we are the Good guys, ...


25

It really is up to you. There's nothing in the rules that'd prevent it - 4e doesn't enforce alignments. That's a departure from earlier editions, where alignments had mechanical meaning. In 4e, they are there purely for flavor and you don't need to worry about breaking something by changing them. There's nothing in the nature of goblins that makes them ...


25

A Shadow Dragon is the same as the regular version of the dragon, but with the changes detailed under “Shadow Dragon Template” on page 84 of the Monster Manual applied to it. The template does not change alignment, so the alignment of a Gold Shadow Dragon is the same as that of a regular Gold Dragon.


24

A summoned monster's alignment only matters if you're a cleric. The summon monster spells are of the same alignment as the creature you summon (e.g. summoning a Dretch is a Chaotic and Evil spell). A cleric is forbidden from casting spells of alignment opposed to his alignment or his deity's alignment. A good-aligned wizard can freely summon fiendish ...


24

Unfortunately, people have built up a weird set of expectations around alignment over time that make this hard to do. "Well if someone's Chaotic then they never follow any rule and don't put their pants on half the days and and..." I find the more effective way to treat the alignments is to realize that normal humans and humanoids are more lawful, chaotic, ...



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