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The Crimson Pandect contains a custom class for a sect of (mostly) elves called the Kuan Amelatu who are essentially good necromancers. Their focus is on aiding the spirits of the dead, whether that means destroying undead creatures, taking vengeance against murderers and necromancers, or soothing the spirits of those who are unable to move on to their ...


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You can absolutely make a good necromancer by the RAW. A lot of the answers are making the assumption that you're talking about raising the dead... but necromancers make exceptional hunters of the undead. In addition to all the necromantic 'raise dead' type spells, there's also a lot of necromantic spells that specifically target hostile undead, or allow ...


-1

You can make a good necromancer, but you're going to have to houserule away the Good/Evil descriptors on spells. As everyone else has pointed out, RAW says healing Good, undead Bad, no ifs ands or buts. But since you're already planning on going a bit off-script with your necromancer anyway, there's no reason to stick to those. (And personally, I've never ...


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What stops the 6th-level Clr spell animate objects [trans] (PH 199) from making corpses dance is that Corpses Aren't Objects The game defines creature as a "living or otherwise active being, not an object" (PH 306). The game defines active only with regard to spells (e.g. the skill Concentration (PH 69-70)), but this is also addressed below. The game ...


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Comparing their descriptions in the SRD: animate object and animate dead differ in these ways. Animate object is a 6th level spell; animate dead is 4th, or third for a Cleric. Animate dead is a permanent, instantaneous transformation; animate object is 1 round per level. Animated dead can follow you around and do tasks or attack; animated objects can only ...


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is there anything stopping the Good-aligned 'Necromancer'? There shouldn’t really be one anyway. Is there anything stopping you using Animate Objects, with or without Permanency, to affect a bunch of corpses? If so, what? And would that qualify as an Evil, Chaotic, or Neutral act? I believe corpses are objects, on the basis of the definition of an ...


0

Negative Energy channeling can be provided by either Evil or Neutral deities. Therefore, it is not inherently non-neutral. In the same way, Neutral deities can also provide access to Positive Energy channeling. If anything, this reinforces that Positive or Negative Energy are inherently Neutral, and that only particular uses of the energy might be aligned ...


1

I think the best way to deal with templates that 'change alignment' is to provide the temptation to alignment change. To have possibilities that a wererat would want to pursue, and give incentives for the player to pursue them. The standard D&D temptation takes the form of a will save, but that is too mechanical. My suggestion: Bonus if they give in, ...



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