New answers tagged alignment
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Not A Typo, Gary Said So
Gary Gygax wrote an article in Dragon magazine #96 about the Ranger/Druid multi-class ("New jobs for demi-humans - Dwarven clerics, elven rangers, and that's not all...", April 1985), and Frank Mentzer wrote a follow-up ("All about the druid/ranger - A classy explanation, better late than never", Dragon #100). As AD&D 2e was ...
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The god Mielikki, from the Forgotten Realms setting, allows her priests to be Ranger/Druids of Neutral Good alignment (see Mielikki entry in the 2nd ed. AD&D book Faiths and Avatars, page 114–5). Her Druids are still required to be True Neutral, and her Rangers Neutral Good, but the multiclassed Druid/Ranger of Mielikki is Neutral Good. (Notably, the ...
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If you're following the Tao of Bitterleaf route, there are two obvious options:
As a player, assume your inevitable demise when you go too far, and don't get annoyed when it happens. As a character, do what you like, but don't actively sabotage your own group for no good reason (only when it benefits you).
As a player, limit yourself in order to play a ...
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Check out Belkar, from the Order of the Stick. A chaotic evil character in a mostly-good-aligned party. See this quote:
Despite his kill-first who-cares-about-asking-questions attitude and lack of party loyalty causing the occasional problem, Belkar has proven to be generally effective as a party member [...] but, with carefully applied threats, the rest ...
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Sounds like it’s less what you do, and more how you do it
When given the chance to kill or hurt someone, go over the top. Describe the character as making his opponents hurt as much as possible within the constraints of practicality, and have him exult in the pain and destruction he does succeed in causing. In fact, I’d probably have the guy ...
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With the premise that a 3x3 grid alignment system is going to be introduced into the game, and enforced, here is how I would start looking at it:
First, establish with the players what is essential to each coordinate. You have to be specific about what the expectations (and especially) requirements will be.
Following that, encouraging any sort of behavior ...
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AD&D 2nd edition's Dungeon Master Guide had guidelines for alignment change. Definitely worth reading the whole chapter on alignment if you're interested in using it more strongly, but here's a good excerpt:
Unconscious change happens when the character's actions are suited to a different alignment without the player realizing it. As in the case of a ...
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