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"Sentient magic items function as NPCs under the DM's control," says the DMG (214). They have their own personalities; they have Intelligence, Wisdom, and Charisma scores. If they weren't trapped inside swords and boots, they'd be out living their lives and making decisions just like everybody else. The PHB (122) says celestials and fiends are locked into ...


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The 5e Magic Item System on Pages 128 to 129 of the DMG is pretty coarse grained. You figure out the rarity of the item you want to create and that tells you the cost and time. There is no RAW way of modifying a Magic Item. However there is a cost for legendary items of 500,000 gp. Your referee would have to decide what percentage of the item's cost is ...


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There is an inherent contradiction in any Paladin fighting evil wherever it is, as a basic world view, and consistently performing as an Evil player character. It will or would take considerable gymnastics by both the GM and the player to establish an environment wherein the oath keeper fights his own nature. In the case of the Lawful Neutral confronted ...



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