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6

The best way to make alignment work is not to overthink it, and don’t try to enforce it. Alignment has only a few mechanical effects in the game, which apply mainly to creatures with an obvious metaphysical affinity (outsiders, undead, clerics). Alignment doesn’t determine how characters behave, as it describes only very general tendencies, whereas ...


7

I agree with KRyan that D&D would be better served if alignment were thrown out wholesale. However, I don't think that treating Good and Evil as arbitrary labels if you keep them in (like subtypes) is the best idea -- first and foremost, because we have subtypes, and that's literally what they do. Replacing the axes with another such as the BRACI grid ...


11

Per the challenging the frame meta, I will endeavor to answer this question straight, first. But I want it to be clear that I think the best approach to alignment isn’t to “make it work” but to throw it out altogether. If you insist on having alignment, however, the best approach I have seen, that allows for internal consistency and ...


5

One possibility is to redefine the alignment system's axes. My personal favorite is the BRACI Grid, which uses Responsible/Authoritarian and Collectivism/Individualism as it's two axes. Replacing / Redefining the Law-Chaos Axis, I introduce Collectivism (C) standing in for Law, and Individualism (I) standing in for Chaos. Collectivism values the ...


-2

The phrase "Every move by the character would be highly calculated" suggest to me that the character is actually Lawful. Law is about order and self-discipline and planning and predictability and reliability. Chaos is about freedom and flexibility and adaptability and unpredictability and free-spiritedness. A Chaotic being is just not capable of long-term ...


15

The motives and actions you've described are not presciptively tied to any alignment; alignment is fuzzy enough that he can be justified as having any alignment you wish to choose for him. Both fame and fortune are unaligned motivations, that is, not really solidly towards any particular alignment, including True Neutral or any other kind of Neutral. Fame ...


7

Sure - For a While A chaotic neutral character could do some occasional good acts in order to further his own goals, whatever those might be. Here's the description of Chaotic Neutral: A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn’t strive to protect others’ freedom. So ...


5

As SevenSidedDie pointed out, 'sneak attack' is not a literal mechanic in all games, but many games have a rogue or rogue-like archetype, and they tend to be sneaky characters that kill people when they're not paying attention, so I think I know what you're asking. Just Slow Down Give them the opportunity to gather more information about NPCs than simply ...



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