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4

Yes, a cleric can UMD items of opposed alignment spells. UMD is always available for activating any item, regardless of your class or class features. This is also why a specialist wizard can use UMD to activate items from banned schools. Doing so is still an aligned action, so doing so too often can change your alignment and put you in disfavor with your ...


-2

I'm going to provide a different perspective on this issue: I love the alignment rules and I strictly enforce them at my table. The real question here is how to enforce alignment shifting based upon behavior without being a heavy-handed jerk. I handle this matter similar in many ways to how the D&D video games handle it. At character generation, when ...


3

Ultimate Campaign pages 134–7 addresses how to track alignment. It uses a scale for good/evil and chaos/law and addresses how various actions move one toward other alignments along the scale. You can get the details on the Paizo PRD website for free.


1

Your intent and perspective of evil are important. It's really a matter of your perspective on what evil is (versus the character's perspective). As they are supposed to be quantifiable energies, you determine what is evil. Evil is somewhat subjective in society. I know this will sound contentious to some based on modern day thinking, but is killing them ...


3

Good, Evil, Law and Chaos are all as real as Magic They are fundamental planar substances, like chaos diamonds or souls or rods of blasting or Githyanki. You have to decide what is Evil in your world, if it's absolute, if it's intent-based, what the deal is with it. Ergo with Good. And Chaos. And Law. And then any time anyone takes any of those ...


7

Barring in mind that in Pathfinder, and D&D as a whole, Good and Evil are not just concepts, but measurable, detectable, fundamentally defined forces of the Universe; such acts will draw attention from extra-planar beings. Setting aside what the player/character has said to other players/characters, ask the player what his character is truly thinking ...


0

Just tell your player that what he's doing are evil actions and that if he keeps it up, his alignment will change, along with all the mechanics and appropriate character reactions that go with that. The important thing is to go through with it, though. If you make that empty promise and don't follow through, he won't take you seriously in the future. I also ...


-1

A vampires/vampire spawn's alignment matches that of their sire, who is typically chaotic evil. If the sire is killed or has to release them due to having too many bound servants, (this applies to any undead that creates spawn) they can attempt one will save at 20+1 per week that they had been a spawn to attempt to regain their old alignment, but if fails, ...


12

The Pathfinder SRD in the Inquisitor article states: Ex-Inquisitors An inquisitor who slips into corruption or changes to a prohibited alignment loses all spells and the judgment ability. She cannot thereafter gain levels as an inquisitor until she atones (see the atonement spell description). An inquisitor who becomes an ex-inquisitor can, with the ...


0

Enter infinite loop until one of them said, "Where in the rules does it say that?" That's the basic problem: unless you're playing PFS then the rules are just guidance and the GM gets to decide. So if you decide summoning undead is evil then it is (even if it weren't marked as an evil spell) and if you decide it's evil because, for example, the Good ...


3

My Personal opinion: There's plenty of reason to assume that raising undead is generally evil, mostly connected to the fact, that the "raw materials" were once intimate possessions of a person A peaceful soul surely objects to its bodily remains to be used for fighting No matter what ills, vices or strife has befallen that person in its life, death gives ...


0

I frequently wonder why GMs feel compelled to answer such things with chapter and verse of the rulebook, instead of "in universe", which would allows suspension of disbelief -- this is about roleplaying, not beating a game engine. Virtually every culture that ever existed in our world, as well as being described in fantasy / SciFi works, buries their dead ...


-2

hmmm.. what good deeds would you use a skeleton horde for? I can only think of defence of a town - skeleton guards everywhere keeping the populace safe and secure. They can also act as a police force to ensure safety from muggers, endlessly patrolling all night without rest and without any corruption that too-often plagues poorly paid human policemen. And ...


1

Think about process of creating undead. To make it, you need to get remains of humanoid corpse. And playing with corpses, is consider as showing disrespect for dead person, which is socially unacceptable and evil behaviour. What about golem? To create golem you use clay not corpse. Hence it is not evil.


3

Creating undead is evil because the game says its evil. Some spells are intrinsically good, some are intrinsically evil. Yeah, it does seem arbitrary, but there are spells that can decide if you're evil or not and spells that kill you for having ADD. DnD in general mixes rules and fluff just enough to make people think it has to be that way while still ...


1

Well... it depends, sort of. I'm not sure what the standard PF setting answer is, but... you're preventing someone's loved one from being brought back with Raise Dead, and they'll need a resurrection, which is stealing, at least. Undead run on negative energy. They're an active blight on the world. Skeletons and Zombies aren't that bad, but you might ...


56

Rules citations: Animate Dead has the [evil] descriptor. "This is an evil act" is right there in the spell descriptor: Evil: Spells that draw upon evil powers or conjure creatures from evil-aligned planes or with the evil subtype should have the evil descriptor. Good Clerics can't cast [evil] spells: A cleric can't cast spells of an alignment ...


-1

My group got into a similar discussion about Thieves Cant. Like Alignment language, it an interesting idea, but realistically improbable unless you're playing in a very restricted game setting. Its imaginable that there could be a "secret codified language" amongst almost any tight knit group or subculture in a civilization, but to allude to it being a ...



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