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I almost invariably run sandbox games, what the players do is entirely up to them and the plot advances through NPCs no matter if they interact or not! Before organising a big sandbox campaign where there are strategic targets I'd advise the following: Talk to the players; see what they want from the game and enjoy. Do they like exploring? Fights? ...


4

There's a rule for calculating Secondary Attributes based off Attributes that have a zero or negative value. It seems reasonable—although doesn't appear explicitly, as far as I can tell—to do the same for damage when multiplying by the Strength Attribute. All Flesh Must Be Eaten (Revised), page 33 Some characters have Attributes of 0 or even in the ...


3

I'd suggest to use monster types/appearances as indicators of where the PCs are. Terrain can be useful, especially if you make it appropriate to the monsters, but the players will tend to focus more when you're describing stuff that's threatening or fighting them. In my largest (fantasy) sandbox, I had a safe area in the middle, then surrounded it with ...


1

This will probably attract many down votes but here goes... The Illusion of freewill: Everything is a card board cut-out before the PCs arrive there. Only once they have been somewhere does that location becomes more than a cut-out. So, now you can concentrate on meta data of what you want to happen in the game. If you have an encounter planned that ...



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