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8

If Anima allows you to move/attack/move, then you can consider yourself the equivalent of a sniper with melee attacks. The enemy would have to figure out tactics that can trap/hurt you when you get in range. These might be readying to receive a charge or setting up tripwires. In your case the Dodge skill would represent his ability to react to those area ...


2

The Spanish version doesn't say anything of mastering your magic, I will use google translator with the important part of the text, so you can see more or less what it is saying. Spanish version: En el caso de que un personaje desarrolle conocimiento en una vía y posteriormente trate de dominar una opuesta, deberá invertir el doble de nivel de magia ...


2

Sorry, I see how I missed the mark, several times. Mastery, per se, requires a final ability score of 200+ in one of several specific categories, p.013. Magic Level and Path Knowledge are not on the list and do not scale for it. The use of the word "master" in "The Paths and Magic Level" section on p.112 may be the source of confusion, but the problem ...


1

Anima is not very known for its regards to physics... the setting runs on rool of cool, so things like acceleration, sound barrier and such are hand waved. At gnosis 27 you are barely human anyway so you can do inhuman things. You are also capable of inhuman things thanks to inhumanity and zen (that you need to do this stuff). So yeah, a shadow level 13 ...



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