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This is clearly written in both the player's handbook and even the player's basic rules, in the respective chapter about Combat. I suggest you read either of those before asking basic questions. From the basic rules, page 73 (emphasis mine, identical text is found in the PHB): ATTACK ROLLS When you make an attack, your attack roll determines ...


1

Armour and shields are components of your AC. AC is simply a measure of how hard it is to strike a figure in a way that does damage. It might be partly how good you are at dodging, or completely made up from physical or magical protection. In the end all that matters is whether you avoided a being struck or not, so it's all boiled down to one number. Damage ...


5

To directly make yourself harder to hit with ranged touch attacks Get behind cover (which can include cover you create, teammates, or opponents) Engage their ally in melee (negated by Precise Shot feat on the attacker) Kneel or drop prone It's technically raising your Dex mod, but cast cat's grace. Get concealment (possibly from a spell) Gain a deflection ...



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