New answers tagged

2

There are some good answers on this page. I would only add that given the restrictions of Bounded Accuracy, Hit Points have become a far greater indicator of PC survivability. Instead of being harder to hit, higher level players are simply harder to kill. A breeze through the Monster Manual will bear this out, as most ACs are well below 20. Some of the early ...


19

AC is only one form of defense, and doesn't typically grow with level. What you're running into is the concept of Bounded Accuracy. One of the design pillars of D&D 5e is the idea that even high level characters don't have passive defenses that make them invulnerable to the attacks of lower-level characters. It is an intentional feature of the system ...


4

It Doesn't Increase With Level AC is very static, you get the highest level armour for your class (full plate for your paladin for example + shield) and that is the cap, without magical items (unless you take a point in fighter and take the Defence feature for example). You should not be worrying about the AC of your PC's, they should develop strategies to ...


11

Only if you are trying to walk Let's unpack the situation. You are standing around and someone cast grease on your location. If you failed the save, you fell down. You have -4 AC against melee attacks, and +4 AC against ranged attacks, but you don't take any other penalties. If you passed the save, you have to repeat the save every round, but otherwise ...



Top 50 recent answers are included