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8

Time to break out the pot still... There is a very simple home brew solution to this, actually. A few years back, White Wolf bribed/convinced/invited Monte Cook to write a D20 version of the World of Darkness. The product, unoriginally, was called "Monte Cook's World of Darkness". Why you should care about this, though, is in the history of the World of ...


6

GURPS This is a perfect application for GURPS. You want: A magic system similar to Ars Magica A more robust combat system GURPS delivers on both fronts. Flexible Magic GURPS has had options for flexible, improvisational magical systems since 2nd edition. I don't have my books with me at the moment, so I can't tell you if the Ars-like system is in the ...


5

The answer you're looking for is partially found in HoH:Societates in the Jerbiton chapter, page 60, "the creation of beautiful things." Your guidelines above are wrong, as they do not account for the difficulty. First: When creating artificial objects, the same level of Finesse is required as when using Rego to make them from raw materials. ...


5

In the core book, an important note (p221) on the extreme research saga: Read several single-volume histories of the area in question, to get a more balanced view. Find, and read, histories of specific aspects, such as the history of a single city, or of the law, or of the Church, or even a single monastery. Track down books written in or ...


4

I know this question is now very old. However, I think it's useful to point out that there is now a published canonical answer to this exact question. It's covered in the supplement Transforming Mythic Europe, on pages 98-108. The section heading is "The Copying of a Book". A number of spells are included, and a complete magic item design for an integrated ...


3

A good resource for building magi at various power levels is the Magi of Hermes book from Atlas Games. It presents fifteen Magus characters, with backgrounds and story hooks, but also fully statted at several points in their life: right after their Gauntlet , 15 years later, 30, 60 or 75. It's both a good source of powerful NPCs and a good template for ...


2

That rule is correct to RAW, and has worked without issue in play for my groups in the past. Your third dot point is wrong because of the skills involved. Note the additional notes about how a book may become corrupted due to the scribe not having the appropriate skills needed to comprehend the language the text is written in, or the subject matter of the ...


2

Unfortunately, these two sets of rules aren't compatible and you should use your conservative assumption. For book writing rules, especially from covenants, many of the assumptions of difficulty and rarity simply do not make sense in context of the other books. The short answer is that it is a lot of work for a sub-par Tracticus. The trick is, that it's a ...


2

To begin with some quotes: RoP:D, p10 has this to say about Dominiating Divine Auras: More so than other auras, the Dominion regularly conflicts and challenges the auras from other realms. During the expansion of Christianity, Islam, and the kingdom of Israel, the Dominion abutted and pressed against Magic and Faerie auras. Due to the purpose ...


2

For a depressingly pragmatic reason: no one else cares and magi are incredibly selfish. Bonisagus Bonisagii tend to be the ones who get credit and status from sharing their research. Therefore, there's a self-perpetuating cycle where the participants in the exercise are those who derive value from the exercise. While normal magi are nominally willing to ...


1

At the risk of this coming across as a sales pitch... The Contested Isle: The Hibernian Tribunal sourcebook includes a new set of virtues that are essentially combat-oriented feats based on old Irish legends. They were designed to support a mythic hero archetype and they do a great job of giving companion characters some extraordinary capabilities. ...



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