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6

In the core book, an important note (p221) on the extreme research saga: Read several single-volume histories of the area in question, to get a more balanced view. Find, and read, histories of specific aspects, such as the history of a single city, or of the law, or of the Church, or even a single monastery. Track down books written in or ...


5

Unless suppressed, a Parma Magica of sufficient level will prevent the creature from communicating with a Magus. The Mage will feel a pressure on their Parma, and will have to decide whether to suppress their Parma to allow the effect through. Without knowing that the pressure is from an attempt to communicate, most Magi would let their Parma block the ...


4

There is a table and rules in Grogs, on page 138, for aging animals. It groups animals into 4 groups and gives a suggested age for the animals to begin aging along with a modifier to the aging roll and the frequency of aging rolls. For example, hoofed animals are given as starting aging at 20 years, have a +1 modifier per 5 years, and aging rolls every 2 ...


2

Your analysis appears sound. The only minor point where I disagree with it is that, because it's CrAu rather than ReAu, the spell creates a magical wind (itself a magical thing) rather than using magic to move the air around the caster. By analogy with the "jet of magical water" vs. "jet of normal water driven by magic" examples on ArM5 p.85, this means ...


1

The beginning of the chapter that you are referring to, RoPM page 29, says that those rules, including the Virtues and Flaws, are for magical characters who have a Magical Might Score. Since most magi are "merely aligned with the realm of Magic" they would not be permitted to take those virtues and flaws. However, it does state that characters with the ...


1

In the English language edition, on page 171, under "Combat Scores" it says "If the character is using a weapon and a shield, add together the modifiers of the weapon and the shield to get the final modifier." So, yes, add both modifiers to both totals.


1

To start off then I have no experience with the Ars magica, but I believe my experience would work as a charm. I have been playing a little with the company rules for my games, what I have done is to add positions within each company for each Quality then connect there main attributes/skills to the ability to get the "Temporary Raises" on the Qualities. ...


1

At the risk of this coming across as a sales pitch... The Contested Isle: The Hibernian Tribunal sourcebook includes a new set of virtues that are essentially combat-oriented feats based on old Irish legends. They were designed to support a mythic hero archetype and they do a great job of giving companion characters some extraordinary capabilities. ...



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