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9

This is absolutely up to the GM. If it is possible at all, it should be a Hermetic Breakthrough. The impact of the gift is one of the essential sliders the group (and the storyguide, depending on how you all share power) has over the impact of companions. In traditional games, it is due to the social penalties of the gift that companions are given much ...


3

The Gift's essential nature should be a group decision As you mention in your question, it can be argued that the nature of a magus' gift is a part of his essential nature, and not something that can be changed, even via breakthrough. This is a matter that your group should agree on before embarking on what is possibly several years' worth of research. You ...


2

There are many layers to the idea of using fast-cast spells in ArM5 and the rules are unclear. This has led to many discussions on the official forums as groups seek to clarify. I didn't like the outcomes of that discussion so didn't commit it to memory. instead here is how I thought the rules should be used: The base answer is that the rules allow for a ...



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