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No, a wizard cannot cast a bard spell, even if it is on an arcane scroll that he copies into his spellbook. The first sentence of the Wizard class ability entry for "Spells" is: A wizard casts arcane spells which are drawn from the sorcerer/wizard spell list. If the spell isn't on the list or a unique spell you've researched and gained DM permission ...


Nope. An ally is "a companion of the power's user." [Rules Compendium, 106] Powers that can affect the caster too usually bear a "You or an ally" target line.


From my experience, one of the most useful tools for an artificer is a Dedicated Wright (ECS p. 285). Get one of these and carry it around in a cart, or later a portable hole or something, and it can build stuff for you as you adventure. The Exceptional Artisan feat cuts the time by 25%, but personally, I'm not a fan of it, as the Wright covers most of the ...


Yes. Eberron Campaign Setting pg. 32 Artificer Craft Homunculus (Ex) An artificer’s homunculus can have as many Hit Dice as his master’s Hit Dice minus 2.


Ok, I found a negative by RAW. From the Eberron Campaign Setting Errata: "Magic items created by an artificer are considered neither arcane nor divine". Since scrolls are magic items, they won't be arcane scrolls, so a Wizard won't be able to add one to his spellbook.


Look at the The Unofficial Artificer Player's Guide 3.0. This is an extremely thorough guide to understanding and utilizing the potential power of the articifer. It discusses everything you might want to know and so much more, including a step by step and simple guide to item creation. For those wanting to optimize their artificer, it is definitely the ...


Also, I am pretty sure there are powers with a "Target: You or one ally" entry. Your assumption would make them redundant, now wouldn't it?


Yes. The Monk's Unarmed Strike is considered a weapon. As is any other Unarmed Strike (1d4 no proficiency bonus, improvised one handed melee weapon). Therefore the powers that target a weapon could be used on the "monk's unarmed strike" weapon. If they can also target implements they should be used on the Ki Focus with which the monk is channeling his ...


Summoned Creature attacks scale the same way as other attacks. The summoned creature's attacks are actually the summoner attacking thru the summoned creature. All modifiers are used except temporary modifiers. From DDI: Attacks and Checks: If a summoning power allows the summoned creature to attack, the summoner makes an attack through the creature, ...


No. Punishing eye is not an attack. An Attack has a target line. Punishing eye only has the Effect line.


As it stands, the question cannot be answered on its face: “over-the-top, completely unrealistic cheese” is undefined and critical to try to do a comparison of the mechanical advantages of each class. This answer, however, is challenging the frame of the question, since it compares the two classes regardless of what each is or isn’t allowed to do. Artificer ...


First and foremost let me recommend the build guides for all classes on the WOTC forums found in the Character Optimization boards and collected in one thread. Artificer's make poor defenders... Artificers only start with leather armor proficiency, no shield proficiency and 1 less surge granted by the class than all other leader classes. You're already ...


You're Correct The spell repair light damage [trans] (ECS 114) says, in part, When laying your hands upon a construct that has at least 1 hit point remaining, or a living construct with –9 or more hit points, you transmute its structure to repair damage it has taken. A construct "is an animated object or artificially constructed creature" (MM 306). A ...


By the official rules, yes, you are correct: “Construct” refers to “Construct-type creatures.” I would say that there is no harm in allowing repair light damage et al. to repair objects as well, but I would houserule that specifically; there are likely cases where reading “Construct” as including constructed objects will cause problems.


A straight Artificer has to make UMD checks to cover the spells needed to craft an item, whether those spells are Arcane or Divine. An Artificer/Wizard would still have to make a UMD check (DC 20 + minimum caster level of spell) for all spells he couldn't himself cast. Which means a one level dip into wizard would allow you to forgo the check on all the ...

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