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14

First off: SNEAK ATTACK (HYBRID) This class feature functions as the rogue class feature, except that you can deal the extra damage only when you hit with a rogue power or a rogue paragon path power. And: ASSASSIN'S SHROUD (HYBRID) You gain the assassin power assassin’s shroud, except you can subject a target to a maximum of two shrouds ...


13

Unfortunately, (or fortunately) your group was correct. Page 243 of the Rules Compendium reads: Escape A creature can attempt to escape when it is grabbed. Other immobilizing effects might also let a creature try to escape. Escape a Grab or Immobolizing Effect Action: Move action. Acrobatics or Athletics Check: The creature makes ...


10

To answer your second question first: NO. In this case you do not. You missed a very important piece of the hybrid version of this feat (emphasis mine): "You gain a bonus to damage rolls with assassin powers and assassin paragon path powers equal to your Charisma modifier against any target that is adjacent to none of your enemies." - Dragon 385 You ...


8

If an attack successfully hits you, it will then deal damage. The two are linked. In addition, Immediate Reactions occur after the trigger that allows it to be used resolves. I think you are instead thinking about the "when you are attacked" trigger, often an Immediate Interrupt, which would allow you to use a power to avoid the attack altogether once the ...


8

Oddly, the answer appears to be No. Yes, you may take an Opportunity Attack against them. Opportunity Attacks are defined on Page 246 of the Rules Compendium. It specifically mentions that the target triggering the attack must be adjacent to you. EDIT - Upon further review, I must reverse myself. Rules Compendium p201 defines Adjacent Squares and includes ...


8

I don't think that the class is outright broken (as in "unplayable") but rather is seriously lacking feat/item support and requires a much higher level of expertise to properly build and play than other strikes (especially the ranger, where spamming Twin Strike is almost always the perfect answer to any problem -_-'). Anyway, there are some ways to increase ...


7

I've had no problems producing Striker Damage with my original assassin. As a Drow you should comfortably have 18 Dex 18 Cha. The 3 feats I think are most important to my character's success are; Sneak of Shadows (you can reliably get CA as an Assassin giving you a 1/Enc +2d6), Killer Instinct (gets that 2nd Shroud down round 1), and Light Blade Expertise ...


6

In my current planescape campaign, the hardest fight my players ever were in was against a bunch of level one and level two goblins (they were level 5). As you noted, the striker's specialty is doing a lot of damage to a single target. Therefore, make single targets less important. In 4e, boss monsters are often less of a challenge than multiple smaller ...


6

The original assassin is severely underpowered in typical scenarios. To raise an exception to your wording, the assassin is not "broken" in the normal sense of the word (game-breakingly over-powered) but is broken in the "lying on pieces on the floor" sense. It does not compete in damage, though its mobility options are exceptional. It is, however, worth ...


6

Yes, the extra damage is maximized on a crit. From the Players Handbook FAQ: Which dice do I maximize when scoring a critical hit? Only the dice you would normally roll to calculate damage are maximized. If another bonus (like from a weapon or feat) causes you to roll extra damage dice when scoring a critical hit, those dice are rolled as ...


6

Yes, a target knows the relevant facts about a power applied to it unless something says otherwise. A conscious creature affected by a power knows what a power has done to it, regardless of the power's type. [Rules Compendium 90] This is because D&D 4e is a tactical combat engine and its focus is on making difficult tactical choices. Part of that ...


6

Just take the Two-Fisted Shooter feat and move on. You can treat the hand crossbow as an off-hand weapon, and you can reload it one-handed as a free action. When you score a critical hit and have a loaded hand crossbow in your off hand, you can make a ranged basic attack with that weapon as a free action. (MP 140) This will let you reload a hand ...


5

The Vanish Power is an immediate reaction. Reactions always happen after the triggering action has been affecting its target. Would this power have been an immediate interruption instead, the trigger line would also have been something on the lines of "someone attacks you".


5

Incantations Unearthed Arcana has rules for Incantations, rituals similar to spells that can be performed by anyone. And, since Unearthed Arcana is one of the books released under the Open Game License, all of those rules can be found on the System Resource Document.


5

Yes, the implement enhancement is applied to any weapon you're using. If you're using a magic weapon, you choose between the implement enhancement and the weapon enhancement before you roll to hit. You only get the effects and powers for the one you use -- so if you used a weapon enhancement bonus instead of the Scavenger Bird enhancement bonus, you wouldn't ...


5

Conjurations are normally invincible unless stated otherwise Yes, your Conjuration is invincible. Mostly*. According to the Compendium entry on Conjurations, a conjuration cannot be attacked unless the power says it can be, and Twilight Assassin doesn't say the conjuration can be attacked: Conjuration An effect type. A conjuration power produces a ...


4

It won't help for your bosses, but a way to balance out encounters against insane DPR characters are using two-hit minions. These non-canon creature types function entirely as minions on every aspect of the rules (including no damage taken for "miss") with three important exceptions: The minion has 2 hit points instead of 1. Whenever the minion takes ...


4

The intent of the rule, IMO, is that an assassin gets a death attack on someone not expecting to get ganked by you. So being alerted that "there's a suspicious invisible guy over there" does indeed foil a death attack since it puts the target on their guard against you (even though "you" are not totally clear to them, your presence and square is and that's ...


4

There is one, but it's not useful: Iff you paragon multiclass, Darkened Soul allows you to gain the class feature Shade Form.


4

There isn't one. Pre-Essentials Assassins have very, very little feat support, including in the multiclass department. And even the core classes don't have multiclass feats to mimic all their class features.


3

With stealth, GM buy in, and probably not without the knowledge of your fellow players (though their characters don't have to know). Here's the first thing. Take the GM aside and ask him about the expectations for this mission. He gave it to you, he certainly has and idea about how he thinks it's supposed to go down. He can help you, especially where the ...


3

Your interpretation makes sense to me. As for versimilitude, I would have the character install hooks on his belt which assist him with one-handed reloading. These have the side-effect of adding flair to the outfit.


3

The rules pretty clearly state that the Assassin 1. must be detected, and 2. must be considered a hostile in order to foil Death Attack. (Or, as the rule says it, at least one of either not detecting the Assassin or not recognizing the Assassin as an enemy allows a Death Attack.) So yes, simply knowing that “something’s there” or ...


2

I am skeptical about the idea that I think you're about to use. Granted, I've only done 1 lair assault and they usually consist of one gigantic encounter split into multiple encounters, but no short rest involved. If I'm thinking what you're doing is correct, you're gonna try to guarantee that when you hit with Cunning Dagger combined with Poisoned Dagger, ...


2

Don't sweat the damage output (too much) He's a striker. As magician noted, he can't combine his shrouds and sneak attack, so is going to be hitting for something like [W] + Dex + 2d8 damage per round (assuming combat advantage each round, which will probably require help from the rest of the party). A Slayer (the essentials striker figher) will be ...


2

I'd avoid the issue by getting a Ruby Scabbard (Adventurer's Vault), since it allows the associated weapon to be drawn as part of the same action made to attack with it. So he would just whip it out to stab someone in a single, fluid movement. So he would sheathe the rapier as a minor action, reload as free then just draw it again whenever he uses it.


2

I find your methodology questionable. Of course it is a DM ruling and you are the DM, but consider for the free load to work you must have a free hand. Quick Swap is based on a single continuous motion to switch from one weapon to another, as an example slip your dagger in its sheaf on the down stroke and pull your sword on the continued motion up stroke. ...


1

It turns out that there are a number of different ways to speed up this process. The fastest option may or may not be available to a specific character, so let me try and include not only that option but some other alternatives as well. There were already four answers when I posted this one, and I've drawn a lot of ideas from those answers. Fastest The ...


1

Ok, here are the suggestions we worked out in chat: Retrain Bogtangle Heritage to two weapon fighting as your L1 feat. This gives you an always on +1 to damage. Take Ki Focus expertise as your L2 feat. This gives you an always on +1 to hit (due to spiked gauntlets). Your basic tactic if you cannot get hidden is to charge (if possible) with your rapier ...



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