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13

Howling Wall is probably not a good choice. There are 2 reasons why Howling Wall is likely to not help very much. First, low-fortitude enemies are less common than low-will or low-reflex enemies. Howling Wall is simply going to miss enemies more often than Winged Horde or Arc Lightning. The second reason goes even deeper into monster statistics. You're ...


12

Yes. As @ObliviousSage mentioned in comments, not all defenses are made equally, and some are more common than others. Actually going through the books and figuring out which defense “wins” seems very meta-gamey to me and probably isn’t appropriate at most tables, but this is not the only point. The more important point is that one of ...


9

First off, dandwiki has a bad reputation. I'm not sure who this is with, but I'd personally suggest using d20srd instead. Here's their excerpt on Incorporeal Creatures (as a subtype): Incorporeal Subtype An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as ...


8

Can you make an enemy attack themselves? Yes, you can. "One creature of your choice" means any creature, unless the power itself provides a limitation on that. Some powers, such as the Sorcerer's Lightning Strike, have wording like this: "An enemy of your choice other than the target ..." - that limitation isn't made here, so the creature chosen can be the ...


7

Flurry of Blows Attack Bonus as Phill's answer, but damage includes the full Strength bonus. A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands.


7

Mixing weapon and natural attacks is a mess. Fortunately, it is not what happens in this example. Here you see 2 full attack options: one for 4-hand multiweapon fighting (iterative attacks from main hand, single attacks at highest BAB from off hands, no penalty for multiweapon fighting due to racial ability) and one for all-natural full attack (several ...


6

Short answer: Standard attack = 1 attack action = 1 attack roll at a listed bonus. Full attack = multiple attack actions = listed number of attack rolls at the listed bonuses. Now, let me explain that: Quote from Pathfinder SRD: Multiple Attacks A character who can make more than one attack per round must use the full-attack action (see ...


6

In Pathfinder, natural attacks are treated somewhat differently from weapon attacks. There is also a section on natural attacks under the Attack Action (not the Full Attack Action) in the Combat section. But the Combat section clearly says, after talking about all these kinds of attacks (weapon, unarmed, natural) that "A character who can make more than one ...


6

Natural Attacks are weird. The pathfinder rules break down what happens. Instead of using the iterative attacks from your base attack bonus, you get a full attack made up of all the natural attacks. The particular bonus depends on whether those attacks are considered primary or secondary (see the table at the link above). In the Oliphaunt's case when you ...


5

A power is an attack when it meets the following two conditions: It's an attack power. So it says "xyz attack power". However, this is probably not complete. It's understood both on this site and seemingly on the wizards forums, that a class feature can be an attack as well. It has a target line. (indicates the target of a power). This excepts several ...


5

Yes. It would be same two people holding/restraining you as long as both creatures want to cooperate. If they are into cooperating then the character is going to have a tougher job breaking the grab of both. If they are not into cooperating then if both grabs succeed there may be a check for the first 'grabber' resisting having it's 'grabee' stolen ...


5

A grapple is just a Block. A Block is a way of preventing certain actions from being taken. In the case of a grapple, the actions being Blocked are things requiring physical freedom: Movement Attack Defense Casting If I were GMing that game, I'd say that the grappled defender gets a defense roll (you always get a defense roll), but that if he doesn't ...


5

No, the attack power should be used as written. Heavy Thrown - Compendium (emphasis is mine): A thrown weapon is a ranged weapon that is hurled from the hand, rather than used to launch a projectile. A ranged basic attack with a heavy thrown weapon uses the wielder’s Strength modifier for the attack and damage rolls, unless otherwise noted in the ...


5

Attack: This ability attacks people. Ranged 10 (one creature): Pick one creature within 10 squares of you. That's who you're attacking. It's a ranged attack, so it provokes opportunity attacks from any enemies adjacent to you. +9 vs Fortitude: Roll a d20 and add 9 to the result. If the number you got is equal to or greater than the target's Fortitude ...


4

Yes, you just have +5 vs reflex. Unless you took an expertise feat (such as Totem ExpertiseDDI) to gain a feat bonus to attack rolls, then the only bonus you're likely to have at level 1 is your wisdom bonus. The modifier for those attacks is calculated as follows: +wisdom modifier (-1 to +10) +half your level, rounded down (+0 to +15) +implement ...


4

You still retain the benefits of all worn item and implements, Your equipment becomes part of your beast form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear, except a shield. You can use the properties and the powers of implements as well as magic items that you ...


4

Brilliant does indeed ignore all armor and hardness. You can't sunder with it and disarm is debatable, though Luke Skywalker managed it. Are you really going to be able to afford brilliant as a weapon enchant anyway; it's a +4 bonus? There's no RAW way to turn off a weapon enchant. You could try to convince your GM to make it an extra-cost option on the ...


3

You do not add the monk BAB to Flurry of Blows, it has its own independent BAB, which the Str modifier is added to, ergo +2/+2. If the monk has levels in another class, you would add that BAB to the rolls. Your damage is also incorrect for the off hand. The off hand adds only 1/2 str bonus to damage, so the damage would be 1d6+3/1d6+1.


3

In the Players Handbook, page 216/17, weapon properties are described. I assume you have already read through this but, the description of 'Heavy Thrown' weapons is 'You hurl a weapon thrown from you hand, rather than using it to loose a projectile. A ranged basic attack with a heavy thrown weapon uses your Strength instead of your Dexterity for the attack ...


2

In general, natural attacks do not get iteratives with BAB, you get to use each once, but can combo them up with no penalty. The Oliphant entry reads: Melee gore +13 (2d8+13), 2 stamps +13 (2d6+9) Which means it treats the "stamps" as primary attacks (though perhaps erroneously, as the gore is listed as STR*1.5 damage, which it should only get if it's the ...


1

Yes, +5 is your bonus to hit (assuming you have no non-weapon magic items or feats that provide a bonus). Your bonus to hit = 1/2 level (0) + Ability mod (5) + proficiency bonus (0) + enhancement bonus (0) + feat bonuses (0) +/- situational modifiers (combat advantage, difficult terrain, ect..)


1

I would say yes, and that's the way we're playing in my campaign. If the designers didn't intend it to go like that, I think they could have written the text as, for instance: Trigger: An enemy marked by you uses an attack power that does not include you as a target



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