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26

Area effect spells generally don't involve attack rolls. This might be why you're having a hard time finding it. 4e has got you used to making attacks against all targets in an AoE; but 5e doesn't work that way, and therefore doesn't tell you to do that anywhere. (It also doesn't say not to, but naturally it can't include every possible negative ...


24

No, dealing damage does not mean you "hit" 4e uses a highly formulaic language. Miss, hit, attack roll and damage - these are all specific game terms. There are no gray areas there. As for hit points, they are an abstraction. Loss of hit points due to Missed attacks could be explained as exhaustion, demoralization, etc. You can even describe the Missed ...


18

It matters for some characters If you have, for example, Two-Weapon Fighting, Flurry of Blows, Rapid Shot, or haste, you may have more than one attack even though you have low BAB. You would need a Full-Attack to use those. Even with only one attack, some characters (e.g. a 3rd-level Swordlord Fighter) can get other benefits from making a Full Attack, and ...


18

No. The Attack action is a specific action that you take in combat, which can include multiple attacks. From page 71 of the Player's Basic Rules: Attack The most common action to take in combat is the Attack action, whether you are swinging a sword, firing an arrow from a bow, or brawling with your fists. With this action, you make one melee ...


16

Howling Wall is probably not a good choice. There are 2 reasons why Howling Wall is likely to not help very much. First, low-fortitude enemies are less common than low-will or low-reflex enemies. Howling Wall is simply going to miss enemies more often than Winged Horde or Arc Lightning. The second reason goes even deeper into monster statistics. You're ...


15

No. That 3 is actually it's melee reach. A multi attack stat block in 4e looks like: Effect: The mooncalf makes three melee attacks, each against a different target. When you see a power say melee X, the X refers to the reach of the attack. melee 1 is the default, but you might see 0, 2, 3, or more.


15

A creature's stat block will indicate what kind of multiattack it gets to make. For instance, if we look at a Black Bear (MM pg.318), it says: Multiattack. The bear makes two attacks: one with its bite and one with its claws. If a bear were somehow to pick up a sword or two it wouldn't be able to use them for multiattack. However, if we look at a ...


15

You can only take 1 action per turn. PHB, page 189: On your turn, you can move a distance up to your speed and take one action. The "Attack" action and the "Cast a Spell" action are both actions, listed on page 192. So if you take the Attack action, you can't also cast a spell that requires 1 action to cast (such as firebolt). The Fighter's Extra ...


14

Yes You can, but with no valid secondary target, the extra damage would be wasted.


14

Yes, it affects the attack roll. You're overthinking it. Marked opponents take a -2 to attack rolls when making attacks that don't include their marker. Deathrattle Viper's secondary attack involves an attack roll. That attack roll takes a -2 if it doesn't include the marker. The reason for the attack roll doesn't matter, and is entirely fluff. (Seriously: ...


13

Either the text will say that the feat/ability uses a certain ability score, or it will say that you 'may' substitute your normal score with a different one. Therefore, some feats/abilities will only allow one score, while others let you decide. This is because the 'standard' score is the one you use when you make a 'standard' attack - different feats use a ...


13

Touch = Melee range for all intents and porpoises. It does not tell you about what the power's attack roll/saving throw/action is. The text of the Lay On Hands ability states: As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. ...


12

In Pathfinder, natural attacks are treated somewhat differently from weapon attacks. There is also a section on natural attacks under the Attack Action (not the Full Attack Action) in the Combat section. But the Combat section clearly says, after talking about all these kinds of attacks (weapon, unarmed, natural) that "A character who can make more than one ...


12

Yes. As @ObliviousSage mentioned in comments, not all defenses are made equally, and some are more common than others. Actually going through the books and figuring out which defense “wins” seems very meta-gamey to me and probably isn’t appropriate at most tables, but this is not the only point. The more important point is that one of ...


12

Shield specifically specifies that you are "hit" with an attack. Parry specifies that you are damaged. Generally things that allow you to use your reaction will proc on one of several conditions: You are targeted. You take this action before you know the outcome of the roll You are hit. You take this action after you know the outcome of the roll You take ...


11

First case: The attack bonus is correct, +4 for strength, +1 BAB, +1 WF. The damage is also correct, 1-1/2 strength bonus. Second case, attack bonus is correct, but the damage is incorrect. You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is ...


11

Yes. Both penalties are untyped, and therefore stack with each other. You may have a hard time hitting anything, though!


11

No, the rules make no mention of any requirement to perform actions of certain types before actions of certain other types. You have a set number of actions of various types (some of which can be exchanged for others), but you can take them in any order.


11

1d6+3 Finesse. When making an attack with a finesse weapon, you can use your choice of your Strength or Dexterity modifier with your attack and damage rolls. - Equipment Rules, P. 4 Any attack made with a weapon that has the finesse keyword lets you use either STR for attack and damage modifiers or DEX for attack and damage modifiers.


11

Since previous edition references are OK, this is what the 3.5e Monster Manual has to say (page 312, under natural attacks): Slap or Slam: The creature batters opponents with an appendage, dealing bludgeoning damage.


11

Power Attack applies to all or no attacks that round (and until right before your next turn), as described in the feat (though you can "turn on" the ability before making any attack roll, so you could make some attacks without it and then turn it on for later attacks, if you really wanted to, but you can't turn it off again till your next turn). If you have ...


11

Cue obligatory "The DM is always right. However..." However, yes, there is such a rule. It's the very first sentence of the "Full Attack" section of the Combat chapter. http://www.d20srd.org/srd/combat/actionsInCombat.htm#fullAttack If you get more than one attack per round because your base attack bonus is high enough, because you fight with two ...


10

Flurry of Blows Attack Bonus as Phill's answer, but damage includes the full Strength bonus. A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands.


10

It depends on the target line of the spell in question. Most wizard area spells can be targeted anywhere. Area Attack: Origin Square: You choose a square within an area attack’s range as the attack’s origin square, which is where you center or start the area of effect. You need line of effect from a square in your space to the origin square. For a ...


10

In-fiction awesomeness is more appropriate as a reward than mechanical advantages. Players love to see their characters being awesome. Doing this leverages Fate's essential design, which is to move in a regular oscillation from narration to mechanics and back again. There are mechanical rewards possible, but Fate doesn't provide any guidance for what ...


10

Yes, swarms can attack adjacent squares Under the definition of melee attacks: Reach: Most characters have a reach of 1 square. Certain powers, feats, and weapons can increase your reach. - Players Handbook p. 270 Unless a power specifies a longer range or shorter range it is always assumed to be range 1, or in other words, adjacent for all melee ...


10

Smite Evil is limited per day, but not per round. You may use it as many times per round as you like, provided you have enough daily uses remaining. You can use it on any attack you make, regardless of when or why you were making that attack (e.g. any attack in a Full-Attack, a single attack made as a Standard action, an attack of opportunity, attacks from ...


10

Additional attacks made using the full-attack action from a high attack bonus are determined only by your Base Attack Bonus. The rules for Base Attack Bonus say: Each creature has a base attack bonus and it represents its skill in combat. As a character gains levels or Hit Dice, his base attack bonus improves. When a creature's base attack bonus reaches ...


9

Brilliant does indeed ignore all armor and hardness. You can't sunder with it and disarm is debatable, though Obi-Wan Kenobi managed it. Are you really going to be able to afford brilliant as a weapon enchant anyway; it's a +4 bonus? There's no RAW way to turn off a weapon enchant. You could try to convince your GM to make it an extra-cost option on the ...


9

You do not add the monk BAB to Flurry of Blows, it has its own independent BAB, which the Str modifier is added to, ergo +2/+2. If the monk has levels in another class, you would add that BAB to the rolls.



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