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29

You should have made a total of 3 attack rolls - 1 for the staff, and 1 for each unarmed strike in the Flurry of Blows. Every time you make an attack, you should make an attack roll. This is, actually, the definition of an attack: If there’s ever any question whether something you’re doing counts as an attack, the rule is simple: if you’re making an ...


27

The paladin should only get 3 attacks for 2 reasons. The first is that, yes, you are limited to one bonus action per turn. The second is that Polearm Master states: When you take the Attack action [...] you can use a bonus action to make a melee attack... And the Extra Attack class feature states: Beginning at 5th level, you can attack twice, ...


23

No, you cannot draw your dagger and attack with it while retaining your Duelist feature But you can draw your dagger as part of an attack and then use it. The core argument behind this answer is that you can only attack as a bonus action with your offhand weapon when you use your action to attack. When you take the Attack action and attack with a light ...


19

No. The Attack action is a specific action that you take in combat, which can include multiple attacks. From page 71 of the Player's Basic Rules: Attack The most common action to take in combat is the Attack action, whether you are swinging a sword, firing an arrow from a bow, or brawling with your fists. With this action, you make one melee ...


18

The answers so far tell you how to allow this but don't address the follow-on problem - that the player is looking for a way to disable an opponent without having to eliminate all of their hit points. The problem with allowing this is that you're over-powering the players relative to the NPCs. So the first conversation should be "if you can do this to ...


17

The problem in question isn't really covered by the rules. However, there are rules which govern fire in real life that you can use to determine whether a fire will be stronger or burn longer. And those rules can be found with this image right here: In order for there to even have a chance for there to be a fire, there needs to be an ignition source, a ...


16

You cannot (usually) attack twice in one turn in D&D 4e. On your turn you have 3 actions, a Standard, Move, and a Minor. Generally your Standard is your attack, your Move generally involves moving, and your Minor is something like Cursing your enemies. You can downgrade actions from a Standard to a Move or a Minor, and a Move to a Minor, but you cannot ...


16

Assassinate gives you advantage on attack rolls. So if a spell requires you to make an attack roll than yes, Assassinate can be used in conjunction with that spell. If it was only meant to be used with weapon attacks than it would specifically say so.


14

You can find the definition of an attack in the Players Handbook (p. 194). Specifically, it states: If there's ever any question whether something you're doing counts as an attack, the rule is simple: if you're making an attack roll, you're making an attack What the means is that an attack with a physical weapon counts, an attack with a spell counts, ...


13

Touch = Melee range for all intents and porpoises. It does not tell you about what the power's attack roll/saving throw/action is. The text of the Lay On Hands ability states: As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. ...


13

You’re missing the two-weapon fighting combat option rules. Without those, the feat et al. won’t make very much sense. The two-weapon fighting combat option allows you to get an extra attack when you full attack, but all of your attacks in that full attack take a penalty. The extra attack has to be with a different weapon from your regular attack (“offhand” ...


13

No. A character can only take at most one bonus action in their turn. Bonus Actions, PHB p. 189: You can take only one bonus action on your turn, so you must choose which bonus action to use when you have more than one available. Frenzy, PHB p. 19: you can make a single melee weapon attack as a bonus action on each of your turns after this one. ...


12

No. But remember: a single attack in Dungeons and Dragons doesn't necessarily correspond to a single strike with a weapon - just a concerted effort to inflict harm to a target with a weapon. While it's possible to imagine that combat involves characters and monsters facing off for a few seconds, then each making one strike, and then settling back to a ...


12

Called shots are a great story device that can make combat seem terrifying and more dangerous, but should never be incorporated mechanically. It creates a situation that slows down combat, which slows down the game and makes it harder for the DM to move the game experience along. It also gives insane and unnecessary power to the players. This isn't to say ...


11

Nope. You only get one attack per action, unless you have the extra attack feature. You can also make additional attacks with your bonus action if using light one handed weapons (can be improved with class features or feats). No amount of dextery will affect your attack options if you are going by the rulebooks.


11

Additional attacks made using the full-attack action from a high attack bonus are determined only by your Base Attack Bonus. The rules for Base Attack Bonus say: Each creature has a base attack bonus and it represents its skill in combat. As a character gains levels or Hit Dice, his base attack bonus improves. When a creature's base attack bonus reaches ...


11

There is little or no RAW for in-depth injuries in D&D 5E, neither causing them nor healing them. Characters hurt in battle from hit point loss are assumed to be "worn down" in a generic fashion. There are a couple of special states (unconscious and dying), which also avoid dealing with the nature of wounds. I think your ruling that a lethal attack, ...


10

Smite Evil is limited per day, but not per round. You may use it as many times per round as you like, provided you have enough daily uses remaining. You can use it on any attack you make, regardless of when or why you were making that attack (e.g. any attack in a Full-Attack, a single attack made as a Standard action, an attack of opportunity, attacks from ...


10

You are correct, it does not affect spells. Eldritch Blast states you “Make a ranged spell attack,” therefore it is not affected by Sharpshooter.


10

I suggest that you do not modify anything, other than describing effects of successful hits according to what the player was attempting to do. E.g. if the player wanted a head shot, and they rolled well and killed an enemy, then it is perfectly fair and in keeping with the game to give them the headshot when you describe the results. If the archer player ...


10

Yes. You roll your attack roll for the bow with proficiency and Dex modifier, and damage with just Dex.


9

You have one regular attack and one extra attack. You can attack one target twice and one target once, or three different targets once. This is not quite the same as three attacks, as three attacks would allow you to attack one target thrice, while Horde Breaker requires that you attack a different target. But yes, the total of attacks is 3.


9

You are correct in that -- being a bonus action and players having a hard cap of one bonus action per round -- the PC should only get three attacks. However, the bonus attack should add his strength modifier to the damage.


8

From the SRD entry on Animal Companions: Animal Companion Basics: Use the base statistics for a creature of the companion’s kind, but make the following changes. [...] Bonus HD: [...] An animal companion gains additional skill points and feats for bonus HD as normal for advancing a monster’s Hit Dice. So, they start with the skills listed in ...


8

By RAW, there is nothing in the PHB and DMG that I know of in regard to aiming at a specific part in a fight. However, in MM p. 291, Troll: Variant: Loathsome Limbs [...] Whenever the troll takes at least 15 slashing damage at one time, roll a d20 to determine what else happens to it: 1-10: Nothing else happens 11-14: One left is severed from the ...


8

Well, first up, we need to see what we're dealing with. If you take any damage while you have 0 hit points, you suffer a death saving throw failure. Ok. Now let's look at Scorching Ray for an example. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage. You suffer a death saving throw failure when you take ...


7

You use The Bronze Rule, AKA the Fate Fractal, and treat those environmental factors/Aspects as characters, allowing them to make an attack (emphasis mine): In Fate, you can treat anything in the game world like it’s a character. Anything can have aspects, skills, stunts, stress tracks, and consequences if you need it to. This is called this the ...


7

Lay on Hands is not normally used for an attack, and isn't an attack. It's an ability you can use when you can literally lay your hands onto a creature. You can argue it into an "attack" several ways, but all such arguments are trying to rely on strict rules for this corner case in a game that doesn't have strict rules for corner cases; a game that instead ...


7

Flurry of Blows modifies your full-attack It adds additional attacks, and applies a penalty. It is otherwise a normal full-attack like any other. This means you may use any weapon you have available for any given attack. If you are holding two weapons, you can use one or the other for each attack you’d normally have. Note that this is exactly the same as ...


7

Strict RAW would say no: Reach: You use a reach weapon to strike opponents 10 feet away, but you can't use it against an adjacent foe. (source; emphasis mine) Since the large creature is adjacent, a reach weapon can't be used against it.



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