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26

Area effect spells generally don't involve attack rolls. This might be why you're having a hard time finding it. 4e has got you used to making attacks against all targets in an AoE; but 5e doesn't work that way, and therefore doesn't tell you to do that anywhere. (It also doesn't say not to, but naturally it can't include every possible negative ...


18

No. The Attack action is a specific action that you take in combat, which can include multiple attacks. From page 71 of the Player's Basic Rules: Attack The most common action to take in combat is the Attack action, whether you are swinging a sword, firing an arrow from a bow, or brawling with your fists. With this action, you make one melee ...


17

You can only take 1 action per turn. PHB, page 189: On your turn, you can move a distance up to your speed and take one action. The "Attack" action and the "Cast a Spell" action are both actions, listed on page 192. So if you take the Attack action, you can't also cast a spell that requires 1 action to cast (such as firebolt). The Fighter's Extra ...


17

The problem in question isn't really covered by the rules. However, there are rules which govern fire in real life that you can use to determine whether a fire will be stronger or burn longer. And those rules can be found with this image right here: In order for there to even have a chance for there to be a fire, there needs to be an ignition source, a ...


16

You cannot (usually) attack twice in one turn in D&D 4e. On your turn you have 3 actions, a Standard, Move, and a Minor. Generally your Standard is your attack, your Move generally involves moving, and your Minor is something like Cursing your enemies. You can downgrade actions from a Standard to a Move or a Minor, and a Move to a Minor, but you cannot ...


15

A creature's stat block will indicate what kind of multiattack it gets to make. For instance, if we look at a Black Bear (MM pg.318), it says: Multiattack. The bear makes two attacks: one with its bite and one with its claws. If a bear were somehow to pick up a sword or two it wouldn't be able to use them for multiattack. However, if we look at a ...


13

Touch = Melee range for all intents and porpoises. It does not tell you about what the power's attack roll/saving throw/action is. The text of the Lay On Hands ability states: As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. ...


12

Shield specifically specifies that you are "hit" with an attack. Parry specifies that you are damaged. Generally things that allow you to use your reaction will proc on one of several conditions: You are targeted. You take this action before you know the outcome of the roll You are hit. You take this action after you know the outcome of the roll You take ...


12

No. But remember: a single attack in Dungeons and Dragons doesn't necessarily correspond to a single strike with a weapon - just a concerted effort to inflict harm to a target with a weapon. While it's possible to imagine that combat involves characters and monsters facing off for a few seconds, then each making one strike, and then settling back to a ...


11

Since previous edition references are OK, this is what the 3.5e Monster Manual has to say (page 312, under natural attacks): Slap or Slam: The creature batters opponents with an appendage, dealing bludgeoning damage.


11

Cue obligatory "The DM is always right. However..." However, yes, there is such a rule. It's the very first sentence of the "Full Attack" section of the Combat chapter. http://www.d20srd.org/srd/combat/actionsInCombat.htm#fullAttack If you get more than one attack per round because your base attack bonus is high enough, because you fight with two ...


11

Power Attack applies to all or no attacks that round (and until right before your next turn), as described in the feat (though you can "turn on" the ability before making any attack roll, so you could make some attacks without it and then turn it on for later attacks, if you really wanted to, but you can't turn it off again till your next turn). If you have ...


11

Nope. You only get one attack per action, unless you have the extra attack feature. You can also make additional attacks with your bonus action if using light one handed weapons (can be improved with class features or feats). No amount of dextery will affect your attack options if you are going by the rulebooks.


10

Smite Evil is limited per day, but not per round. You may use it as many times per round as you like, provided you have enough daily uses remaining. You can use it on any attack you make, regardless of when or why you were making that attack (e.g. any attack in a Full-Attack, a single attack made as a Standard action, an attack of opportunity, attacks from ...


10

Additional attacks made using the full-attack action from a high attack bonus are determined only by your Base Attack Bonus. The rules for Base Attack Bonus say: Each creature has a base attack bonus and it represents its skill in combat. As a character gains levels or Hit Dice, his base attack bonus improves. When a creature's base attack bonus reaches ...


10

You are correct, it does not affect spells. Eldritch Blast states you “Make a ranged spell attack,” therefore it is not affected by Sharpshooter.


9

Your friend would be right, except that he missed some key information about specific vs general. The Lich's paralyzing touch attack is a secondary natural weapon, but only because it's specifically noted as such: A lich has a touch attack that it can use once per round as a natural weapon. A lich fighting without weapons uses its natural weapons (if ...


9

Generally, area spells do not require you to make an attack, as your spell is not focusing on a particular target or set of targets. Rather, your spell targets a specific point of origin, from which the spell's effects originate in whatever shape is in the spell description. For instance, Fireball deals 8d6 fire damage to everything within a 20ft radius ...


9

You have one regular attack and one extra attack. You can attack one target twice and one target once, or three different targets once. This is not quite the same as three attacks, as three attacks would allow you to attack one target thrice, while Horde Breaker requires that you attack a different target. But yes, the total of attacks is 3.


8

From the SRD entry on Animal Companions: Animal Companion Basics: Use the base statistics for a creature of the companion’s kind, but make the following changes. [...] Bonus HD: [...] An animal companion gains additional skill points and feats for bonus HD as normal for advancing a monster’s Hit Dice. So, they start with the skills listed in ...


7

Flurry of Blows modifies your full-attack It adds additional attacks, and applies a penalty. It is otherwise a normal full-attack like any other. This means you may use any weapon you have available for any given attack. If you are holding two weapons, you can use one or the other for each attack you’d normally have. Note that this is exactly the same as ...


6

Yes. It's right there in the first line of Flurry of Blows (emphasis mine): Starting at 1st level, a monk can make a flurry of blows as a full-attack action. Flurry of blows is specifically a full-attack action, rather than a special full-round action.


6

Bottom Line A full attack is not something granted because you have multiple attacks, it is the required action to take advantage of them. You can always make a full-attack, even if you see no benefit for doing so. A character with haste, by definition, has multiple attacks. Thus, they not only can use a full attack (as usual), but they must if they wish ...


6

Lay on Hands is not normally used for an attack, and isn't an attack. It's an ability you can use when you can literally lay your hands onto a creature. You can argue it into an "attack" several ways, but all such arguments are trying to rely on strict rules for this corner case in a game that doesn't have strict rules for corner cases; a game that instead ...


6

Yes; Whirling Frenzy does not list an exception to the general multiple-attack rule I suppose, on some level, you have your extra attack even if you don’t full attack, but you cannot use it unless you full attack because of this rule: Combat > Actions in Combat > Full-round Actions > Full Attack If you get more than one attack per round [...] for some ...


5

Yes, it applies to every successful attack, like it says in the ability. Works just like paladin's smite evil and various other abilities in the game.


5

To the first question. Yes, "If you're able to make multiple attacks with the Attack action, this attack replaces one of them." (PHB 195) So yes you can attack again if you grapple with your first action. You are not limited to whom you attack, so anyone in reach including the grappled opponent is fine. Your opponent is only frozen in place. That is the ...


5

Rapidstrike and Improved Rapidstrike give claws pseudo-iteratives The Rapidstrike and Improved Rapidstrike feats from Draconomicon allow claws to be used more often in a single full-attack. In addition to high BAB requirements (+10 and +15 respectively), they require that you be one of the following types: aberration dragon elemental magical beast plant ...


5

You seem to have missed a critical part of sneak attack, and you seem to not understand the mechanics of grappling in much detail. I'll deal with Sneak Attack first. I DM for a group that includes a rogue. He has been able to sneak attack about 95 % of his turns in combat so far, for one simple reason: the group has a tank that stands next to the enemies. ...


5

You use The Bronze Rule, AKA the Fate Fractal, and treat those environmental factors/Aspects as characters, allowing them to make an attack (emphasis mine): In Fate, you can treat anything in the game world like it’s a character. Anything can have aspects, skills, stunts, stress tracks, and consequences if you need it to. This is called this the ...



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