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29

You should have made a total of 3 attack rolls - 1 for the staff, and 1 for each unarmed strike in the Flurry of Blows. Every time you make an attack, you should make an attack roll. This is, actually, the definition of an attack: If there’s ever any question whether something you’re doing counts as an attack, the rule is simple: if you’re making an ...


27

The paladin should only get 3 attacks for 2 reasons. The first is that, yes, you are limited to one bonus action per turn. The second is that Polearm Master states: When you take the Attack action [...] you can use a bonus action to make a melee attack... And the Extra Attack class feature states: Beginning at 5th level, you can attack twice, ...


27

Under no circumstances is a wand classified as a one-handed weapon. It does not appear on the weapons table, and all it is capable of doing is letting the user cast the spell contained within: This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile ...


23

No, you cannot draw your dagger and attack with it while retaining your Duelist feature But you can draw your dagger as part of an attack and then use it. The core argument behind this answer is that you can only attack as a bonus action with your offhand weapon when you use your action to attack. When you take the Attack action and attack with a light ...


17

The problem in question isn't really covered by the rules. However, there are rules which govern fire in real life that you can use to determine whether a fire will be stronger or burn longer. And those rules can be found with this image right here: In order for there to even have a chance for there to be a fire, there needs to be an ignition source, a ...


17

The answers so far tell you how to allow this but don't address the follow-on problem - that the player is looking for a way to disable an opponent without having to eliminate all of their hit points. The problem with allowing this is that you're over-powering the players relative to the NPCs. So the first conversation should be "if you can do this to ...


16

Assassinate gives you advantage on attack rolls. So if a spell requires you to make an attack roll than yes, Assassinate can be used in conjunction with that spell. If it was only meant to be used with weapon attacks than it would specifically say so.


16

You cannot (usually) attack twice in one turn in D&D 4e. On your turn you have 3 actions, a Standard, Move, and a Minor. Generally your Standard is your attack, your Move generally involves moving, and your Minor is something like Cursing your enemies. You can downgrade actions from a Standard to a Move or a Minor, and a Move to a Minor, but you cannot ...


16

Fighters can. Action surge means you can use one action to dash, and the other to attack. Using action surge is a feature, and does not require a bonus action. Outside of that feature... Bonus actions aside seems to be a weird stipulation to put on this being that that is pretty much the only way you could both dash and attack. You move on your turn, and ...


15

You can find the definition of an attack in the Players Handbook (p. 194). Specifically, it states: If there's ever any question whether something you're doing counts as an attack, the rule is simple: if you're making an attack roll, you're making an attack What the means is that an attack with a physical weapon counts, an attack with a spell counts, ...


13

You’re missing the two-weapon fighting combat option rules. Without those, the feat et al. won’t make very much sense. The two-weapon fighting combat option allows you to get an extra attack when you full attack, but all of your attacks in that full attack take a penalty. The extra attack has to be with a different weapon from your regular attack (“offhand” ...


13

No. A character can only take at most one bonus action in their turn. Bonus Actions, PHB p. 189: You can take only one bonus action on your turn, so you must choose which bonus action to use when you have more than one available. Frenzy, PHB p. 19: you can make a single melee weapon attack as a bonus action on each of your turns after this one. ...


12

No. But remember: a single attack in Dungeons and Dragons doesn't necessarily correspond to a single strike with a weapon - just a concerted effort to inflict harm to a target with a weapon. While it's possible to imagine that combat involves characters and monsters facing off for a few seconds, then each making one strike, and then settling back to a ...


12

Called shots are a great story device that can make combat seem terrifying and more dangerous, but should never be incorporated mechanically. It creates a situation that slows down combat, which slows down the game and makes it harder for the DM to move the game experience along. It also gives insane and unnecessary power to the players. This isn't to say ...


11

There is little or no RAW for in-depth injuries in D&D 5E, neither causing them nor healing them. Characters hurt in battle from hit point loss are assumed to be "worn down" in a generic fashion. There are a couple of special states (unconscious and dying), which also avoid dealing with the nature of wounds. I think your ruling that a lethal attack, ...


11

Nope. You only get one attack per action, unless you have the extra attack feature. You can also make additional attacks with your bonus action if using light one handed weapons (can be improved with class features or feats). No amount of dextery will affect your attack options if you are going by the rulebooks.


11

You are correct, it does not affect spells. Eldritch Blast states you “Make a ranged spell attack,” therefore it is not affected by Sharpshooter.


11

Hydras are a special case: A hydra can be killed either by severing all its heads or by slaying its body. To sever a head, an opponent must make a successful sunder attempt with a slashing weapon. (Monster Manual pg. 155) Without this clause, you could not do this. That is because sunder is defined as You can use a melee attack with a slashing or ...


10

I suggest that you do not modify anything, other than describing effects of successful hits according to what the player was attempting to do. E.g. if the player wanted a head shot, and they rolled well and killed an enemy, then it is perfectly fair and in keeping with the game to give them the headshot when you describe the results. If the archer player ...


10

Yes. You roll your attack roll for the bow with proficiency and Dex modifier, and damage with just Dex.


10

Yes. Because the second attack from TWF is a bonus action, it does not need to be made as part of your regular attack action and you can use movement between them as if it were any other bonus action granted to you. Note that the same goes for the bonus action unarmed attack the monk gets when he makes a melee weapon attack with a monk weapon or an unarmed ...


10

You could certainly Dash first to increase you movement allowance, then attack the first mook, then move, then attack the second mook. That's not exactly what you're asking about though, since you want to see the result of the first attack before deciding to Dash. In the strict rules as written, however, only movement is explicitly allowed to be broken up ...


9

You have one regular attack and one extra attack. You can attack one target twice and one target once, or three different targets once. This is not quite the same as three attacks, as three attacks would allow you to attack one target thrice, while Horde Breaker requires that you attack a different target. But yes, the total of attacks is 3.


9

You are correct in that -- being a bonus action and players having a hard cap of one bonus action per round -- the PC should only get three attacks. However, the bonus attack should add his strength modifier to the damage.


9

No. You have to choose to Power Attack on your turn as part of your attack action: On your action, before making attack rolls for a round... And the AoO rules say... Attack of Opportunity You threaten all squares into which you can make a melee attack, even when it is not your action. Attacks of opportunity are special attacks -- they are ...


8

By RAW, there is nothing in the PHB and DMG that I know of in regard to aiming at a specific part in a fight. However, in MM p. 291, Troll: Variant: Loathsome Limbs [...] Whenever the troll takes at least 15 slashing damage at one time, roll a d20 to determine what else happens to it: 1-10: Nothing else happens 11-14: One left is severed from the ...


8

Well, first up, we need to see what we're dealing with. If you take any damage while you have 0 hit points, you suffer a death saving throw failure. Ok. Now let's look at Scorching Ray for an example. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage. You suffer a death saving throw failure when you take ...


8

In D&D 3.0, “your action” meant your turn, and that is the only meaning I can attribute to the phrase’s use here, too. It looks like a pure editing mistake, using the old term for turn here. Or maybe initially they intended 3.5 to continue using action in that way, even though that’s very confusing. Either way, I would treat Power Attack as something ...


7

You use The Bronze Rule, AKA the Fate Fractal, and treat those environmental factors/Aspects as characters, allowing them to make an attack (emphasis mine): In Fate, you can treat anything in the game world like it’s a character. Anything can have aspects, skills, stunts, stress tracks, and consequences if you need it to. This is called this the ...


7

Strict RAW would say no: Reach: You use a reach weapon to strike opponents 10 feet away, but you can't use it against an adjacent foe. (source; emphasis mine) Since the large creature is adjacent, a reach weapon can't be used against it.



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