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24

No, dealing damage does not mean you "hit" 4e uses a highly formulaic language. Miss, hit, attack roll and damage - these are all specific game terms. There are no gray areas there. As for hit points, they are an abstraction. Loss of hit points due to Missed attacks could be explained as exhaustion, demoralization, etc. You can even describe the Missed ...


18

It matters for some characters If you have, for example, Two-Weapon Fighting, Flurry of Blows, Rapid Shot, or haste, you may have more than one attack even though you have low BAB. You would need a Full-Attack to use those. Even with only one attack, some characters (e.g. a 3rd-level Swordlord Fighter) can get other benefits from making a Full Attack, and ...


14

Yes, it affects the attack roll. You're overthinking it. Marked opponents take a -2 to attack rolls when making attacks that don't include their marker. Deathrattle Viper's secondary attack involves an attack roll. That attack roll takes a -2 if it doesn't include the marker. The reason for the attack roll doesn't matter, and is entirely fluff. (Seriously: ...


11

Either the text will say that the feat/ability uses a certain ability score, or it will say that you 'may' substitute your normal score with a different one. Therefore, some feats/abilities will only allow one score, while others let you decide. This is because the 'standard' score is the one you use when you make a 'standard' attack - different feats use a ...


10

It depends on how the feat/ability is written. "Intuitive Attack" from the Book of Exalted Deeds states that you "may" substitute your Wisdom modifier, which means you don't have to.


10

In-fiction awesomeness is more appropriate as a reward than mechanical advantages. Players love to see their characters being awesome. Doing this leverages Fate's essential design, which is to move in a regular oscillation from narration to mechanics and back again. There are mechanical rewards possible, but Fate doesn't provide any guidance for what ...


10

It depends on the target line of the spell in question. Most wizard area spells can be targeted anywhere. Area Attack: Origin Square: You choose a square within an area attack’s range as the attack’s origin square, which is where you center or start the area of effect. You need line of effect from a square in your space to the origin square. For a ...


9

1d6+3 Finesse. When making an attack with a finesse weapon, you can use your choice of your Strength or Dexterity modifier with your attack and damage rolls. - Equipment Rules, P. 4 Any attack made with a weapon that has the finesse keyword lets you use either STR for attack and damage modifiers or DEX for attack and damage modifiers.


9

Yes on both questions. "Casting" Wizards' FuryDDI is a minor action. Once cast (that means: since the same round you activated Wizard's Fury), you can use a minor action to cast Magic Missile. This quick cast is limited to once per turn, but you can also spend a standard action and cast Magic Missile normally. So, these chain of actions is perfectly ...


9

DFRPG had mechanics for situations similar to this, and I think you could adapt them easily to Fate Core. Naturally, codifying them into house rules is probably to be avoided, but they're good options to have in mind because they give you an idea of the narrative/mechanical scope that previous Fate systems have expected this kind of thing to produce. ...


9

From the SRD (italics mine) Making an Attack of Opportunity An attack of opportunity is a single melee attack, and a character can only make one per round. The character does not have to make an attack of opportunity if the character doesn't want to. The character makes the attack of opportunity at the character's normal base attack bonus. An ...


9

Yes, swarms can attack adjacent squares Under the definition of melee attacks: Reach: Most characters have a reach of 1 square. Certain powers, feats, and weapons can increase your reach. - Players Handbook p. 270 Unless a power specifies a longer range or shorter range it is always assumed to be range 1, or in other words, adjacent for all melee ...


9

The base form for the Biped Eidolon is: Size Medium; Speed 30 ft.; AC +2 natural armor; Saves Fort (good), Ref (bad), Will (good); Attack 2 claws (1d4); Ability Scores Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11 So a base Eidolon will get two claw attacks with a FULL ROUND attack and one claw attack with a normal attack. The "maximum of three ...


9

Fourth edition is very "game-y," which means the actions which happen on the table may not match up with the actions as you perceive them. Since hurting people with real, live weapons relies on you making contact with that person, seeing "damage" on a person implies they've been hit by a weapon. This can lead you to say "If I've hurt someone, I've hit them." ...


8

“Why” is a question we cannot answer The authors very rarely give us any insight, commentary, or evidence for the reasoning that went into individual rules. As far as I am aware, there is none for this particular rule. That makes it an impossible question to answer. However, I want to address some other points: It doesn’t make sense: the rules often don’t ...


7

You and your player may be overlooking some things about how Stealth and hiding work. You should both read The Rules of Hidden Club, which explains both comprehensively. It's an excellent guide, and the official rulebooks don't explain it nearly as well. Bear in mind the Stealth rules in the first Player's Handbook are broken and incomplete. They're ...


7

The Strength Penalty to Damage Remains Unadjusted A Medium creature with Strength 8 who's fighting with two weapons, a longsword in one hand and a short sword in his off-hand, will inflict 1d8-1 points of damage with the longsword and 1d6-1 points of damage with the short sword, for example. The same creature with Strength 6 will inflict 1d8-2 points of ...


7

The rules are behind walls of text and part of a rules salad, but A Creatures Doesn't Get More Than Four Attacks from Its Base Attack Bonus In the sidebar Behind the Curtain: A Limit to Attacks and Saves, the Dungeon Master's Guide says, in part, After 20th level, your base attack bonus never improves. You gain epic bonuses and other bonus on your ...


6

First of all, note that you must attune yourself to a Ki Focus during a short or extended rest, so you can't just choose to equip or unequip a Ki Focus in the middle of combat- you're stuck with it until your next rest (this is part of the Ki Focus rules, Heroes of Shadow 159 and Mordenkainen's Magnificient Emporium 44 for the most updated ones). With that ...


6

The only way to use a Feint and a full round attack at the same time is with the Invisible Blade prestige class. At 5th level, that class can Feint as a free action: Uncanny Feint (Ex): At 3rd level, an invisible blade gains the ability to feint in combat (see page 68 of the Player's Handbook) as a move action rather than a standard action. At 5th ...


6

Yes. The Aid Another action gets a lot easier as you gain levels, to the point where it's nearly automatic for all characters at mid to high levels. This is probably for two reasons: At higher levels, you likely have much better things to do than give +2 to AC or an attack roll. At higher levels, +2 means a lot less than at low levels. If my attack ...


5

Yes, Animal Companions get all attacks listed in their stat block (primary and secondary) starting at the level that lists them. The animal companion's Multiattack ability (granted at 9th level) states, An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. If it does not have ...


5

Yes Unfortunately I don't have access to the Rules Compendium but in the core, it says in a sidebar: Pick a Square and Attack: Choose a square to attack, using whatever information you’ve gleaned so far about the target’s location. Roll the attack normally (taking the –5 penalty for attacking a creature that has total concealment). If you pick the ...


5

I'm assuming you're talking about the Malec-Keth Janissary paragon path. Vulnerability only works once per instance of damage, because all the damage is happening at once, Vulnerability is only applied once.


3

Be creative. Have some sort of super flashy, outside of the rules effect occur. To illustrate, in a recent World Of Darkness game I was in, whenever someone got 5 or more successes on a roll, the ST declared that "The Eye of Odin appears," and then proceeded to describe the most outlandish, hilarious, and flashy way to resolve a situation. (trying to bust ...


3

The natural attack granted by the corpse creature template does give the corpse stirge an option it didn't have before: instead of using the touch attack and subsequent attach ability (which starts a grapple), it can slam folks; damage will be miniscule (1 point of damage on average). The DM may designate the new slam attack as the corpse stirge's primary ...


3

It's not automatic. To hit with a magic attack, you roll as usual and apply your magic attack bonus to the roll. Your magic attack bonus is defined in § Combat, as your MIND bonus plus your level. By RAW you need to hit your target's full AC—but the whole point of Microlite20 is to define some minimal sensible rules so that you can riff off them seamlessly ...


2

Personally I would imagine something physically impossible but cinematically fitting, i.e. kicking that mook hard enough to send him flying into another mook and ricochet off into another one, dealing damage to all of them.


2

A swarm is one creature for rules purposes, that consists of many tiny members, but who cares? In a game where you can prone a gelationus cube, simplicity clearly triumphs over logic. (And I like it that way) The rat swarm is a medium creature, meduim creatures have a reach of 1 unless otherwise noted, so it has a reach of 1.


2

Usually in 3.5e the language used is specific - 'May' means you can choose, and 'you use' or 'you must' or 'use your Strength modifier to' etc means you have no choice in the matter. If the wording said 'may', such as in Intuitive Attack, you can even switch it up with different attacks in your attack routine, if for some reason you felt that was relevant. ...



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